
Space Pirate Captain McCallery has Crash Landed on an alien planet! Explore a strange and hostile alien world in this Low-Poly 3D Action-Adventure game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A brief but enjoyable game, albeit I suspect I probably overlooked some hidden paths! If you're after a pleasant little romp of a game, you can hardly go wrong here as the game's not terribly demanding technically, nor is it too challenging. However, despite it not being challenging, it's also not boring, as it's fun to dash about and blast the alien fauna trying to take you out, and the environments are splendidly unusual in their zigzagging form and verticality. Also, don't hesitate to take the 'shrooms around enemies, you'll be in for a nice little surprise! P.S. There are some minor visual glitches, but nothing that really impedes one's ability to play the game.
The Renegade Sector games have a lot of charm to them and you can tell the love that was put into games such as this one. I dug the sense of adventure and can't wait to play the other episodes!
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 15 | 87% | $4.99 | |
| $467 | 5 | 80% | $4.99 | |
| $931 | 10 | 100% | $4.99 | |
| $44.4K | 144 | 88% | $5.99 | |
| $35.2K | 1.7K | 95% | $0.99 | |
| $33K | 96 | 97% | $14.99 |
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
easy to pick up and start playing, controls are straight foward. Storyline was good, im excited to see where it goes. Enemies have a very strange and unique look to them. Theres a ton of different items to pick up and use for different stat? bonuses like speed, or no fall damage ect. I like how there was a hidden weapon in the game if you went out of your way to actually explore the planet. Soundtrack was decent. Achievements were a bit buggy with unlocking when i closed the game, but they managed to unlock so im not complaining just pointing it out for future players. This game is actually a lot of fun to try and speed run, once you know the layout of the game, its fairly short, maybe 10m on a good run, so to try and speed run it and see your time decrease is a lot of fun, the game just has a nice flow that makes you want to keep on playing it.
A solid retro action adventure game. Short and sweet, with crunchy combat, tricky dash platforming, and a sarcastic robot.
a short and pleasant action adventure, brought me good enjoyments, although a bit near the middle nearly exasperated me with the monsters knocking me off narrow ledges quite a bit
Bricked the game on the last puzzle and had to watch the last next 5 minutes on youtube. Something as simple as the game deleting a key from your inventory after leaving the dungeon and not respawn the key should not have made it to release. The game itself is amateurish but interesting, UI was as bad as in other projects.
Атмосферный платформер с элементами экшена и исследования. Плюсы: Уникальная механика энергии — система голода, влияющая на геймплей; Низкополигональная графика — создаёт ностальгическую атмосферу; Интересный дизайн уровней — насыщенные платформы и загадки. Минусы: Однотипные враги — мало разнообразия в противниках; Отсутствие прогресса — после получения оружия геймплей не меняется; Сложности с чекпоинтами — перезапуск после сохранения. Итог: Space Captain McCallery — для любителей ретро-платформеров с уникальным геймплеем. Привлекает атмосферой и механикой энергии, но может показаться однообразной из-за отсутствия разнообразия врагов и прогресса в геймплее.
Игра 'Space Captain McCallery - Episode 1: Crash Landing' – это увлекательное приключение, которое с первых минут погружает в атмосферу неизведанных просторов космоса. Разработчики постарались создать мир, полный загадок и неожиданных поворотов. Сюжет, хоть и кажется знакомым по другим космическим сагам, имеет свой уникальный шарм, который подогревает интерес к дальнейшему развитию событий. Визуальная составляющая игры радует глаз: детализированные космические корабли, живописные планеты и эффектные космические пейзажи создают ощущение присутствия. Звуковое сопровождение также на высоте, добавляя атмосферности и погружения. Геймплей предлагает разнообразные задания, от исследования новых миров до участия в напряженных перестрелках, что не дает заскучать. Однако, местами управление может показаться немного неуклюжим, что иногда сбивает с ритма. В целом, это достойное начало для серии, которое оставляет приятное послевкусие и желание узнать, что же будет дальше с капитаном МакКаллери.
The heart and charm is there but the polish isn't imho. I wish there was an in-between rating because it's not like it's BAD and also I mean it's free so if it looks up your alley go for it. But for me there's just too much holding it back compared to other titles I've seen on Steam for free that are a lot more fun. It's odd to have a platformer without a jump where you have to use a dash to cross gaps (I mean at least I wasn't able to make the MC jump no matter what I pushed), and the combat is really clunky and stiff as there is just one attack and it has very limited range. Checkpoints seem way too far apart for a game where you can die this easily from stiff controls. I'm still excited to try some other RS games in the future, but this one wasn't for me.
[H1]Charming game, but I don't like it.[/h1] There is a lot that I like about the game and I find it charming. It has nice graphics and it is simple in the right way. The dodging is fun to use to move around, the shooting and locking on is intuitive. Generally it functions quite well. I also enjoyed harvesting consumables for energy and HP, which you can sacrifice for ammo. I thought those systems were somewhat novel and I enjoyed them. I am having trouble navigating the areas, and it gets brutal starting at the gigantic sky and subterranean worlds that comes around/after a moveable blocks puzzle. This is maybe 15 minutes into the game. The maps are sprawling with massive branching paths that switchback, join up and split upwards/downwards or into a forked path again, while windingy all over the place. It becomes very difficult to remember where you are or where you've been, when the graphics consist of completely basic geometry, simple textures and no notable landmarks. There's no objective marker, map, or guidance system, so all of that compounds to a tough ask of any player's memory and spatial skills/recall. If you want to put yourself to the test based on my assessment, you'll probably like this game. If my description makes you shiver, you'll hate this game and feel lost and frustrated and confused.
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