
Space Pirate Captain McCallery has Crash Landed on an alien planet! Explore a strange and hostile alien world in this Low-Poly 3D Action-Adventure game.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]SUMMARY[/h1] N64 without the nostalgia appeal. This game tries DESPERATELY to fix adventure game, into platformer, into shooter, into "trippy experience." While it has a comforting aesthetic to work with, using low-poly aesthetic mixed with a fantasy/sci-fi design, it fails to do anything clever, unique, or really memorable with any of it. You trapse around a bunch of narrow catwalks, harvesting plants, using rocks as a ranged weapon because of your pitiful punch, fending off ever-grander enemies, until you get the laser gun, which simplifies a lot of the mechanics and out-right erases them. The game starts off somewhat interesting with a dash instead of a jump, for you to clear gaps and move faster through the environment, and a punch which you can hurt enemies with. It will likely cause you to hurt yourself, but it's a risk. Or, you can pick up large rocks and toss them at enemies, which is far less accurate but more safe, and you have to be careful not to lose them by throwing them off ledges. This dichotomy creates an action economy which makes the game world feel more immersive for the player. You go about 10, maybe 12 minutes before you find the laser gun, and once you do, those mechanics go out the window. Indeed, even the mechanic of using the laser gun to destroy parts of the environment is only ever used a couple times, and it's only to destroy blocked passage ways, never for anything else. Once you get the laser gun, the semblance of a thought-out gameplay style goes out the window. The laser gun is long range, quickly and easily recharges, automatically targets, and lasts for a while after a full charge. The game tries to slow you down with its energy mechanic, but it proves it doesn't add anything to game, really, just a hindrance for you to keep in mind. There's a plethora of plants scattered throughout the environment which restores a ton of energy per plant, some have other effects like hallucinations, restoring health, but the main thing you'll want is energy. Dying in this game means very little, as it uses the Dark Souls mechanic of finding checkpoint marks and if you die you respawn there, with full energy and health. There is very little at stake, the combat is completely dumbed down for 80% of the game because of the laser gun, and enemies are mostly unimaginitive. The game tries to use a SNES-like 8-bit soundtrack, which clashes with the N64 vibe they are clearly trying to imitate, albeit clashing to a lesser degree. The level design is vague and boring. There are few if any stand-out features or architecture that catches the eye, it's all just a foggy blend of rock textures, moss, and dirt, with the added factory at the end which looks even more bland than the rest of the game. I can't help but feel the developer couldn't wait to rush his game out of the gate, when it obviously could have used another couple months in order to lengthen it, add more personality to the enemies and environments, and fix the broken, monotonous gameplay. Oh, and fixed the block-moving glitches, that too. I got stuck multiple times on the same puzzle because my character got stuck on the large blocks you have to move. That added about 6 minutes of extra game time, which, at 49 minutes long, was pretty significant. For 4$ you can do much worse, but you can also do much better. You could buy the entire Snail Trek quadrilogy, which I would recommend over this as an adventure game. [h1]OVERALL SCORE[/h1] Not Recommended [h1]REPLAY VALUE[/h1] Average
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Hours played at review time, across 41 reviews with recorded playtime.
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Video Review: https://youtu.be/1wP-FT5pgns TL;DR - SPACE CAPTAIN MCCALLERY - EPISODE 1: CRASH LANDING is an interesting experiment, but too many elements are flawed to make it an easy recommendation.
Space
This is a 3D platformer/brawler with survival and puzzle elements featuring low poly, low res retro graphics. Control a space pirate crash landed on an alien planet, fight the aliens and make sure you have enough food in your inventory or you'll starve. Jump through various puzzle obstacles to progress the story. The graphics are very lazy low poly, and like many other elements of the game, put together in a very sloppy, glitchy way. The game feels very incomplete and unpolished. The controls are clunky, and it feels like you're moving through treacle, as your avatar is incredibly slow moving. Platformer games should feel fluid, comfortable and fun, this one definitely doesn't. The quality here is very low and beneath minimum standards for PC. The $7.50 price tag is a joke, too, you could buy Bioshock Infinite or Mount & Blade Warband for the same price, and this low effort shovelware isn't in remotely the same league.
This game really surprised me! I was expecting to enjoy it, but I thought it would be fairly standard. I found it a great action-adventure game that really captures the feeling of being lost on an alien world. There's an interesting hunger/energy mechanic that's actually handled really well. It gives the game a cool sense of urgency it may not have otherwise. The environments are quite eerie and have some very nice lo-fi texture work. Combat and enemy encounters are generally quite fun, though there can be some minor frustrations occasionally. A minor spoiler: This game features one of the best implementations of a hallucination mechanic that I've seen. Overall, it's a brisk and very satisfying journey. Excited to try episode 2!
Holy ♥♥♥♥ this game is laughably bad. Idk if the other reviewer ever played a good game in their life but this game has so many design flaws and bugs. I bet most people on here got this game from a bundle like me but if you're actually planning on buying this then please rethink your life choices.
The Renegade Sector energy and style is all here. If you like his other games, I recommend this one.
I’m not sure whether it’s the semi-linear storyline, the third-person player view, or the eating mechanic, but something about this game just doesn’t sit right with me. Where "And All Would Cry Beware!" was one of my favourite games, the Space Captain McCallery franchise just seems like it’s missing something. Sure, it captures Renegade Sector's signature aesthetic, but I just don’t see myself coming back to this one. Whilst all of this is true, I don't think it's a necessarily bad game, and so I can't in good conscience give it a negative review.
It's great! Not the most complicated stuff, but we absolutely need more games line this. I love everything this dev does, the fact that it's a series delights me even more.
Alec's work shows you can generate an incredible amount of atmosphere and beauty with a handful of polygons! Whilst dash instead of jump was an initial discomfort, the exceptional level design meant it was a treat to navigate the space, cascading between platforms. Enemy design was excellent, I was a particular fan of the beam bot! This developer knows their niche and is crafting solid experiences for the genre. Support their work and buy this game!
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