
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Most likely between $1.1M and $3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $10.13 on Steam · China (−49%). Compare 15 prices in 15 markets →
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
一个galgame全是男npc,真恶心,就开始一个女骑士,后面查无此人,女性向就应该标出来,而不是这样把人骗进来。
Ce jeu est d’une qualité extraordinaire, que ce soit au niveau de la musique, des personnages ou de l’intrigue. Je ne peux que vous le recommander ! Il mérite vraiment votre temps et votre argent.
A fun game about talking to people and sending out your dudes.
SUMMARY: A kind of playable fantasy novel that mixes RPG, datesim, social sim, and kingdom manager - and with a twisty time-travel mechanic. Become Soverign of a land thanks to a mysterious tower, rally knights, solve quests, and maybe get in very, very far over your head. Time may be at your command as well, but choices aren't as clear as you may think . . . So in a simple summary, this is a gorgeous-looking mix of several genres - datesim, social sim, kingdom builder, and RPG, all wrapped in a visual novel style. But the excellent writing and branching plots, plus an interesting time travel mechanic make it something special. So what's it about? You've just become Sovereign of the land. Not long ago you were an leper, an outcast taking refuge in a church, on the run from soldiers of the deadly Empire. But now you've been chosen by the mysterious Tower to be the first Sovereign in 100 years. The future of the kingdom is in your hands, and perhaps great power that may make you not just ruler, but free of your diseases and perhaps more . . . The game follows a simple cycle where you can make choices: AUDIENCES: Each day you can take audiences with people getting quests, requests, making decisions, recruiting allies, and more. Your choices here will lead to multiple other plotlines. THE TOWER: With audiences done you can travel about your Tower, and you may perhaps: * Forge equipment, repair armor, and acquire new resources. * Strategize. Gossip. Investigate. * Build out your tower with the mysterious Lady. * Chat with your Knights and staff. * And much more. As you expand your tower, there's more to do. QUESTS: Send your knights on quests. The right person with the right skills and inclination, and perhaps the right equipment, can change the course of adventure or unlock new options. Bad choices lead to failure and maybe even dead knights. Successful knights raise reputations and bring in equipment, resources, and perhaps surprises. The game leads to a simple cycle of making choices of how to interact with the world, learning and purchasing and equipping, and then chosing how Knights handle issues. But the game's many potential storylines and different interactions can lead to surprises. But if something goes wrong or not the way you want? Well there's a mysterious lock in the basement that holds a demon with a voice that might seem familiar. It can revert time, and it claims there's no price for it. It may be true in that regard, but no price doesn't mean it's not without an agenda. Maybe it's not on your side - but maybe you're not on its either . . . The result is an extremely compelling game filled with twists and turns, memorable characters, and complex options all accesseed through simple menus. It's easy to start playing, but the complexities - and the ability to rewind time - make it more compelling. The writing and art is top-notch. The game has its own look and feel, the setting feels "lived in," the characters are memorable, and you find yourself wanting to know more. So will you like it? Well the best option is to play the Demo! But if for some reason you don't want to, here's who I'd reccomend the game to: * If you like plot-heavy visual novel type games but also like RPG mechanics. * If you don't mind - or actually enjoy - the ability to repeat and tweak game elements. * If you like fusion game systems. * If you really like story-heavy games with unusual mechanics. For me, I like games of interacting characters and RPG mechanics, plus the complex and interacting plot threads. It's compelling and interesting, and I want find out what happens next!
Peak comfort! Sovereign Tower is like Dispatch but better in almost every way. Despite the story being linear, it has branching paths. Your knights can (and, hopefully, will) die. You will fail crucial quests. There will be consequences. And all this -- in a really vibrant, weirdly cozy world of noble deeds, sacred oaths, and giant swords. One thing I'm still in awe of is how many different knights you can recruit under certain, sometimes [b]very[/b] specific conditions. For some, you are to have your standard knights killed. For others, you need to kick someone out, or make quite a lot of clearly unoptimized decisions. It's amazing! Making mistakes is literally crucial to seeing the whole of Sovereign Tower. Not often I see such design in modern games. Highly recommend!
昨天把新结局打了,整个结尾好太多了,比原先好很多 美术和音乐夯中夯,剧情有些高开平走,蛇骑士那个隐藏结局有点拉。人物塑造很好,看的出来有些地方的剧情还没有写好(比如伊迪丝的部分剧情)能看出来比较赶工,bug很多,但是这也是独游不得不品的一环。游戏说是君主,实际是村委会,总体来说节奏比较轻松,不像crowngambit那么坐牢。剧情也很简单,很直接。 骑士人设都很喜欢,劳改闪社畜哥 还有哪些说女角色的少的人我求求你们动一下尊贵的手指去搜一下攻略,你们这群人认真玩了吗,们君塔女角色要人数有人数强度有强度要剧情有剧情,这个喷的角度我是万万没有想到
this is a really good game - beyond a visual novel, it's a management sim (and an actually fun one at that, sorry) with charming characters, fun worldbuilding, and gorgeous art and UX to boot. savescumming is a legit integrated mechanic in this game and it adds insane replayability by you retaining knowledge from previous runs/before rewinds. i played the demo and bought this game as soon as i saw it was out, so excited to see what other paths are available
The game has some sloppy dialog with it's attempt to use modern slang, but that is the only real criticism I can find with it. The rest of the game was an overwhelmingly positive experience. All of the characters are fun and interesting, and I have avidly enjoyed playing.
拉 一进游戏很快就能看到典型的DEI审美人物,女角色除了本来就不是人的雕像女神之外,一个比一个不像人 一些剧情也能看出圣母倾向很重。我被刺杀,竟然会出现一个把刺客就这么放走的选项??如果不选这个选项,一个圣母骑士就会不满??白左制作组的意思是,不把一个杀人犯、颠覆国家者就这样放回社区里,就是不仁慈的暴政??? 负反馈太多、太强、太没有可预见性。某个主线事件,我的一个骑士非常迫切地主动请缨去执行埋伏计划,我想着要满足部下的毛遂自荐当然就同意了,而且游戏此时没有风险和利弊提示和相关剧情解读。最后的结果是被我击败的郡主说我卑鄙至极,拒绝与我结盟??我明明只是想要满足部下的愿望而已?? 还有很多任务,我明明选了很喜欢、看起来也很适合这个任务的骑士,也配上了马和装备,结果还是经常失败?并且郡任务一失败就无法结盟? 游戏想把恶魔之力、时间回溯做成不仅仅是读档而是核心循环的一部分,也在某惨痛事件之后提醒你回溯到许久之前,但问题是游戏的每回合操作非常繁琐细碎,让回溯的代价变得非常的大,只能忍着不适玩下去 让我决定弃游的导火索是一个极其弱智的细节。每个回合里,给骑士修理盔甲的费用竟然不是看骑士掉了几格盔甲,而是看修理的次数?也就是说,5个骑士都掉了1格盔甲,修理费用不是1×5,而是1+5+25+50+100???这是什么脑残设定???
its a great game and I've genuinely loved it but I've noticed the demon rewind wont work or even just not let you use prior knowledge I've followed guides and found out i was doing things right it was just a genuine game issue the only way it was resolved was starting a whole new save file I'm hoping after a while this issue is fixed as all enjoyment was lost once i realized that this could happen later on soft locking and ruining my playthrough.