
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Most likely between $1.1M and $3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $10.13 on Steam · China (−49%). Compare 15 prices in 15 markets →
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
[h1] 4/5 富有趣味的中世纪派遣——直到进入垃圾时间 [/h1] 君主之塔我认为是一款前后体验截然不同的游戏,第一章时间紧迫而人手不足,算得上是这游戏最有压迫感的章节,而进入第3章时玩家的骑士数量和人望资金储备都往往相当宽裕,反而这章给了最长的准备时间去慢慢和剩下几个郡结盟,有趣的支线基本没几个了,只有不断的通马桶任务填充结盟任务之外的空白,下一天前机械地送饭训练修护甲,而进入二周目所有有特殊剧情的支线你已经看过了大半,这个过程会更加昏昏欲睡。 尽管如此,一周目时还是带给了我非常有趣的体验,和每个郡的结盟在初见时都相当新鲜,非常合适的配乐与极具风格的美术能轻松将玩家吸引进这个世界,恶魔之锁不仅是一个官方sl工具,更能在回溯时让主角和玩家一样保留过去的记忆从而做出更加两全的选择,在一个个选择中君主原型的不断积累也能解锁更多不同的选项,这一点我觉得相当有趣。 但可惜由于显而易见的原因,主线事件基本必然是固定的,两个周目就足以耗尽玩家的新鲜感,后期的正反馈被极长的备战时间严重稀释,使我几乎提不起兴趣进行第三周目收集更多成就,希望后续更新能增加更多有趣的事件填充第三章的垃圾时间,也完全欢迎出DLC增加更多骑士与恋爱线。
Couldnt bring myself to play it twice but it was fun while it lasted.
edith my beloved come home the kids miss you
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Great game, also recommend their crown gambit game.
진짜 시간 가는 줄 모르고 했습니다. 레전드 갓겜입니다
Narrative dispatch game with a lot of interesting things to say! Some of the character specific interactions were extremely well written as well.
seriously addicting gameplay loop. the art and visual style is so lovely.
Il est vraiment top. Comme Crown Gambit.
Jodidamente envolvente <3