
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Most likely between $1.1M and $3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $10.13 on Steam · China (−49%). Compare 15 prices in 15 markets →
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
[h2] 一周目有趣,二周目折磨 [/h2] 经营+时间管理大师,剧情时不时有一些很搞笑恨不得让你马上认出来的NETA梗,骑士们中也有几个明显致敬的角色,有哥特女巫有恶魔罐头有高魅力金闪闪,美女帅哥有老太老头人外也有。二十多个骑士,君主必须取舍选择十人带入圆桌(当然也不是所有人都能遇到),不同骑士所带来的剧情变化又会影响着整个主线乃至于所有人的命运,这意味着能排列组合出一个庞大的关系网,也意味着…牵一发动全身的剧情触发极易连环卡BUG(海量bug!)。 骑士们之间以及和君主之间的交流、随特殊剧情变化的立绘都非常可爱,只有特定骑士能触发的意外事件任务更是让一周目充满惊喜。除了美丽的BGM外没有任何配音,也极少动画,有的骑士2D立绘都能玩JUMPSCARE,有的骑士只靠文字都感受到吵闹,有的仿佛ADHA立绘和发言时刻在乱动,而有的还能打破第四面墙五维都在时刻随机……这些小设计说不上多稀罕,但配合骑士们美丽的立绘和表情分差,倒也别有滋味… [h3]不过靠玩家对未知剧情、未解锁角色的好奇驱动重复游玩,却又因为太过繁多的触发分支和吝啬的存档位让玩家不得不看剧透攻略,因为尽管任务有对应提示,有些剧情的解锁条件实在不明所以。虽然游戏中有个随时可以用来回溯时间的功能,然而每一次回溯都意味着包括觐见、骑士日常对话、厨房、训练营、维修盔甲、装配的操作全部重来,单是耗费在给骑士换装备的重复操作都容易让人烦躁,更别提回溯实际也是有代价的。委托和任务有不少确实好玩,尤其是那些意外结果,但中后期一大半都比较无聊,或者说是因为有主线的逼迫,常规那些没有多少特殊后续的委托我甚至都懒得做了,或者随便它失败,反正城毁人亡都可以用钱补窟窿,而后期最不缺的就是钱了,也就难免会让人疲惫。 [/h3] 主线剧情后期同样薄弱,谁能想到官方真结局所获得的玩家反馈反而是最差的,连骑士们的后日谈都没有,而另外几个结局之间的差分明显也做得不细致。对于君主最终的选择,除了少数两三个角色外,盟友和骑士们竟然毫无表达,和此前的互动非常割裂,最后的选择也显得很二元对立。属于是我能理解核心表达但无法认同其呈现的逻辑.........[strike] 然后一想到这是个法国出品倒也释怀了 [/strike] 可是骑士们真的都很可爱.....
The art and writing is good. The music is pretty good but it loops noticeably. There are 3 or so big problems with the game. #1 is bugs. #2 is the implementation of plot/gameplay elements that may be intentional but are done so clumsily that they feel like they could be bugs. #3 is that the game punishes you for using one of the core mechanics of the game. there is definitely a way to have made the drawbacks to using that mechanic interesting, but they did not thread that needle. i'll finish playing it when the bugs are fixed... maybe.
goberto is like a hamster to me in the way he is determined to die in strange and unusual ways
흥미와 피로감이 동시에 존재하는 게임 생각보다 단순하고 선택에 따른 결과(+상인, 귀족 수치)가 스토리 진행에 크게 영향을 끼치는 것 같지가 않음 DLC나 모드 등이 나오면 다시 해볼 의향이 있음
For people who loves visual novels and RPG, I super recommend this game. I had so much fun playing the demo, that I had to buy it. I played for days straight. I really loved my knights and the missions. Thanks for this amazing game, made my vacation so much better ❤️
我们小狮子妹宝凭什么没有恋爱线结局坏坏坏
wow!!! yeah!!!! this game is very good. it is a quintessential ~me~ game. we got great art, knights, management ♥♥♥♥, MUSCLE LADIES??, ROMANCE????, weird ♥♥♥♥, redemptive characters (or not), time travel plot device, and choices that certainly matter. as of rn, the only complaint is there are some typos. it is also hard to complain about that because, with so many routes and layers to this game, i am sure it's hard to cover it all. but u can give it a few patches if that reallyyy bugs you. anyway, if you play this game, u love me. thank u.
I really enjoyed Sovereign Tower, especially the story and the game mechanics. It reminded me a little of Dispatch, particularly with the leveling system and how the outcome of quests depends on your characters’ stats. I highly recommend this game. It’s reasonably priced, and it has good replay value since you can play through it again to explore different choices and outcomes. I also loved the demon mechanic. Instead of having to save-scum whenever something goes wrong, the game gives you a built-in way to go back and try things differently. I thought this mechanic was very well done.
The most vintage limited-edition knight of them all
总体上是挺好玩的,人物塑造很不错,故事很有意思 有些情节真的蛮有趣的,比如说“金闪闪”历练归来整个人的心态与气质变了,比如说伊迪斯(魔剑版本)给人带来的不一样的感觉,比如说深情诗人/嘉豪--“格里菲斯”... 这些内容很符合我对西方中世纪魔幻题材的期待,我很乐意去体验它们。 但是到了后期就有点无聊了 尤其是35天之后,灌水任务太多了(不影响主线,人物剧情的那种),让人感觉不到玩时的新鲜感 而且每天修甲,训练的操作实在繁琐 游戏要是能优化一下 体验会好很多