
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Most likely between $1.1M and $3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $10.13 on Steam · China (−49%). Compare 15 prices in 15 markets →
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
조심하지 않으면 순식간에 씹게이가 되어버립니다
I have finished this game (however unlike most people I see in the reviews, only once). I felt so good after winning the battle against the Empire, but then the ending came and all of a sudden, I have nothing but a very bitter aftertaste from this game. I played for the Kind archtype, helped anyone, gave money to those who asked, always tried to negotiate without the fights, gave everyone a chance. Then the ending battle comes, I am painted as a naive, kind and "limp" ruler, so I pose no threat to the Empire and there is no reason for Arthur to not fight me. So my only two options are to fight or surrender, of course I would want my allies and kingdom to stand tall and proud, so I fight, I win. But instead of a happy ending where the evil Empire loses and we can live in peace, I am a blood thirsty tyrant? Where the hell did that come from? I would understand, If I got the tyrant trait, or made choices leading to this conclusion, but like this, it feels that it does not really matter how you play, the ending will give you a random characterisation of you. So yes, sure, the 12+ hours I spent playing this game vere very fun, loved them and the characters, but I am so dissapointed by the ending, I do not want to play it again to see different versions, cause whats the real point? Who knows. Maybe, if you actually go for the Tyrant, you would end up as the saviour and your knights would not abandon you to join a rebelion, to escape your need for conquest! Cheers!
Jeux incroyable. J'ai 60 heures dedans et je ne ma lasse jamais de recommencer encore et encore les parties. Il vaut complétement le prix que j'ai payé. J'adore les chevaliers, leurs histoires (Gwendan mon chouchou.) je vais encore mettre plusieurs heures dans ce jeux et j'espère vraiment que les dévelopeurs y apporteront des nouveautés pour que je puisse m'y plonger à nouveau pour plusieurs dizaines d'heures.
my bravest knight... come hither... mmmwah !! ok u are dismissed
jarringly corny and the time-rewind mechanic is bunions, the cast is buttcheeks, the art and atmosphere is its saving grace
[h2] 一周目有趣,二周目折磨 [/h2] 经营+时间管理大师,剧情时不时有一些很搞笑恨不得让你马上认出来的NETA梗,骑士们中也有几个明显致敬的角色,有哥特女巫有恶魔罐头有高魅力金闪闪,美女帅哥有老太老头人外也有。二十多个骑士,君主必须取舍选择十人带入圆桌(当然也不是所有人都能遇到),不同骑士所带来的剧情变化又会影响着整个主线乃至于所有人的命运,这意味着能排列组合出一个庞大的关系网,也意味着…牵一发动全身的剧情触发极易连环卡BUG(海量bug!)。 骑士们之间以及和君主之间的交流、随特殊剧情变化的立绘都非常可爱,只有特定骑士能触发的意外事件任务更是让一周目充满惊喜。除了美丽的BGM外没有任何配音,也极少动画,有的骑士2D立绘都能玩JUMPSCARE,有的骑士只靠文字都感受到吵闹,有的仿佛ADHA立绘和发言时刻在乱动,而有的还能打破第四面墙五维都在时刻随机……这些小设计说不上多稀罕,但配合骑士们美丽的立绘和表情分差,倒也别有滋味… [h3]不过靠玩家对未知剧情、未解锁角色的好奇驱动重复游玩,却又因为太过繁多的触发分支和吝啬的存档位让玩家不得不看剧透攻略,因为尽管任务有对应提示,有些剧情的解锁条件实在不明所以。虽然游戏中有个随时可以用来回溯时间的功能,然而每一次回溯都意味着包括觐见、骑士日常对话、厨房、训练营、维修盔甲、装配的操作全部重来,单是耗费在给骑士换装备的重复操作都容易让人烦躁,更别提回溯实际也是有代价的。委托和任务有不少确实好玩,尤其是那些意外结果,但中后期一大半都比较无聊,或者说是因为有主线的逼迫,常规那些没有多少特殊后续的委托我甚至都懒得做了,或者随便它失败,反正城毁人亡都可以用钱补窟窿,而后期最不缺的就是钱了,也就难免会让人疲惫。 [/h3] 主线剧情后期同样薄弱,谁能想到官方真结局所获得的玩家反馈反而是最差的,连骑士们的后日谈都没有,而另外几个结局之间的差分明显也做得不细致。对于君主最终的选择,除了少数两三个角色外,盟友和骑士们竟然毫无表达,和此前的互动非常割裂,最后的选择也显得很二元对立。属于是我能理解核心表达但无法认同其呈现的逻辑.........[strike] 然后一想到这是个法国出品倒也释怀了 [/strike] 可是骑士们真的都很可爱.....
흥미와 피로감이 동시에 존재하는 게임 생각보다 단순하고 선택에 따른 결과(+상인, 귀족 수치)가 스토리 진행에 크게 영향을 끼치는 것 같지가 않음 DLC나 모드 등이 나오면 다시 해볼 의향이 있음
goberto is like a hamster to me in the way he is determined to die in strange and unusual ways
Merci à Sovereign Tower d'avoir autorisé mon souverain à date son écuyer et deux de ces chevaliers. Gwendan pookie ever d'ailleurs
Bom jogo!