
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Most likely between $1.1M and $3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $10.13 on Steam · China (−49%). Compare 15 prices in 15 markets →
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
i am OBSESSED, literally amazing.
相当优秀的同题材作 目前流程稍短(45天) 一周目打通婚礼结局 之后会探索多周目
其实应该算一个中评,打折花了50+入手的,但稍微感觉没那么耐玩。 游戏高开低走,吸引人的中世界加上骑士圆桌经营养成主题,美术风格真的很酷,我玩过demo之后决定在首发就买了。实际玩下来感觉从耐玩性和选择取向上有点乏味,不如同类游戏。[spoiler] 充分让我知道如果一个只有美术但没有文字剧情的游戏不是我的菜 [/spoiler]大家都吐槽的结局我就不说了,要么不写坏结局,要写好歹也要有一个前置条件,现在这个结局实在是太简单粗暴了,所有结局都像是半成品一样就端出来了——不管是真结局还是联姻投降攻打帝国(其实我觉得是抵抗入侵)怎么结局文本都是如此的……敷衍。 [spoiler] 光是告诉我恶魔力量很恐怖是没有用的啊喂,怎么好端端地亚瑟打君主君主就要受着,君主勤勤恳恳收拢10个郡,给手下骑士一一实现人生目标,结果最后成暴君了啊,亚瑟为什么不反省一下自己,蛇骑士为什么不反省一下自己!合着全都压力一个麻风病人?[/spoiler] 文本的敷衍和简单化也体现在骑士剧情上。我觉得设计每个骑士的单人剧情、和其他骑士相遇的剧情以及相关特殊剧情后会有成就这一点还是蛮用心的。但是!!!难道是做到后面没墨了吗?三段式剧情攻略后就没了啊[strike] 攻略单个骑士后再和其他人接吻好感度都会掉到0的话那起码也要有一个生气剧情吧! [/strike]再说后日谈,又要说到结局的敷衍了…… 说是选择取向游戏但是剧情就是一个接着一个的来,导致后期基本上就是大量不可跳过的重复操作,本来还差一个成就就满了的,但想想为了自己的手腕,还是算了……希望日后能等到游戏制作方增加文本(哪怕加点后日谈都好啊),中间的单向剧情估计很难改动了,算了…… 总之,还是能给个中评,喜欢题材和美术风格的可以打折入手,喜欢选择取向和剧情的,那就差点意思。
Jeux incroyable. J'ai 60 heures dedans et je ne ma lasse jamais de recommencer encore et encore les parties. Il vaut complétement le prix que j'ai payé. J'adore les chevaliers, leurs histoires (Gwendan mon chouchou.) je vais encore mettre plusieurs heures dans ce jeux et j'espère vraiment que les dévelopeurs y apporteront des nouveautés pour que je puisse m'y plonger à nouveau pour plusieurs dizaines d'heures.
my bravest knight... come hither... mmmwah !! ok u are dismissed
I have finished this game (however unlike most people I see in the reviews, only once). I felt so good after winning the battle against the Empire, but then the ending came and all of a sudden, I have nothing but a very bitter aftertaste from this game. I played for the Kind archtype, helped anyone, gave money to those who asked, always tried to negotiate without the fights, gave everyone a chance. Then the ending battle comes, I am painted as a naive, kind and "limp" ruler, so I pose no threat to the Empire and there is no reason for Arthur to not fight me. So my only two options are to fight or surrender, of course I would want my allies and kingdom to stand tall and proud, so I fight, I win. But instead of a happy ending where the evil Empire loses and we can live in peace, I am a blood thirsty tyrant? Where the hell did that come from? I would understand, If I got the tyrant trait, or made choices leading to this conclusion, but like this, it feels that it does not really matter how you play, the ending will give you a random characterisation of you. So yes, sure, the 12+ hours I spent playing this game vere very fun, loved them and the characters, but I am so dissapointed by the ending, I do not want to play it again to see different versions, cause whats the real point? Who knows. Maybe, if you actually go for the Tyrant, you would end up as the saviour and your knights would not abandon you to join a rebelion, to escape your need for conquest! Cheers!
Very nice game with a lovely artstyle and a bunch of endearing characters each with their own personal ''quests'' and ''evolutions''. Good replayability where you can easily finish the game 5 times or more without feeling bored or seeing the same dialogues over and over. I highly recommend it and hope of maybe an expansion or a sequel in the future.
If you enjoyed the management element from Dispatch, you'll like this.
I love this game, both from the visual and gameplay. I been waiting to play it since it demo was released.
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