
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Most likely between $1.1M and $3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $10.13 on Steam · China (−49%). Compare 15 prices in 15 markets →
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Simplesmente incrível! É basicamente um Dispatch medieval com Reigns. O visual desse jogo é lindo e charmoso demais. O design dos personagens é fantástico, eles são bem carismáticos e diferentes uns dos outros. A história é bem interessante, e o fato de você ter um demônio cadeado que te faz voltar no tempo deixa tudo ainda mais divertido. Suas escolhas têm impacto, há vários finais e muitos caminhos para você seguir! Recomendo demais, vale cada centavo!
地图室玩到第二章后面就用不了了,破坏的地也修不了,人也叫不来,点了没反应
아트가 아름답고 캐릭터들이 매력적이에요. 생각했던 것보다 캐릭터들의 개성과 서사가 뚜렷해서 공략하는 재미가 있습니다. 유머도 맘에 들구요. 스팀 페이지에 달성 목표가 있긴 합니다만, 게임 내부적으로도 달성한 과제들을 돌이켜 볼수 수 있는 부분이 있다면 더 좋을 것 같네요. 뱃지, 트로피, 갤러리, 역사서 편찬...어떤 방식이든지요
i am OBSESSED, literally amazing.
I've never been so pulled to 100% a game and it's achievements like this. A frankly addicting gameplay loop, some of the most gorgeous art around, and a fantastic story and soundtrack to boot. Similar titles like Dispatch or 911 Operator also feature a single unit management sim but I feel both the story and depth of Sovereign Tower is far superior to other titles similar. The way the time-travel works as a feature, a crutch and a curse all at once makes this game incredible at both an introductory assist and a key part of the story. The characters are both unique and homages to other knights in the genre (Game of Thrones and Berserk were the most obvious ones) and the entire game spills over with love for those. My literal only complaint is the game's English translation randomly includes gendered language in the epilogue for the Sovereign which was a bit jarring after playing the entire game genderless otherwise and some otherwise minor UI bits that could be made more user-friendly, but I could not recommend this more even encountering that. In the end, it's just me and my beautiful, horrible, hilarious knights I'd do anything for and I wouldn't have it any other way.
Played quite a bit of the demo, and tried to make my first run time travel-less. Died to the first "boss" horribly, so shrugged and used the demon powers which lead to me immediately dying again due to abusing my future knowledge to the wrong person which lead me to rewinding again only to get killed for inviting the boss for a duel way too early. Some clever design and writing but the gameplay is also fun too.
Jeux incroyable. J'ai 60 heures dedans et je ne ma lasse jamais de recommencer encore et encore les parties. Il vaut complétement le prix que j'ai payé. J'adore les chevaliers, leurs histoires (Gwendan mon chouchou.) je vais encore mettre plusieurs heures dans ce jeux et j'espère vraiment que les dévelopeurs y apporteront des nouveautés pour que je puisse m'y plonger à nouveau pour plusieurs dizaines d'heures.
Very nice game with a lovely artstyle and a bunch of endearing characters each with their own personal ''quests'' and ''evolutions''. Good replayability where you can easily finish the game 5 times or more without feeling bored or seeing the same dialogues over and over. I highly recommend it and hope of maybe an expansion or a sequel in the future.
其实应该算一个中评,打折花了50+入手的,但稍微感觉没那么耐玩。 游戏高开低走,吸引人的中世界加上骑士圆桌经营养成主题,美术风格真的很酷,我玩过demo之后决定在首发就买了。实际玩下来感觉从耐玩性和选择取向上有点乏味,不如同类游戏。[spoiler] 充分让我知道如果一个只有美术但没有文字剧情的游戏不是我的菜 [/spoiler]大家都吐槽的结局我就不说了,要么不写坏结局,要写好歹也要有一个前置条件,现在这个结局实在是太简单粗暴了,所有结局都像是半成品一样就端出来了——不管是真结局还是联姻投降攻打帝国(其实我觉得是抵抗入侵)怎么结局文本都是如此的……敷衍。 [spoiler] 光是告诉我恶魔力量很恐怖是没有用的啊喂,怎么好端端地亚瑟打君主君主就要受着,君主勤勤恳恳收拢10个郡,给手下骑士一一实现人生目标,结果最后成暴君了啊,亚瑟为什么不反省一下自己,蛇骑士为什么不反省一下自己!合着全都压力一个麻风病人?[/spoiler] 文本的敷衍和简单化也体现在骑士剧情上。我觉得设计每个骑士的单人剧情、和其他骑士相遇的剧情以及相关特殊剧情后会有成就这一点还是蛮用心的。但是!!!难道是做到后面没墨了吗?三段式剧情攻略后就没了啊[strike] 攻略单个骑士后再和其他人接吻好感度都会掉到0的话那起码也要有一个生气剧情吧! [/strike]再说后日谈,又要说到结局的敷衍了…… 说是选择取向游戏但是剧情就是一个接着一个的来,导致后期基本上就是大量不可跳过的重复操作,本来还差一个成就就满了的,但想想为了自己的手腕,还是算了……希望日后能等到游戏制作方增加文本(哪怕加点后日谈都好啊),中间的单向剧情估计很难改动了,算了…… 总之,还是能给个中评,喜欢题材和美术风格的可以打折入手,喜欢选择取向和剧情的,那就差点意思。
my bravest knight... come hither... mmmwah !! ok u are dismissed