
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Most likely between $5.9M and $16.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 91% | approximately $9.8M |
| PlayStation | $11.24 | 93% | — |
| GOG | $9.75 | 88% | — |
| Epic | $14.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.35 on GOG · Russia (−58%). Compare 32 prices in 15 markets →
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
야이 튜토 스토리나 대화는 스킵하는거 만들어놔야지 뭐냐
还算是一个不错的休闲游戏,BD很丰富,技能特效也不错 但是有几点体验不好的地方吧,一是第一章的五个图boss都是一样的,缺少差异化,更像是重复玩同一个图就是换了个皮;二是太肝,每解锁一个角色就要重新攒材料打造武器、技能树
200 plus minutes got one shotted by Hunt boss.. never playing again.
재미없어요
キャラクターが22も使える大ボリュームヴァンサバ。 その時点で解放されているすべての強化要素を解放すれば自然と次のステージに進める程度に強化されるのでゲームバランスは良い方かと。エンドコンテンツも同じ流れで辿り着くことができますが全てのキャラをカンストさせるくらいの気合が必要です。翻訳の精度も高くスキルの効果が意味不明ということはありませんでした。 スキルの数は多いですが合成スキルはありません。その代わりにレベル上限がなくプレイを進める限り強化を盛り続けることができます。最終的には複数発動と効果範囲が重なりすぎて画面を覆いつくすようになるほど。元から想定していたのかエフェクトの透過度はボタン操作から簡単に変更できます。 全実績解除まで100時間近く遊べました。
Way better than I was expecting. Tons of unlockables from characters, weapons, runes/upgrades, tons of things. Looks like there's a lot of levels too. Shocked the game is this detailed for how cheap I got it. Always love finding a gem in buying a pile of unwanted game keys. Thanks.
本质纯数值幸存者套路游戏,高难下略带一点操作和配置策略 但是数值设计足够精细,技能池够深,可供搭配的空间大 总的来说就是量大大大大大大大大大管饱 50小时94%成就,但是全成就预计得80小时
Mata bichinho, fica mais forte pra matar bichinho mais forte
This is a game about putting giant red circles on tiny maps. Time to unlock ratio is absolutely wacked. You need to repetitively grind maps repeated to unlock materials that mean almost nothing. You will see the same maps with no variation. More effort was put into the range of available weapons, but the upgrades are boring and often don't seem meaningful. Huge number of playable characters, but all of them feel functionally identical. If this was a one person team, it's fine. If more than one person, at least try. Repetition like this removes all interest I have in a game.
Incredibly repetitive and all builds kind of feel the same.