
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Most likely between $5.9M and $16.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 91% | approximately $9.8M |
| PlayStation | $11.24 | 93% | — |
| GOG | $9.75 | 88% | — |
| Epic | $14.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.35 on GOG · Russia (−58%). Compare 32 prices in 15 markets →
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lo jugué 15horas casi en 3 días y ahora me da miedo reinstalarlo y viciarme otra vez. Esta way pero hay cosillas un poco aburridas y monótonas y quizás tiene demasiado contenido poco importante
I have no idea what I'm doing.
Вторичный Vampire Survivors-клон. Геймплей не предлагает ничего нового, быстро надоедает.
Absolut unglaublich dieses Spiel. So viel Kontent, so viele Fähigkeiten, so unendlich viele Möglichkeiten, i love it. So stelle ich mir ein Survivor Spiel vor. Kein Run, der wie jeder andere ist. Nach vielen Stunden habe ich erst die Fähigkeiten und deren Skalierung verstanden. Einfach nur ins Game zu gehen funktioniert zwar aber wenn man sich ein bisschen mit den Fähigkeiten beschäftigt wird es sehr komplex, das ist erstaunlich. Man hat sehr viele Möglichkeiten seine Builds zu optimieren. Klare Kaufempfehlung von meiner Seite.
love it
TL;DR: The game offers a fun time but you will quickly find out what works and what doesn't, then simply be able to autopilot for most of the experience afterwards. Character gimmicks are samey and don't give incentive to play any differently than other character choices besides maybe favoring a different colored status effect or DoT. The game doesn't often require 100% brain power so it's a nice little thing to throw on while you and your friends are shootin the ♥♥♥♥ on call. It's a very comfortable game. I'm not entirely sure that I mean that as wholly positive if I'm being honest; but the main point I'm trying to get at is that once the mechanics *click* for you (which probably won't take very long), you can guarantee a victory in almost every run. This isn't to say that the game is no fun, but it does become largely unchallenging the more time you invest. Characters come with innate effects of various levels of usefulness. These effects range from woefully useless to a monstrous powerhouse, with some room for customization of each character with a couple different craftable weapons they have (albeit in most cases there is a clear best option). Character gimmicks are admittedly very samey between each member of the cast; however the visual effects were quite pleasant so although not very mechanically diverse they do offer some pretty colors to enjoy during the chaos of the rest of your run. The skill tree and it's associated mechanics are very by the books. You earn *minor soulstones* from killing all types of enemy, whilst only being able to obtain *major* soul stones by defeating bosses. After each run you will then be able to spend these soulstones to increase parameters of each respective character or even occasionally unlocking a rune which can be used to further diversify how you play each character. This rune system is what I believe to be the most complex/interesting choice a player can make to further enrich their experience, as there are quite a few to pick from and you're afforded multiple different loadout slots to make presets for each character. Whilst I do appreciate the addition of this system to the game, I cannot sing it's praises without also mentioning that there are also a non-negligible amount of runes that are almost exclusively useful on one character and none else. Overall, Soulstone Survivors is a fun game that is tragically too low in it's skill ceiling for it's own good, eventually leading to runs feeling like more of a chore than a challenging or exciting endeavor.
Flow state game. This one grew on me - UI is clunky as hell and brutal to navigate with a controller, and the sound mixing is kinda terrible, resulting in muddy audio with really quiet sound effects. Gameplay also seemed bare bones and repetitive for the first 6-7 hours. But I picked it up again recently and it really opened up. Putting points into character skill trees creates new and unique attacks for each of them that changes how they play, and unlocking runes adds more specialized build options. The characters are fun and their unique voices add a nice dimension to them. The regular levels are still kinda mindless, but the game has a great sense of movement and flow, and in spite of the murky audio the music has some bangers in it. This has become my go-to "play for an hour before bed" game, and it's just right for low-engagement movement and fun to unwind at the end of the day.
재미있음
Really addicting gamplay loop.
할 게임 없던 차에 간단한 뱀서류나 해볼까 해서 깔았는데 생각보다 완성도 및 컨텐츠 분량이 어마어마합니다. 나중에 해금 요소 거의 다 해금하고 더 이상 파밍할 게 없는 수준이면 몰라도 당장 처음 시작하고 나서는 자원 파밍이나 스킬트리 해금, 무기 종류 해금 등 할 게 무척 많습니다. 룬 시스템을 조합해서 내가 원하는 스킬트리 써보는 것도 라이트 하게 플레이 하는 조건에서 상당히 맘에 드는 부분이에요. 마찬가지로 후반에는 효율 문제가 생기긴 하겠지만 그 정도면 이미 플레이타임 100시간은 넘겼을 부분이라서 뱀서류 및 핵앤슬래시 장르 좋아하는데 어느정도 깊이 있는 컨텐츠 분량을 원하는 사람에겐 안성맞춤인 게임입니다.