
This is a brain-burning puzzle game, with well-designed puzzles everywhere, find clues, analyze the hidden meanings in the clues, solve the puzzles, and finally unlock the secrets of the whole world. Let your brain turn at a high speed, ding, and enjoy the thrill of solving the puzzle!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean**languages with full audio support
Reviews
"it looks and plays very much like those RPG-Maker horror games whose popularity exploded about a decade ago" "Soul is an enthusiastic shot..." 4/10 Full review at https://darkzero.co.uk/game-reviews/%e5%bf%83soul-pc-review/ https://www.youtube.com/watch?v=Jkb90KO7bPU&list=PLCw43T4HpduirdperbQWExL_5LgRZAlEl&ab_channel=DarkZeroTV
初玩很不错,然而一小时左右就莫名其妙卡关了.谜题做的完全莫名其妙。 婴儿房间的乌鸦,既然可以互动,为啥要把乌鸦设定成一会出现一会消失,不看攻略都不知道这个乌鸦是可以互动的 彩虹房间,把乌云放到圆台上,莫名其妙就伤了一滴血 星星房间。上楼梯时一不小心就从边缘掉下去,然后要卖血才能出陷阱房间。无语。。。然后拿到了望远镜之后,完全不告诉玩家接下来要做什么。看了攻略才知道要从绿裤子小人后面一格跳下去,请问提示在哪里?不看攻略谁知道 再然后。两位女主分别拿到半边心之后,要两女主隔着坑洞互动,这样其中一位女主才会把自己拿到的半边心交给另一位女主。也是完全没任何提示的。偏偏两女主的物品在游戏里显示还是共用的,既然两女主物品是分开的,为何UI要做成物品共用的样子???生怕玩家想到两个女主物品栏不共用吗?
퍼즐겜 진짜 못함.. 재미는 있네요.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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