
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
25$ subscription with a fomo monthly bonus item (recurring i think, atleast.), 20$ for a set of cosmetics, and multiple convenience upgrades for roughly 5$ each lol
游戏更新得极慢,胡乱BAN人,环境烂得不行
Such a stressful game to grind. If you have any empathy for others. You'll feel bad the moment you are better geared; and like garbage the moment you're undergeared. No one attempts to party with you. Everyones first reaction is to see if they can muscle/bully you out of the area. I like being nice. This game wants me to be an a-hole to progress. I can't deal with it. Moment I ran out of Dull Mirages to spawn private locations, I ran out of patience shortly after too.
It feels like a great game but falls flatter and flatter every 10 levels, you go to a map, spam your skill for hours to gain one level and repeat. *Mobs have a predictable drop, nothing to expect, no surprises, no RNG hype *Once you move map there is no need or whatsoever to go back, if you need some low level material, just buy it in the AH *Once you complete a monster research the rewards only apply to that specific mob, no permanent upgrades, no collection and completion satisfaction, it feels vain to even look at it *Lacks of things to do or achieve, I'm pretty sure a lot of gamers playing this particular game have played Idleon before, where you have a LOT of things to do if you don't wanna just fight and lv up, a lot of surprises, drops, collections, mini-games and every new map have its own new mini-game or surprise to do, but here, there is nothing and becomes sad. Yes you have dungeons where you go and kill, another dungeon where you mine and kill, and another one where you fish and kill and.... it feels more like a chore than an experience. *Professions are mad boring, go use this skill, look for the rock or plant that shines in the dark and collect it. Now do it a thousand times to earn one level. And Crafting professions are even worse, use a ton of materials to produce garbage and repeat, but the AMOUNT of materials required makes it really bad to even want to do it, cooking for example, Grilled clam requires 1 clam (fishing) and 1 salt (mining) and you require 3 grilled clam + 3 red herbs + 3 green herbs +3 blue herbs to do just one singular plate, and this is low level cooking btw. *"Battle pass" comes with no currency at all and every single customization is paid, and I usually don't mind because you just play the game, BUT EVERY SINGLE color you want to use, paid it to unlock it, you want a hair that does not look horrible from the free selection of around 5 haircuts? paid it!, you want your numbers when you attack to look different? paid it, you want to have more than one color at the time with gradient? paid!, you want your body or your eyes another color? well, you get the issue. *"Classes" (specs) are not unique, they all feel flat, mages practically have no animations nor the classic magical sensation, swords specs don't convey the hit or impact of the blows, it's simply an animation that appears to hit the air, and that's it. * If you kill an elite, the drop goes only for the one who did more damage * Chat UI too small (also, it has the classic paid "Megaphone" from asian games that we all hate) * Shop Battle pass UI incomplete, you have no details button to know exactly what are you getting and how much time are you getting the benefits *Guild UI not appealing for members, I can see how guildmasters would struggle trying to encourage members to donate their crystals (gold) to activate buffs (you should make them permanent or make guilds to not give benefits, otherwise no one will care about guilds and socials, Everyone will be looking to see which clan has the best buffs) *If you paid in-game and you notice later that you can pay exactly the same and receive exactly the same but in Patreon and ALSO obtain a cosmetic name medal if you had paid there, your're f like me :-) *Quest are "Go and kill" that's it, the only exception is the daily quest "Go and obtain this material" that translates to : "Go and buy this on AH" *There are no events, time events, special attacks, invasion, golden mobs, or whatever boredom distracting fat-collector farming adhd event you might be used to *needs more furries The good things: * It is not P2W, that's a big one *You can see other players and that makes it more alive *You can play an instrument to pass boredom *It is still beta, so there are good chances to improvements! *It only requires a potato and two healthy neurons to play *Furries And that's it! Please don't get mad at my opinion of the game, I know you little freaks love to get mad at another's opinion <3 Also, DEVS! please, add a Warlock spec! pretty please!
I've been wanting a game like this for so long due to games like MapleStory being absolutely packed with micro-transactions and I didn't want to support that due to how greedy it felt to lock game content behind a paywall. Upon starting the game I found that there were virtually no character customization options available at the beginning. The game said that the other customization options were available later in the "Cash Shop" which I was hoping would use some sort of currency that you could gain solely by playing the game. Unfortunately I quickly found out that the Cash Shop is absolutely packed with cosmetics and different tiers of game pass subscriptions that all have to be purchased with real money. I appreciate that this game is free but, to be honest, I would have rather paid for the game up front and been able to earn all of the cosmetics through gameplay instead of being forced to spend real money to make my character look cool. Edit: Also, for cool games like this I would even be willing to pay a monthly supporter subscription of a few dollars to help with server costs because certain games like this one feel truly special but the magic goes away for me when I'm presented with micro-transactions (cosmetic-only or otherwise). Text below here is entirely my opinion instead of facts based on this game or developer in any way. As an indie game dev myself, micro-transactions in games these days leave me with an ick that makes me feel as though the developers of said games are in it mainly for the money and especially so if the base game is "free to play". Most games that were new when I was a kid didn't have all of these predatory sales practices. Case in point I've seen with games like Fall Guys for example: Game gives the player virtually no cosmetics and no real way to make the player feel unique or expressive BUT the player can easily get that by spending real money. Then, those that don't have money to spend and/or don't want to spend money on a game they already own feel pressured into buying the cosmetics because other players have them. They lure players in with the game being free and then you realize later on that the full game experience isn't truly free. I cannot recommend a game that has micro-transactions in it, no matter how fun it may be. Let me buy the game and then leave my wallet alone.
乱封号,千万别玩,冲了上千的时装和光辉通行证,手动刷好不容易一步一步练到高级,没任何理由就封号,还锁IP,这游戏就是被你们这群无能蠢猪一般的运营团队害死了,还好这游戏不火,不然多少人得遭罪
400+小时玩家,被无故封禁,申诉也不会告诉你任何理由。 中国玩家社区内有大量玩家表示被无理由封号,被解封的也是极少数。可以说执行有关封禁操作的GM摆明了歧视中国玩家。甚至有玩家因为使用了中文客户端就被封禁。 让这帮算不明白属性收益只会搞身份政治的LGBTQ傻逼自己玩去吧。 A player with 400 hours got banned for no reason, and the appeal won't tell you any reason. Many players in the Chinese gaming community have said they've been banned without reason, and very few actually get unbanned. You could say the GMs handling bans are clearly discriminating against Chinese players. Some players even got banned just for using the Chinese client. Let these LGBTQ idiots, who can't figure out attribute gains and only care about identity politics, play for themselves.
Wow that was only 2 hours of my life? That felt like so much more... This is Maplestory................... if you dont remember what Maplestory was like. Its just endless fetch questing against blah sprites without any soul to them really. I think the level of pixelation in this game is really to its detriment. A lot of the enemies you fight just feel like generic blobs, and they dont really do anything interesting except slowly waddle towards you with ever increasing hp inflation. Yes that sounds like old Maplestory so far, I get that. But Maplestory had something more, it had soul. Especially in its music! This game has multiple sound tracks but it sounded like only 1 was playing 90% of the time. It also has this god awful sound everytime a crystal hits the ground, and I dont think it was limited to just my own crystals but EVERY crystal that anyone dropped! Sound Design is important, and this game misses it by a mile. At first I thought this was kind of cool, because there did seem to be some really free form variety for builds. And I can definitely see the potential in this, I dont think the skill tree is actually bad.... unbalanced? You betcha. I decided to go for a magic tank sort of setup... I say tank but all of my buffs were still damage buffs that even the DPS would of taken, but anyway. This setup was kind of cool because I had the ability to easily refresh my magic shields but beyond that, I used the same skill for almost that entire 2 hours hitting a maximum of TWO enemies at a time. Meanwhile half of the people around me are blasting entire platforms off the face of the planet with bow skills and what looked to be the Priest skills. As you can see by the start of this review............................. this was boring! Two hours? You could of convinced me if you told me I was playing for 6, that was such a slog.
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Junk games and arbitrary account bans