
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
This game is fantastic doesnt push monetization through in game mechanics just cosmetics(as far as i can tell) gameloop is fun This game is a goldmine of good times I will continue to put hours into this Also game dev for the love of god dont start pushing greedy microtransactions and put a paywall passed a certain point you WILL lose me and many other people what you have right now is great and i cant wait to see what updates bring (:
A great game
頂級優質遊戲 中文再更正確的話就無敵
兩個人做? 超扯
I would like to offer some serious feedback regarding the current state of Ranged builds. Right now, the balance between Ranged and Faith/Melee builds feels heavily skewed. Here are the specific issues: 1. Underpowered Ranged Skills: Skills like "Arrow Storm", "Arrow Rain", and "Feather Jump" ,"Heaven Arrow"are currently non-viable. Are there any plans to rework or buff these skills to make them useful? 2. The State of "Realm Piercing Arrow ": This skill was previously nerfed because it was too strong against bosses early on. However, in the late game, it is completely outclassed by Faith skills. Will this skill be re-adjusted for late-game scaling? 3. Severe Mana Sustaining Issues: Ranged builds suffer from terrible mana regeneration. The "Drain" mechanic combined with purely ranged distances and its effective area-of-effect is highly inefficient, making it impossible to sustain a fluid combat rotation. At Level 90, Ranged builds should feel complete, but they still feel severely underwhelming. It currently feels as though the development focus is heavily biased towards Faith and Melee builds, while the blatant issues with Mana and Ranged mechanics are being overlooked. This has been discussed by other players before, but not many people play Ranged. It's currently very dull. I hope the team can look into balancing other playstyles to make the game more diverse. Furthermore, why are other stats completely missing from upper and lower equipment, leaving only SPR, CON, and LUK? Or is this game actually called "Faith's Remnant"? Also, leveling up gets much harder at higher levels, meaning end-game players are stuck in the same top-tier maps. But the Desert only goes up to Lv88, causing all Lv80-100 players to pack into Deep Cave 7. Why is the map design like this?
Such a fun, addictive and refreshing game. I've been struggling to find something to play recently and stumbled across this. Very satisfying, very good reward feedback, well populated, and clearly made with a lot of care. Not sure why it says Steam deck is unsupported, I've been playing on deck and the controller support is great. And the networking is clearly done well because I can play on my phones hotspot on a road trip with no issues. Plus, it's free. Give it a go.
cool
ดี
Smells like a 1k hour game so far
Cozy and fun to chill out and play.