
"Soul of Butterflies: Incubation" is a point-and-click adventure game with a unique worldview. Players will take on the role of Anders and explore an extremely enigmatic world. Amidst indescribable struggles and fears, they will gradually piece together the truth of this world.
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Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a game of three starts for me. The first time I was really lost and stumbling around, unsure of the objectives and the mechanics of the game. But I felt that the story and the underlying atmosphere (sad?, foreboding?, both?) were strong so I persevered and restarted. This second time I tried to be more methodical in absorbing in the nuances of the story and the details of the remarkably small setting, and it worked - my understanding and appreciation of the game were much greater. But I still missed some of the optional achievements, hence a third play through. Now I'm wondering how the story -and game play - will develop in later instalments.
美術風格獨特迷人,解謎元素充滿挑戰,搭配引人入勝的音樂,創造出一個豐富的遊戲世界。故事以一位角色為核心,情節布滿伏筆,令人期待未來的故事發展。音樂融合得恰到好處,增強了整體的遊戲體驗。期待後續更新帶來更多精彩內容!
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Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大約一個小時左右通關,手繪風格與解謎的方式很有趣(美中不足之處大概是被單、火柴等物件需要拉滑的地方會比較卡),手帳不是純粹的文案補充,而是完全配合解謎這點很喜歡。 優點:畫面、恰到好處的解謎、動人的音樂、悠閒中的不穩感。 缺點:前期缺乏引導,沒有找到關鍵要素應該會卡很久(電玩展直接十分鐘都在卡;;),不過一旦找到關鍵要素後之後就是解謎就是依樣畫葫蘆。 劇情部分依照自己理解和製作組的解釋相互參照後,覺得可以在遊戲中投入更多製作組想講的背景要素,很多點需要看製作組的解釋後才能GET,一開始玩完,應該會有種"開始了?不,結束了!"的驚慌感。
打完了快一個禮拜,稍微留個紀錄以免忘了。 遊戲時間一小時整左右,卡在一些有點白痴的 UX 問題 -- 實在不太喜歡在 PC 上遊玩觸控操作的遊戲(選單要拖曳、看道具說明要按住、部分謎題要體感操作)。 先說我沒玩過 Rusty Lake 系列所以不會拿來比較。 我玩過舊版 DEMO 和新版的序章 DEMO,舊版 DEMO 是在旅店內的一關,長度就也差不多一小時的純解謎關卡(不過主要原因是我卡關硬A了很久),而新版序章包含整個遊戲本身都是前往旅店前的故事。 我還挺喜歡新版的序章 demo,當初是在實體遊戲展被精緻的手繪和超展開的劇情吸引到,雖然超級短但還是有留下印象。 而且與舊版相比除了美術進化之外還添加了不少對話文本,讓我一度以為正式版會是個重對話敘事的遊戲 -- 結果不是,正式版從序章結束後就差不多回歸當初舊版的謎題氛圍,對話量直線下降到幾乎沒有,稍微有點期待落差。 那只好回來談謎題本身,基本上除了一開始會很疑惑之外,只要搞懂用點擊文字來閱讀日記(我每次都沒發現同一頁可能有多篇日記導致資訊遺漏),應該就能很順利地玩到破關 -- 雖然我還是很想抱怨一些 UX 和畫面連貫感的問題,不過仔細想想可能是我的領悟力有問題。 劇情方面,感覺破完之後整個故事背景的輪廓還是很模糊,只大約知道主角的處境,感覺世界觀很大很神祕但目前還是霧裡看花不太確定怎麼評價比較好。 所以整體來說艇微妙的,謎題有點沒打中我的點,世界觀感覺很酷;懸疑感很重但就到此為止。
個人很喜歡解謎遊戲~整體都很棒,美術也很不錯。解謎部分有仔細看應該不算難,全部玩完大概一小時左右,期待後續的故事!
這遊戲如果細細品嘗很能理解其中的美和背後所隱含的故事,我個人也是二刷後才比較能理解整個故事的脈絡和劇情,總歸而言,這是一款非常不錯的遊戲,如果是喜歡解謎和獵奇風格的非常推薦。
小品解謎 微獵奇 畫面風格很讚 音樂很符合情境 也做得很好
Overall, I really enjoy this game, the puzzles are fun and the artwork is beautiful, I recommended giving it a play
Excellent art, fantastic soundtrack. The puzzles are fairly easy to figure out. The story ends rather abruptly but I am looking forward to more installments in this world.
這款遊戲的設計非常巧妙,一開始的劇情可能令人感到困惑,但隨著遊戲進展,玩家會逐漸拼湊出整個故事,直到結局時,玩家才能全面理解自己和家族的生平。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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