
A chill and surreal FPS where you are tasked by God to go on an underground adventure with some friends to give souls to the greediest people on Earth.
Modeled estimate, not a reported figure. How we estimate →
About
All characters and events--even those based on real people--are entirely fictional.
A first person soul injector video game that starts with the evident premise that billionaires are a blight on the world. For once they are not the main characters or even really spoken about much at all, just an aside that you play around with different ways to eliminate, while sliding around and having fun.
Planet Earth has been suffering through some rough times.
The icecaps are melting, the military industrial complex is carrying out unchecked genocides, children are being abused for geo-political blackmail games no one ever asked to play, and our cities are turning into parking lots and real estate investment portfolios for a class of people that are growing more distant, awful and unchecked every day…

We know who these people are! And God has found a list of all of them on the internet on her new iPad! She tasks you, a hybrid creature of six long dead humans, to help the wretched by jamming souls right down their ugly little throats.
You are the Soul Injector Commando.
You must go back down to Earth and into a labyrinthine bunker system where God and some friends have tricked the richest people on the planet to hide from the chaotic world of their own making.
As you descend deeper and deeper into the billionaire bunker, God talks about how lonely she is, your couple friends argue, a strange inventor gives you tools to play around with, and you can uncover a secret society of weird little freaks. You receive some news that the world up above is healing due to your efforts and you can wonder…why do we put up with having billionaires around? Life would be infinitely better and more fun without them. Maybe we can have fun *and* do wealth redistribution IRL.

---Many different weapons and upgrades---
---Fully acted dialogue---
---Time trials, secrets, achievements for level replayability---
---Completely unique artwork, music and assets---
---Keyboard or controller or Steamdeck---
---Huge boobs---
---Save the world---
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Very bold to alienate an audience by making billionaires the enemies of the game. I guess the game will only appeal to 99.999999% of us.. Seriously though, check out the other games by Jeremy C. They are all wildly fantastical while topical, inspirational and thought provoking, delivered in the most surreal styles. It was a surprise to me that this was a shooter, but surprised in the best way. You're sent out to inject souls into billionaires and as a result, they go on to find a job that is actually beneficial to society. Every enemy is an actual billionaire complete with face and name so you can see how some of your favorite exploiters of industry are rehabilitated in real-time! There are lots of achievements, secrets, a hard mode and a decently long story. If the visuals are intriguing, check this and Jeremy C's other games out, I can highly recommend
The visuals in JC's games are always a spectacle and maybe it's enough to purchase the game, but for me personally, I found the narrative a bit underwhelming, mostly because the previous game had such a seamless commentary that felt intellectual and profound without feeling forced. I felt like the narrative was mostly in your face here, and frankly I just didn't find the writing or the voice acting delivery to be very subtle. Not to criticize the small developer for the voice acting, it's just that, I can actually imagine those characters sounding more interesting, so I think the enthusiasm has to match the visuals, and the delivery was mostly flat across the game. As far as FPS gameplay, it was not too bad, I like how weapons and abilities can often modify the visuals or interact with your momentum, I think they are designed well, but the levels feel like small arenas, and can get very repetitive, even though I like the actual look of the stages. The weapons generally had a cool design, the "sniper rifle" is definitely something I have never thought of as a weapon skin. The feedback for shooting things was kinda okay, but it could also be better, for example, you used the same sound effect for damage and headshots, which is not great. The enemy pathing was kinda janky for melee types, they generally have a hard time finding you, except the ranged enemies that are very good at spamming. One thing I didn't really like with the stages, you have all these cool abilities like the pull and the bounce, but you not really making the stages for them, there are a lot of flat environments with low ceilings, with not as much vertical navigation as you should have with these things. The game can be finished in 3 hours, it supports a bit of collection content, but I didn't really bother with it. You can collect some currency as you play, which I felt didn't have much usage so it was not exciting to collect it, maybe the game needed some upgrade system to keep it more relevant. The game offers a flexible 3 mode difficulty which can be changed at the start of the level, and generally the game is pretty casual overall. In the end, I was kinda waiting for the game to impress me with the world building, or to do something very compelling with the narrative, but it didn't really do it for me, I mostly enjoyed it as another eyecandy, and somewhat serviceable FPS. [h1] Pros: [/h1] (+) The weird 3D modeling for the characters and the stages was very enjoyable, granted I don't think that I liked it as much as before, EFLI felt more RAW, and I prefer that feel. The stages overall looked nice, I just wish they had more optional areas or more ways to navigate them. (+) The FPS mechanics and the weapons feel was okay, it could be better, but I thought it was serviceable enough. (+) Some music was pretty nice, depending on the level. (+) Has a bit of collection content to extend the runtime. [h1] Feedback: [/h1] [u]FPS gameplay:[/u] - consider adding a unique sound effect for headshots, it seems you using the same damage effect, their heads look like balloons, maybe a little pop sound, it's good to have some nice feedback for good aiming - reduce the frequency of those turret attacks, also make it possible to kill them with regular guns - I think the aiming mouse sensitivity is way too slow for the regular gun, when you actually looking into a sight, it feels like I have to drag my mouse across the table - maybe increase contact damage for the slide (the actual size of the hit box) - the rocket stage had some kind of lag when they detach, also it's misleading when he says kill all of them, but you just have to get out [u] Some personal nitpicks: [/u] - I felt like the voice acting didn't have much enthusiasm and didn't match the cool look of the characters - the writing was not very subtle like the last game, I was not immersed in it because it just kinda tossed at you, the game felt a bit hand holdy, linear, not much room to experience the writing on your terms (maybe it needed more optional interactions) [b] Overall Thought: 7/10 [/b] Even though there is clearly a ton of work here and more than most indie devs can master in terms of 3D modeling, the game didn't have that subtle social commentary, it just felt very direct with the delivery of the story for me and not as clever. In theory, I think the mechanics and power-ups are decent to make a fun FPS game, but it felt rather repetitive with you forcing me to kill most of the enemies and then look for damn doors. The feedback on damaging enemies could be better, make the headshots feel nicer to do. It might be worth playing for the aesthetic, but the game did not resonate with me personally. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
When I saw the artstyle, description, and gameplay I knew this could be a spiritual successor to Cruelty Squad. I was so excited to play it. Just off the vibe alone I was enthralled and bought not only this but 2 other games by Jeremy. I expected a fun game, with something to say, that payed tribute to what clearly inspired it... Instead its just a Cruelty Squad ripoff. Not only is it try-hard in its quirkiness, but the message is just a ham-fisted cringier version. This is like if I fed Cruelty Squad's code into ChatGPT and asked it to dumb down the gameplay, and take all nuance out of the story. The gameplay is like Cruelty Squad but both sanitized and yet still less polished. It "fixes" the fun quirks that made the game special simply removing anything unique, and then dumbs down the stuff that could appeal to modern audiences. Somehow copying even the body mod system, yet providing less options and less slots to mod with. It copies someone elses homework, but instead of adding stuff in, or even changing words to make it unique, it just removes paragraphs. Cruelty Squad was over the top in its messaging, yes. But not like this. The main conceit of this game has you running around merking real life rich people. With the pitiful excuse that you aren't really ending them... just adding a soul. But its just a thin veil that anyone can see through. Only there for legal defense purposes. Cruelty Squad got me into George Bataille. Soul Injector Commando caused me to burn my local library's collection on Marx.
i've only finished the tutorial but this might be the single greatest game in all of human history
For all of you guys that don't know Jeremy Couillard typically puts out surreal walking simulators that are very peak. He tried something new with this one and delivered tremendously. It is a very fun fps shooter that does not steer away from his original identity. The art style is still there, alongside the wacky story, and character designs we are accustomed to with his works. I loved exploring the levels to find all the goofy secret contraptions he hid throughout the game. If you like cruelty squad you will like this one as I could see inspiration from it in this game. Hard difficulty provides a welcoming challenge and is no push over. If you are already a fan of Jeremy Couillard you will love this one, and if you are not I still recommend giving this one a try, as it is different from his other titles and has a lot to love about it.
Finally we can give those billionaires souls! Love how as you SOUL them you can see their actual faces on the models and names on the SOUL feed. It's fun to look them up as you INJECT THEM WITH SOULS to learn about who's hoarding all the wealth!
If you like videogames and don't like bad guys you should play this
is this what albert hofmann felt on bicycle day
"I know writers who use subtext and they're all cowards" -Garth Marenghi Seriously, its refreshing to play something thats prepared to say it with their whole chest. Plus, despite what you might think, the gunplay is heckin smooth to an almost Borderlands degree. Highly recommend
This game is incredible, the opening is a bit long-winded but that aside, I love it so far!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45 | 2 | 100% | $0.99 | |
| $123 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.7M | 4.1K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 55 | 87% | $5.99 | |
| $4.6K | 51 | 37% | $2.99 | |
| $4.6K | 163 | 96% | $1.99 | |
| $4.6K | 52 | 88% | $5.99 | |
| $4.6K | 52 | 88% | $4.99 | |
| $4.6K | 96 | 99% | $1.99 |