
A robot with amnesia ventures through the night of a neon city without humans in search of what happened between humans and AI.
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[i]Soul Delivery[/i] is a short and adorable story-rich 2D adventure that is in some aspects reminiscent of [i]Cloudpunk[/i]. Although the two games are essentially very distinct, belong to different genres and have a notable quality gap between them, they do share a similar cyberpunk-futuristic environment with a city of neon lights, robots and human-electronic networks serving as their setting, and both stories revolve around the idea of fulfilling one or more deliveries. https://steamcommunity.com/sharedfiles/filedetails/?id=3019588939 [i]Soul Delivery[/i] plays as a side-scroller adventure in which you can have ample dialogues with the NPCs, complete fetch quests by picking up objects from the game world and then delivering them to their respective NPCs, or explore its wonderful universe to gather a few collectibles. The game is delivered in chapter-size chunks of an hour each. Currently available to play are only the first two chapters (taking around 1.5h - 2h to complete if the dialogues are not skipped). A third chapter is planned to be released in the future as a paid DLC. The chapters are non-linear and so far they have rather unrelated stories, but these will likely be linked together in the upcoming chapter which will hopefully also provide a conclusion to the story. https://steamcommunity.com/sharedfiles/filedetails/?id=3019588963 [i]Soul Delivery[/i] is a one-man project, thus the game is not perfect. I haven’t encountered any game-breaking bugs, but some smaller edge areas can appear unfinished (nothing too bothersome though). The conversations often have different branches consistent with the choices picked, but they ultimately don’t have any effect on the game progression or any impact on the story. The (solo) developer freely admits that English is not their native language, and there are some awkward sentences and a couple of typos. Although still fully intelligible, the second chapter especially requires some intensive proofreading. The collectibles are also not yet implemented for this chapter. One could say that it is still a work in progress and an Early Access tag would be more appropriate, yet at the moment the game isn’t marked as such. https://steamcommunity.com/sharedfiles/filedetails/?id=3019589055 [i]Soul Delivery[/i] is a very cute and enjoyable experience and the current issues are rather minor. However, it’s very unfortunate that buyers of the full game are left with a cliffhanger (because only the first two chapters are provided) and that experiencing the full story will require additional expenses. It would also be great if Steam achievements were implemented in the future. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
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Hours played at review time, across 21 reviews with recorded playtime.
Taking the price into consideration, it's a decently made narrative experience, mostly just talking to characters and backtracking with some very basic platforming, about 70 to 80 minutes, seemingly with a few forks in the story, granted the game is not complete so there is no point for me to experiment with it now. Aside from those optional tasks, the game does not have much in terms of optional navigation, I would like to see maybe some collectibles or more world-building in the future, putting some hidden platforming sections with something to collect might go a long way. The game is a bit of an eye candy despite not having a ton to work with, it actually does not have that many unique objects or models, but the dev managed to smartly recycle some of the characters under different circumstances, which is not always ideal, but in this case, I think it works well enough, I think the color-coding changes were a smart decision, it feels like the game has more unique areas than it would otherwise. A few decent music choices, I think the game was very chill, not sure if was made for the game or not, but I also feel like it could focus a bit more on the atmosphere and do more sound manipulation between the areas, put more focus on the weather effects. The story so far is interesting enough, it has a nice mystery going for it, although some of the dialogue was difficult to follow, and it's not really an English thing, just very time-consuming, even when I would skip text sometimes it took like 50 seconds just for one character, I think the game could use better pacing. The game is told from the perspective of robots and humans, plus the mysterious package that you are meant to deliver to an unknown receiver, presumably to uncover the conflict between AI and humans. As far as the puzzles and platforming gameplay, it does not have any significant gameplay elements, you get some power-ups like pushing things and hovering, but the game does not utilize them in any challenging capacity, perhaps in the later chapters. I thought the change between different characters was a neat idea, hopefully, we see more of that mechanism in the future, to control different robots perhaps. [h1] Pros: [/h1] (+) I thought the game looked very nice, it's obvious that the dev recycled a lot of the content, but it's recycled smartly, it feels like it has more unique locations than it actually does, so for an indie dev, if you going to get resourceful, this is not a bad way of doing it. (+) While I do wish the dialogue was a bit more playful and not so lengthy, the narrative was not bad so far, I like the little mystery it has going for it with the mysterious package and perspectives of different characters. It seems like there are a few narrative forks as well. (+) Decent sense of atmosphere, I still think you could focus a bit more on individual sounds in different locations, try to give every location a more unique vibe to it, but it works well enough. [h1] Feedback: [/h1] [u] Exploration [/u] - even though you put a few forks into the choices, it still feels like the exploration is just linear backtracking, I think if you could sandwich the game with a bit more optional interactions and collection content, it would make the game feel more complete. Maybe some hidden areas with more platforming or puzzles, collect something to unlock different trinkets and have a few hidden characters for world-building. In general, I think you are not utilizing platforming as much as you should, give it more purpose since you already have hovering and box pushing which didn't really have much to do. Other than that, I think the music choices you made are decent, but I still think you could give the areas a bit more life in terms of sound effects, make the weather stand out more from the background, and have various sounds happening in different locations. Maybe even give different robots unique sound effects for the dialogue. On a side note, maybe experiment with adding a more prominent sound for character movement as well. [b] Overall Thoughts: (not rating it, technically not a complete experience yet) [/b] I don't really have any issues with the game, it's perfectly fine for a narrative game, one thing I will say, the devs with more experience will do exactly what you doing, but they will also populate the world with more optional content, more optional interactions, and world-building. You have a lot of backtracking, but it's mostly there for the story, so you not taking advantage of rewarding curiosity and having the actual feel of exploring the town on your own terms, just add some optional areas, more platforming with things to collect, it would elevate this serviceable game to a potentially great game, I think. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
[h1] A very gentle and relaxing sci-fi adventure that looks good and has an intriguing story but don't expect any challenge. [/h1] A delivery robot has a special package to deliver, and it is so secret that not even the robot is allowed to know the recipient or their address. Good luck with that, yet the industrious little robot tries its best to locate the correct destination for the parcel by asking other robots in this AI inhabited neon-soaked city. Along the way, the robot realizes he has amnesia, as basic things he should know, he can no longer recall. Something is wrong here, and the mysterious package starts throwing up quandaries about what happened to the Humans who were once their masters. Soul Delivery is a narrative adventure with very light platforming and puzzle elements with a slow and relaxed feel. [b] Eventually, there will be three parts to the story, with only two parts released currently. The third part is to be released at a later date as paid DLC, and the story presently ends on a cliffhanger. [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3002795924 [h1]🤔Overall Impressions🤔[/h1] [quote][h2][b] The first thing you notice about Soul Delivery is its gorgeous looks and its vibrant neon sci-fi feel. Constantly bombarded by rain and set exclusively at night, the lights sparkle as the AI inhabitants go about their business. The mellow music and the silky visuals make this a very relaxing experience. Game play is also very chilled with only light elements of platforming and puzzle solving, with an easy boss fight thrown in at the end of chapter two. The backbone of the game is it story, and that involves talking to various robots in search of the parcel’s owner. Dialogues are always very brief and I find it hard to believe that this is by any means a choose your own adventure. I haven’t seen much evidence of that in my play through. Most conversations only initiate a choice of two options, and even then, you can usually select both in your discussion. That aside, the story is quite intriguing and I am interested in finding out what happens, but I am not a fan of games that have chapters, even more so when you have to pay for the final installment. There are noticeable grammatical errors in dialogue exchanges but they still make sense and don’t detract too much from the enjoyment of the story as it unfolds. [/b][/h2][/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3002795868 [h2]🕹️Gameplay🕹️[/h2] The majority of game play involves fetch quests, with some light platforming and puzzle elements. Conversing with other robots usually sends you on a mission to find something that they want before scratching your back. You know how it works! Occasionally, this can take you inside buildings or you must find paths to get to your destination, which are often locked or broken. Special items like rocket boots can be acquired to jump long distances and certain robots need to be found to fix broken lifts or grant permission for you to enter certain areas. The cityscape isn’t that large and mostly quests are straightforward and relatively easy, but there is scope to get lost in the museum which has a labyrinth of doors and rooms and no map to assist. This is the only stage of the game where you will experience any kind of difficulty, as the majority of the game is a stress-free environment and will appeal to people who want a chilled game with a little difficulty here and there. There are items to collect along the way but often these items are unused and I am not sure whether these become relevant in chapter three or I have missed the opportunity to use them. I felt like I had explored every avenue possible in my two-hour play through. https://steamcommunity.com/sharedfiles/filedetails/?id=3002795990 [h2] Issues [/h2] The game offers full controller support yet dialogue choices are only represented by keyboard shortcuts. Using a game pad works in selecting the options, but you just have to experiment with what button does what! The same goes for the menu options. I could not change any of my options using the game pad. Dialogues often have grammatical errors or spelling mistakes, but the developer freely admits there are issues here, but everything made sense, just in a way that was noticeably quirky, but didn’t affect my enjoyment. After chapter two concluded, the game froze and I had to reboot and play the final boss fight again. [h1]🍳Conclusion🍳[/h1] [quote][h2][b] [i]Soul Delivery[/i] is a charming and relaxing game with a gentle story about human and AI interaction. Although this doesn’t amount to anything too deep or meaningful, there is an intriguing story which threatens to explode in chapter three. If you are a fan of fetch quests, and some light puzzling and platforming, then there is enjoyment to be had here, especially if you appreciate a sci-fi environment and story, but mostly I would describe this as a short, relaxing, and chilled adventure that is family friendly. [/b][/h2][/quote] [quote][url=https://store.steampowered.com/curator/44300924/] Follow [b]The Gaming Telescope[/b] [/url] for more reviews like this one. [/quote]
Full Walkthrough: https://youtu.be/YDxgqpXH1CE Gameplay: Decent Graphics: Good Story: Good Music: Good PC Requirements: Potato Game Time: 1-2h
Sadly its not working for me on Steam Deck. I've tried multiple Protons, but still nothing.
Soul Delivery是一款2d横板卡通风格的游戏。游戏目前只有1、2章供游玩,处于demo状态。 [h1]优秀的地方[/h1] 在游玩的过程中,最亮眼的地方莫过于美术的设计,游戏的设定是科技发达的未来世界,背景为赛博朋克风,游戏的画面清新给人舒适的感觉,霓虹的街道加上雨水的点缀使得画面令人眼前一亮,游戏不同区域整体基调相似,通过特征不同加以划分,比如唐人街的各种餐厅招牌,教堂街则以宗教符号为特征。 游戏的主要体验为剧情,在叙述上采用多线叙述,玩家在第一张扮演小机器人,而在第二章会扮演第二个可操作角色小女孩来探究故事,这一点也是加分项。 游戏移动、跳跃手感较为不错,不会有卡手的感觉。 笔者在蘑菇画像的对话中找到了彩蛋,偶尔的小彩蛋设计还是蛮不错的。 [h1]不足的地方[/h1] 近年也是体验过一些赛博朋克风的2d剧情游戏(比如迷雾侦探等等),之前在b站上偶然看到过游戏的开发视频和宣传视频,也是比较的期待,恰巧有机会体验测评游戏,但在游玩之后仍是发现了不少的问题。按照问题的严重性列出: 一级问题(严重):“只有壳的游戏”——游戏的最大问题在于玩法上面,在游戏的宣传视频中,人们会看到主角在各种场景中走着,但是却没有任何关于玩法的画面,比如是偏向解密还是拥有战斗系统亦或是互动小说类型给玩家选择,而在游玩之后答案解开了,游戏根本没有玩法!在demo版本中,游戏除了走动和对话外几乎没有互动可言,玩家只有“接新任务,走路,此路不通”的循环罢了,在第二章中有少许谜题和战斗的设计,但目前游戏没有给玩家任何的选择,而前期的互动甚少,在游戏的第一个互动中,玩家被告知要前往地图最右侧的终端,而到了之后却此路不通接到新任务去地图最左端,完成后再次回到最右端——我相信,这个初始谜题的设计已经能气死90%的玩家了,而游戏正是无限执行这一操作罢了。希望在玩法方面作者可以多考虑,这也是第一句话中我没有写出他是什么类型游戏的原因。 二级问题(中度):在博物馆场景中,初入博物馆,我会觉得洁白的楼梯和霓虹的背景构成的画面很有美感,但是随着探索,博物馆中的不同房间同质化现象会比较严重,几乎一模一样的构图配上不同的底色,看多了会比较厌烦。 三级问题(随便看看图一乐): 1.游戏过程中,游戏画面每隔一段时间会自动抖动一下,影响体验 2.小机器人有坠落伤害判定,可能以后涉及战斗,小女孩竟然没有坠落伤害判定([strike]超人[/strike]) 3.博物馆中,当拿到喷气鞋之后跳起,楼梯扶手会消失bug 4.游戏暂时没有中文,嘛原因可能是学术或是比赛咱也不知道,但是想先做中国市场没有中文会劝退很大部分人吧,看英语阅读折磨人,不过还是先以完成度优先吧 5.一些高潮的部分感觉冲击力还是不太够,比如终端重启,慢放动作或者加入些音效可能会改善? 6.椅子不能坐(开个玩笑,不过在某些地方坐下看场景转场效果还是不错的) 总结,游戏在画面上还是比较不错的,剧情上尚未可知暂且不谈,玩法上需要重新思考,目前的流程大概在1-2h之间,以目前的流程体验来说应该是不太推荐游玩,大量的跑图相对乏味 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
A short game that, unfortunately, leaves you with little to experience. Future chapters and updates promise to expand the game. The main character in chapter 1 is a robot. Since it doesn’t know anything, you discover the world as you play. As soon as you wake up, you're told to deliver a mysterious package to an unidentified target. Because you don't receive any directional clues, you set out and talk to everyone you meet. The game’s world is made out of several small screens that represent districts. Because it doesn't take long to walk from one end to the other, the scale is relatively small. Additionally, there are a few robots on each screen. If you’re into collectibles, you can search around for items that don’t add anything meaningful to the overall experience. They’re simply another piece to the game’s lore. You notice right away that there are no humans around, just robots. When you talk to them, they either share brief tidbits about themselves or ask you to bring them something. You have two options for responses in the majority of conversations, but I'm not convinced there's a huge difference between them. There’s some backtracking, so it’s a good thing the world is small. These games can't avoid having you go to one side of the town only to discover that you need to walk back to the other side. Fortunately, the chapter only takes about one hour to complete, so it's not too bad. In chapter 2, where you play as a human girl, the gameplay turns to platforming. It also adds more screens and people, but drops backtracking. Collectibles are another thing missing, but they will show up in future updates. This chapter felt much shorter because I didn’t have any trouble with the easy platforming sections. Excellent music and art play a huge role in the experience. It is distinctive enough to set it apart from other titles that cover related futuristic subjects. The second chapter felt out of place, which is the only complaint I have. There is no significant mystery that would draw me in, and it does not follow the conclusion of Chapter 1. I am aware that this is a work in progress, though.
Full Game Walkthrough - https://youtu.be/qhwXuG7DvHo A MUST PLAY GAME FOR EVERYONE !!! Games like this is why I love Indie Games ❤ At first I thought this looks like a regular normal platformer game with some basic story to it but boy I was soo wrong , this is a Sci - Fi masterpiece when it comes to story telling and the level of thought provoking ideas this single dev has put into this game , This game makes you question your reality on so many levels . Absurdly great game , cant wait for more episodes as it only has 2 episodes but its a freaking steal for the price and for the value it offers you . I dont want to give any spoilers so I wont talk about story , all I will say is that you will thank me once you play this . Brilliant Masterpiece , This deserves a Netflix series of its own Rating - 1000/1000
I waited for this game since year 2021 and it was a very short demo on another platform. I am happy to see the game is progressing. But if possible if you are in another location with the girl, to save there. I have to do all over again when you play the girl and i arrived a few days ago at the location where the big museum is. Which I dont like repeating from the beginning again. The game is very beautiful, nice story (interesting), and cant wait for more chapter to buy! Screenshot of the game will be uploaded soon on www.pictureswithvulpoaica.com
Pros - Looks gorgeous - Well written dialog - Interesting world building and story - Decent soundtrack - Good performance - Very simple but surprisingly engaging game-play, some very basic platforming and some light inventory based puzzles Cons - Very short - Only chapters 1, 2 are available, game ends without resolving major plot points. Overall really enjoyed it. Looking forward to further chapters and seeing the completion of the story. Hopefully that will happen.
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