
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Most likely between $14.7M and $41.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 93% | approximately $24.6M |
| PlayStation | $89.99 | 92% | — |
| Xbox | $69.99 | 92% | — |
| Epic | $69.99 | 96% | — |
| Nintendo | $59.99 |
Cheapest copy: ≈ $20.02 on Xbox · Japan (−71%). Compare 29 prices in 14 markets →
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
De manera formal , Recomiendo cuyo videojuego cuando se trata de los mejores karts hasta la fecha , de manera simple y breve , la diversion , soundtrack y rejugabilidad es un asunto muy a considerar, perfectamente este juego cumple cada aspecto, osea si ta gueno el juego lo recomiendo, juegazo bro 10/10 tremenda obra maestra uffff si fuera mujer me caso
제가 정가 주고 산 다음날 할인 하네요 감사합니다 게임 재밌게 할게요
One of the best kart racers you'll find, though it definitely has it's share of flaws. I personally consider this the 3rd best kart racer behind Double Dash and 8DX, mainly due to the problems that exist. tl;dr Great, but janky, kart racing game that is absolutely worth it, especially if you can grab it on sale (I recommend the Deluxe edition but the base game is fine, too). The game will live for at least another year as of this post, potentially more depending on future sale numbers. Highly recommend if you're looking to have some racing fun. It even has a Demo so you can get a basic feel for it. I'll talk about the cons first. Cons: 1. Gadget balance is a pretty big issue. SEGA is trying to solve the problem, but it does seem to take a bit too long to solve it at times. It took many months to fix the UC4 problem and when they did they introduced a new problem. That problem was then band-aid fixed, though it's still far and above the best build. In terms of actually enjoying the game it's not as bad as UC4 but if you don't use it you are still at a pretty big disadvantage. There's really only one other build that can keep up with it. My point being that once you hit the higher ranks lobbies the fun kind of gets sucked away depending on what type of game you were looking to play. Some people have fun Snaking, others like myself snaked back when MKDS was a thing and quite frankly I've had my fill of it. With all this said, I've hit Emerald in every LC but the 1st and only one of those times was I forced to go meta to grab it. I would also like to say that my problem isn't something being meta but how big the gap is between it and everything else. Something being "the best" is perfectly fine. Something being "the best but without real competition" is where the problem arises. 2. Jank and a decent amount of it. It's usually not "I'm going to quit this game" amount of jank, though, but it can be annoying. The biggest issue, however, is when Festivals come around. Playing as a premade will pretty guarantee that you disconnect many times in a night. This seems to only occur when playing Festivals, but those are the most fun and active parts of the game so it's a pretty big deal. No idea if they will ever solve this problem. 3. Items can feel way too powerful or useless. There are gadgets that can solve this, but with the current meta builds those gadgets aren't viable enough to win consistently. There are also some items that desync A LOT, like the Green Glove, which can sometimes hit up to 3 people with 1. The Slicer is also a weapon that is more like a crab claw dragging your opponent back into the crab bucket. 4. SEGA had the smart idea to put a lot of the good looking karts in the Accel type. The problem is this type is TERRIBLE. It's been almost a year and accel is still far and away the worst kart type, really hoping they can fix it. 5. Voiceless DLC. Kind of disappointed that pretty much all of the DLC is voiceless, with some exception to Miku. I'm also fine with Pac-Man and Megaman not having a voice since they didn't originally have one. They rest should have been voiced, though. Maybe it cost too much, not sure since I know very little about how much a couple of voicelines from, let's say, Spongebob's VA would cost. I don't care as much as others, but it is a con worth mentioning. There are mods that "fix" this but I honestly think those mods are low quality and don't recommend them. Just a personal preference, though, feel free to try it out yourself. 6. The tracks are mostly good. I say mostly because SEGA decided some tracks should have a huge shortcut for no reason. It's a shame because most of those tracks are good but ruined by it. It's not the end of the world and you can play around it but it's sad to see. Hoping SEGA stops doing this. Pros: 1. Controls feel great and the game feels fast. Really love how the game feels. 2. Music is good but you need mod/s, which SEGA is okay with, to fix some mixing problems to make it really good. Otherwise you can just use the Jukebox and select other music included with the game. 3. Outside of the broken gadget build, the gadget system is really fun. There's tons of good gadgets to play how you want to play. Really gives some extra life to the game when people aren't just spamming the same meta build 4. Outside of Accel type karts, you have 4 other types of karts that are able to do well. You can mix and match kart parts and even put in-game decals on them. 5. Graphically it looks great, and runs very well. There are a few graphic mods you can try out to make the game look even better. SEGA has given the okay for mods that don't affect gameplay which is a fun plus. I bought the Deluxe Edition on release for about $75, and I don't really regret it. I didn't even intend on getting it until I played MKW and watched Nintendo make an okay game worse with updates. My MKW has been gathering dust since I got this game. I've been playing Mario Kart since Super Mario Kart on the SNES and never thought it would lose to a Sonic racing game but imo this game runs laps on MKW even with all the jank.
Jujur aja, gue pertama kali nyicipin Sonic Racing Crossworld ini sekitaran bulan Oktober 2025. Waktu itu posisinya masih minjem akun temen sih, soalnya lagi bener-bener butuh pelampiasan karena lagi gada alternatif game balap yang feel-nya kayak CTRNF Awalnya cuma iseng nyoba, eh ternyata ada Hatsune Miku! Nah, part ini nih yang bikin aku langsung ketagihan dan betah banget mainnya. Asli, masuknya karakter Miku di game ini bikin vibe-nya makin seru Alhamdulillah, setelah sekian lama sabar nabung nyisihin uang jajan sekolah, akhirnya bisa juga beli game ini murni pakai uang hasil capek sendiri. Rasanya tuh beda dan puas banget pas udah mainin pakai akun sendiri. Terus yang bikin gue makin cinta sama ini game, pas tiba-tiba ada update karakter dari Angry Birds. Wah, itu sih pecah banget dan bikin nostalgia parah, soalnya dari jaman gue masih kecil emang udah demen banget main Angry Birds Cuma ya gitu, game ini pas awal rilis ada ngeselinnya juga. Suka banget kena bug slowmo, apalagi pas posisi pakai driver versi 596.36. Gue sempet ngakalin turun ke driver 566.36, awalnya sih agak mendingan, eh tapi lama-kelamaan malah kumat slowmo lagi. Lucunya, giliran gue coba mainin di Arch Linux malah lancar jaya nggak ada masalah. Belum lagi server multiplayer (MP)-nya yang dulu ampas banget dah Tapi untungnya kalau buat sekarang sih kondisinya udah jauh mendingan. Kendala slowmo udah aman, server MP juga udah mendingan dari yang dulu Overall, biarpun awal rilisnya agak PR, game ini tetep worth it banget buat dimainin sekarang. Gameplay racing-nya asik dan crossover karakternya bener-bener mantep!
Better than fraud kart world.
I am BEGGING you to just play Sonic All Stars Racing Transformed instead. Crossworlds is like if they remade Sonic All Stars but took out all of the good parts. All of em. Like ALL of em. No juice, no sauce, no nothing. It plays worse, runs worse, costs more, brother just do not bother.
Falar de Sonic Racing Crossworlds é bater direto naquela nostalgia boa de quem passou horas no Sonic & All-Stars Racing Transformed. Se você era fã daquele jogo — e vamos ser sinceros, quem não era? — esse aqui é basicamente a evolução natural que a gente sempre pediu. O que o Crossworlds faz de brilhante é pegar aquela fórmula que já era perfeita e polir até o talo. Sabe aquela transição fluida entre terra, água e ar que fazia a gente pirar no Transformed? Aqui ela está ainda mais precisa, mais rápida e com uma sensação de velocidade que faz o jogo parecer muito mais moderno. Eles conseguiram aquele equilíbrio raro de deixar o jogo acessível o suficiente para qualquer um se divertir, mas com uma profundidade técnica que recompensa quem domina as derrapagens e o gerenciamento de turbo. E, olha, o que realmente vende esse jogo como um "sucessor espiritual melhorado" é o nível de carinho com as pistas e a seleção de personagens. Você sente que a equipe por trás realmente estudou o que funcionava no clássico e expandiu isso para algo maior, com desafios mais criativos e um visual que não deve nada aos grandes títulos de corrida atuais. É aquela sensação de "se não está quebrado, não conserte, apenas eleve o nível". Sonic Racing Crossworlds não inventa a roda, ele simplesmente faz a roda girar mais rápido e de um jeito muito mais gostoso. É, sem dúvida, o jogo que finalmente honra e supera aquele legado do Transformed.
this game sucks, feels terrible to play, looks kinda bad and costs 70 dollars???? this is worth 10
游戏机制要改一下,玩车就好好玩技术,不要全部道具都能用在一个人身上!中了道具以后几秒内应该不能被锁定!其次有些道具控制时间太长!
This was not what I was expecting, I meant to refund this a while ago and forgot. Bought it for $100 thinking that it might be the mario kart killer or at least as good as mario kart in its prime but i was greatly disappointed