
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Most likely between $19.5M and $55.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 96% | approximately $32.6M |
| PlayStation | $29.99 | 91% | — |
| Xbox | $29.99 | 92% | — |
| GOG | $29.99 | 92% | — |
| Epic | $29.99 | 93% |
Cheapest copy: ≈ $4.02 on Xbox · Türkiye (−87%). Compare 50 prices in 15 markets →
Reviews
Themes across 1589 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $5.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
10/10 Зашёл за хоррор выживанием с тентаклями, вышел с экзистенциальным кризисом
Overrated annoying garbage of a videogame
A deeply existential and somber horror game that leaves you questioning your own existence. Recommended.
Boring and unintuitive; im sure the story is fine but the gameplay is worse than watching paint dry and seems phoned in. Why does it let you interact with every little item you find when they have absolutely zero meaning for the overall story. Extreme realism is so much fun, I LOVE picking up items with no value and staring at them. Like the books around my apartment, I just stare at the covers just because i can; im so glad someone finally made a game about that. It wouldnt be that bad if the game didnt encourage this behavior. The first thing you have to do in this game is take ♥♥♥♥♥♥♥ medication in your dumpster of an apartment. It forces you to look around and to be curious when there is 0 substance in anything. WHY ARE YOU PUNISHING ME FOR LOOKING AROUND WHEN YOU MADE EVERYTHING INTERACTABLE. Fetch quests, and boring "puzzles" needed to progress makes the game unbearably mundane. Im not gonna bother playing the rest because other reviews have said that is throughout the entire game. The only reason im bothering with writing a review was because i was excited to play this and i despise when developers dont know why people play video games and dont seem to be burdened with the fact that they waste people's time because they just care about that check.
Многие хвалили эту игру, но я так и не смог осилить. Скучная ходьба по коридорам, опять хоррор с океаном (привет Биошокам), отсутствие каких-либо интересных головоломок. Может для времени выхода игра была крутой, но сейчас это просто скучно
It's not my fault people keep killing themselves!
jogo bom, diferentemente bom, otima historia a critica é inexplicavel... faz voce ficar pensando, FODA
So joguem galera o jogo e muito pika de vdd
Well-designed game, but the gameplay felt tedious to me. This was my first horror game, so that probably affected my expectations. I mostly play action games for the challenge and the satisfaction of overcoming difficult encounters. Without that, I'd rather experience a story through a movie or a book. If you enjoy atmospheric games that tell their story through notes, audio logs, environmental storytelling, and cutscenes, this is likely worth your time.
[b][u]Spoiler warning!![/u][/b] So I stumbled onto SOMA through a documentary-style video by YouTuber [url=https://youtu.be/Q7w2hZ6jxjo?si=w8zeIUniSrHlttHF]BeamBuddy[/url]. About 36 minutes in, I knew I had to play it myself - not because of any crazy gameplay mechanics or action, but because of how detailed and story-focused it clearly was. It didn't need spectacle. It was just... beautiful, in the way it made you want to explore and learn about what was happening. [b][u]What's happening?[/u][/b] Simon (the mc) goes in for a brain scan. When he wakes up, he's completely alone, not in a hospital room, but somewhere unrecognizable, with no idea what happened in between. Seems like he is the only survivor left, and the only way forward is to piece together what happened and find some kind of human contact. The [b]atmosphere[/b] is where SOMA does its heaviest lifting. The world is eerie and calming at the same time - full of beautiful detail, but underneath that beauty is a slow-building horror about what's actually happened to Earth since Simon's scan. It doesn't need to shout to unsettle you; it just needs you to look around. [spoiler]The core of the game is Simon trying to find out what happened to everyone - and along the way he finds Catherine, another human survivor... or is she 0.0? Together they work toward launching something called the ARK: a device holding brain scans of everyone connected to the ARK project, built to simulate a real world. No physical body, nothing tangible - more like a dream — but it feels extremely real.[/spoiler] The gameplay no big action fantasy here. You explore, you search, you push forward toward launching the ARK - all while hiding and evading the dangerous creatures left behind by the ARK project. The gameplay stays out of the way of the story, which is exactly what it should do. For the music personally, I had to play with the volume down - the ambient sound design is lowk scary. But the music is beautiful, and in the chase sequences specifically, it adapts to what's happening in real time. It doesn't just underscore the tension - it puts you in it. You're literally right there with Simon. The visuals... [b]straight up beautiful, extremely detailed[/b]. It has that distinct Source-engine feel, but still manages to feel graphically impressive for the style it's working in. I went in expecting a creepy-but-peaceful exploration game and wasn't sure about the monster-chase side of it. It worked anyway. Honestly, [u]I have zero complaints about this game[/u]. [b][u]Who should play this?[/u][/b] People who want a story-focused game, people who like to take their time, read, and actually explore. [b][u]Final Verdict![/u][/b] I'd put SOMA next to RDR2 for storytelling, and God of War for character development. It's such a masterpiece I genuinely can't give it a fair 10/10... I want to rate it higher, but the scale doesn't go that far!!! [list] [*]Performance: 10/10 [*]Gameplay: 10/10 [*]Story: 999/10 [/list]