
Solo Tactics is a 1v1 MOBA where you rapidly switch between three champions. Play as the Defender or the Attacker in a thrilling showdown — play free now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Carefully choose when to swap and where to position the champions you've swapped out because the other two champion will be in idle position
No toxic teammates
Blame only yourself
Don't wait for opportunities—create your own.

High level gameplay
Perform combos with your champions by swiftly swapping between the

Short intense battle
MOBA fighting game
No farming minions
No waiting for action
5 minute round (game have 2 rounds one you play as attacker one as defender)
Jump straight into the action
Attackers
Attackers can't target the objective until they destroy at least one tower
Destroy towers to spawn minions
Attackers win If the objective is destroyed before the time runs out,

Defenders
Defend your towers by Linking your champions to them to absorb the damage dealt to them, but be careful as your champions will take more damage when the tower is hit.
Defenders win when the time runs out and your objective is still standing

Genres
Stats
Languages: English*, Spanish - Spain, French, German, Arabic, Japanese, Korean, Russian, Turkish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Reviews
Y MENiA EST' 100 DOLLAROFF i iA ZNAiY KAK SKA4AT' BEZZPLATNiE ASSETi DLiA UNREAL ENGiNE 4, 4TO DELAT'? PRAViL'NO, OPORO4iT' MAGiLY PARAGON ECHO RAZ i ViPYSTiT' iTO V STEAM POD NAZVANiEM "Solo Tactics" !!! iA GENiAL'Nii GAYMDiZAiNER, SMOTRiTE SHO PRiDYMAL !!! CEL' iGRi - SLOMAT' 1 iZ 3 BASHEN', POTOM POiAViATSA KRiPi i NADO SLOMAT' iADRO (TRON) iGRAESH LiBO ZA ZACHiTY (DOLJEN DEFAT' TAVERA) iLi ZA ATAKY (LOMAT' DOMiKi) MONA PEREKLiY4ATSA MEJDY 3 GEROiAMi [spoiler](A TAK ONi BYDYT PROSTO AFK STOiAT', Ai KSTA NA ViSOTE KAK VSEGDA))) [/spoiler] NO SHO TO POSHLO NE TAK i VOT 4TO Mi iMEEM: [spoiler] (MAT' RAZRABA))) [/spoiler] OBY4ENiE V iGRE NE RABOTAET, XOT' MANYAL MONA PO4iTAT' V GLAVNOM MENiY, i NA TOM SPASiBO [spoiler](BLAGO MEXANiK KOT NAPLAKAL) [/spoiler] MALiYSEN'KAiA KARTA i DEBiL'Nii TYMAN VOiNi [spoiler] (Vi NE ViDiTE DAL'SHE SVOEGO NOSA, XOTiA SAMA ARENA 3X3 METRA) [/spoiler] TAK JE iTA "iGRA" MOJET PORADOVAT' POL'ZOVATELEi STEAM TAKiMi OSOBENNONOSTiAMi KAK: YJASNAiA GRAFiKA YRODLiVOE OSVECHENiE KOTOROE DELAET VSE NA KARTE BLEKLiM [spoiler] (TEMNO KAK V O4KE RAZRABA)[/spoiler] OTVRATiTEL'NAiA OPTiMiZACiA ViRVEGLAZNii iNTERFACE (KAK V MENiY TAK i V iGRE) OTSYTSTViE KAKiX-LiBO ZVYKOV VO VREMiA KATKi KROME ATAKi GEROEV NYLEVOi ONliNE [spoiler] (KATKY V iTOi PARASHE Vi NiKOGDA NE NAiDETE) [/spoiler] iTOG -100 BAKSOFF +1 MERTVOROJDENAiA iGRA V STEAM (DA SKOKA MOJNA) (((
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Concurrent players on Steam, sampled daily since tracking started.
Just no. Sorry but there is no progression system so pretty much if you're a weaker character going up against a stronger character, there is no way of getting items, the characters are all randomized, sometimes your character will spawn below the map, there is lag, there are very few players, your abilities rely on mana which depletes very quickly and sitting in the healing area barely speeds up your recovery, some abilities sometimes have no effect, Once your core is exposed all a player has to do is auto-attack once and your core is destroyed. The balance in this game is a joke. I feel like it's silly for only the attacker to get minions and I find that balance unfair. I think the lack of your characters to have an overwatch ability (so they can at least defend themself until you switch to them) a bit annoying. The amount of Mana that your ultimate ability takes can eat up 2/3's of your mana which causes you to think twice about using it, because if you miss you'll be waiting a long time for your mana to recharge (it takes more than a full minute just to recharge half-way) and you'll have very little left for your other abilities. Sometimes when you're put in a private arena (which I think is one of the character's abilities) the other player remains invisible to you, even if they are attacking you. This game has no music at all which makes this game seem lifeless and dull. I wanted to like this, I really did but the only players who play this are try-hards.
A fun game, worth your time. As a multiplayer-only game, this is one game I hope to see go strong for years to come. Give it a shot, and you might find its worth the Supporter Pack. A fine addition to the MOBA pack!
challenging and fun
Sağlam bir 1v1 MOBA oyunu. Üç şampiyon arasında geçiş yapmak güzel bir yenilik ve maçların daha hızlı ilerlemesini sağlıyor. Hızlı ve rekabetçi oyunlardan hoşlanıyorsanız, denemeye değer.
R.I.P.
It’s a solid 1v1 MOBA. Swapping between three champions is a nice twist and keeps matches moving. If you’re into quick competitive games, it’s worth a try.
Игра выглядит странно, но играть весело.
👍 Recommended A focused turn-based tactics game that emphasizes deliberate decision-making, positioning, and resource management without unnecessary complexity. 🔸 Full Review Solo Tactics is a turn-based strategy game built around clarity and restraint. Rather than overwhelming the player with sprawling systems or large-scale battles, it focuses on smaller encounters where every decision carries weight. Success depends on planning, positioning, and understanding the consequences of each move. Combat is methodical and readable. Enemy behavior is predictable enough to plan around, but punishing enough to discourage careless play. Positioning, turn order, and efficient use of limited actions form the core challenge, rewarding players who think several steps ahead rather than react impulsively. What makes Solo Tactics stand out as an indie title is its confidence in simplicity. The game doesn’t rely on excessive modifiers or bloated progression trees. Instead, it creates tension through tight scenarios where mistakes are costly and recovery is limited. Each encounter feels like a puzzle built from tactical fundamentals. The presentation supports this approach. Clean visuals and straightforward interfaces keep the focus on decision-making rather than spectacle. The result is a tactical experience that feels intentional, fair, and quietly demanding. 🧠 Why It Stands Out Solo Tactics delivers pure turn-based strategy without excess. Decision-Driven Gameplay: Every move has clear consequences. Positioning-Focused Combat: Spatial awareness is key to success. Lean Tactical Design: Depth comes from encounters, not systems overload. Solo Tactics succeeds by respecting the player’s ability to think critically. It’s a strong example of how much tension and depth can be created with a restrained, focused design.
Ohmannomann. Es nervt, wenn man immer und immer und immer wieder die gleiche Kritik anbringen muss. Aber für Solo Tactics gilt genau das, was für so ziemlich jedes andere Mini-Multiplayerspiel auch gilt: Wieso denken kleinste Indieentwickler bloss, dass es eine gute Idee ist, einen Multiplayertitel zu erstellen? Und damit ist Solo Tactics wie so viele ähnliche Titel: dead on arrival. Denn das Spiel hat eines ganz sicher nicht: Spieler. Und ohne Spieler ergibt ein Multiplayertitel nun mal wirklich keinen Sinn. Doch selbst wenn es Spieler hätte, gäbe es trotzdem wenig Grund, es zu spielen. Das Spielprinzip lautet: Einer gegen einen, wobei beide Spieler jeweils nur mit einer von drei Figuren angreifen. Ziel ist es entweder, das eigene Zentrum zu schützen oder das gegnerische zu zerstören. Das könnte durchaus fetzig und spassig sein. Ist es aber leider überhaupt nicht. Das Ganze wirkt unglaublich janky und lässt sich schwer steuern. Überhaupt scheint das Spiel überkompliziert und alles andere als intuitiv zu sein. Immerhin hat das Spiel sowohl eine kurze Anleitung als auch ein Tutorial, das einige Dinge tatsächlich erklärt. Trotzdem bleibt vieles zu wenig deutlich. Alleine schon die unterschiedlichen „Helden“. Was genau machen die eigentlich und warum und wie? Klar, man könnte sich da vielleicht einlesen. Aber wieso sollte ich das? Und eben, dann ist da noch das Gameplay, das hakelig, nicht wirklich flüssig und alles andere als spassig ist. Dazu kommt eine eher unterdurchschnittliche Grafik und ein kaum vorhandener Umfang. Ja, man kann sich mit DLC noch ein bisschen Abwechslung dazukaufen in Form einer anderen Figur im Zentrum. Aber ganz ehrlich: Wer will das? Und wieviel Abwechslung bietet das dann wirklich? Fazit: Solo Tactics ist solide gemacht, aber für so ein Kleinstprojekt einfach das völlig falsche Genre. Wäre der Aufwand in einen soliden kleinen Singleplayertitel geflossen, hätte das durchaus etwas werden können. So aber gilt: keine Mitspieler, kein Spass und gegen die Bots nur mühsam und langweilig. Ganz klar keine Empfehlung.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.