
The tactical depth of a hardcore MOBA meets the explosive verticality of a third-person shooter. Master unique heroes, dominate the lanes in 5v5 combat, and join over 2,000,000 players in the ultimate free-to-play battleground!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wish my teammates weren't so toxic all the time and it makes me want to play less and less. Getting reported because I'm not the best and am trying to learn this new stuff without having to dedicate 5 hours a day exclusively to studying everything. Y'all need to learn the difference between quick match and pros. Go take your ego elsewhere and let people just play the game. Wouldn't recommend because of the "community".
Bugs with every update, afk not punished unless you get a whole team to report and servers that crash or get locked up. Play if you want, spend your hard earned cash on characters or skins but I'll pass.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Predecessor is easy to recommend. It’s fun, polished, and the devs clearly care about what they’re building. The game gets meaningful updates every month and continues to improve. My only real negatives are that Omeda support can be painfully slow to respond and ultimately unhelpful. And some players give up far too quickly, with surrender votes get spammed across your screen, and if the vote fails, that player may disconnect or sit AFK, leaving the whole team to suffer for it. Despite that, losing matches can still be a blast because the game is never truly over. One stolen objective, unnoticed push, or well-timed team fight can completely turn things around. Every hero can be strong in the right hands, and a little teamwork goes a long way. My best advice: surrender less. If you’re behind, play under tower and let the wave come to you. Clear minions before chasing takedowns, and remember: objectives win games, KDR doesn’t. If you need another reason to try the game, here are some free redeem codes: YEAR-1 FREE-CORES WINTERFEST-2025 If those have expired, or you'd like more use my referral code 008S7 under Friend Rewards for some free loot. Hopefully this helps, and I’ll see you in game.
Could have been great ... but the Devs simply don't care. They prioritize "new content" over "core gameplay/loop" - it simply is backwards for this type of game. Who cares about great when we can spit out a new hero every 3-4 weeks that messes up all the balance ? I don't get it, if it's the skins you care selling - just make new skins for existing heros + make existing heroes fun to play + fix the core game loop ... you don't need to throw garbage on top of garbage to get more garbage. To be concrete, here is the list of issues the game suffers from (most prominent ones) - matchmaking: pretty much non-existent - "we don't care how you are gonna spend your next ~30 minutes, be happy with ~2m queue times", which wouldn't be that big of a deal IF the games were comebackable - snowball: the games are not comebackable, once a competeent player is ahead the game is decided (you are just stuck in it for the next ~10-15 minutes to see it through) - the combat speed is too fast past ~20 minute mark into the game - you cannot even choose the role you want to play (infamous auto-fill from League of Legends) Everything else about Pred is awesome ... it just doesn't matter, which is very sad. I wouldn't even call hero balance "being poor", as all of the above simply makes discussing it irrelevant. If you are looking to chill out for 30-60 minutes per day, mindlessly running around - that's doable here. Do not make mistake of hoping for more, just don't. Been like that ~9 month ago, same old same old today.
Played a version of this game since Paragon. This is hands down the best version of the game overall. Well worth your time/money :)
It's Paragon from Epic games, with some weird new attempts. This is the third iteration of this game I've seen.
CONSOLE RUINED THIS GAME
this game has an identity crisis with its gameplay and characters, its a tdm not a moba.
The verbal abuse in this game is really really bad. Voice chat is auto enabled and all you can hear is other players cursing out new players.
there is a lot of things that just don't make sense and it seems like they're just half-as working on it. I've played since it was called paragon. First off the amount of people that rage-quit these games is unbearable, i swear every game someone leaves and your team gets screwed. then you can't say "kill" or it gets starred*** out but you can drop the f-bomb??? weird. Also it takes up to a whole hour to find a ranked game. It is pretty mids. has so much potential but they just half ass it. they'll ban and punish you for everything but not just fix the game. let people say what they want and just make the game better fr. and ban them till the OG match is over.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.