
Enter the world of sword and sorcery. This is the spell and slash action shooter. With online rankings!
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Sol Divide -Sword of Darkness- is easily my least favorite Psikyo game I've played. It carries many of the elements I didn't care for in their other horizontal scrolling character shooters (Samurai Aces) and added several mechanics I'm not convinced work very well, or at very least over-complicate and jumble up the game. Sol Divide -Sword of Darkness- adds a melee attack to the STG formula. Which I'm the kind of player that generally loves getting stuck in. However, the melee feels stiff, slow and far too much of a risk for what the player gets out of it. It seems like the game wants it used only when the enemies charge the player character to push them back. Perhaps more important than the melee attack Sol Divide also offers a robust magic system. I think perhaps too robust with nearly a dozen different spells. Many of which the player will only get to cast once or twice during an entire game. I'm not even sure the player can cast every one of the spells their character has access to in a single game without careful planning of their use. Added on top of this is a sort of rock, paper, scissors elements where enemies are more vulnerable to certain kinds of magic. Which is neat in idea, but given the vast number of spells, the overall short game and lack of enjoyment of said game, I seriously doubt I'm going to ever figure out without checking a FAQ/walkthrough of the game. And I'd be fine with the large number of spells if I could cast them more often. But other than the first few, these spells require the player's magic meter to be practically full for the more powerful ones. And that's assuming they still have access to those powerful spells. And all of this is done while still playing a standard shmup. Overall, while I find use of the magic system necessary to the player's success in the game, it's too distracting and cumbersome to be of much enjoyment. The stages to Sol Divide feel incredible short. The player faces a few enemies, most on the more powerful side of shmups, and then are upon the boss. The game has a half-hearted attempt as paths but doesn't really seems follow through. The game also allows the players to up the number of continues, but using a continue put the player back at the beginning of the stage. The shooting feels underwhelming as there are few popcorn enemies with the rest being fairly spongy outside of using magic attacks. Because of the player character is a humanoid, I found it tough to dodge enemy attacks. Doubly so due to the melee system where if the enemy engages the player they have limited space, and if the player engages the enemy their movement is limited. Conversely, I found the boss fights actually pretty fast. The graphics are not very impressive to me. I player characters are overly pixelated and blocky. While most of the enemies are pretty uninspiring. The backgrounds are okayish in places. But overall, I do not find the game to pleasing to the eye. The sound and music are functional. It's very possible I'm missing something on how to play this game. But there isn't much of anything that grabs me to want to figure out what that might be. At some point, I want to beat this game, but I see trying to do that as slog. However, I want to praise the game for adding some uncommon elements and trying something uncommon in STGs. Even if I found the execution lacking. Ultimately, I cannot recommend Sol Divide -Sword of Darkness-. There are so many more enjoyable Psikyo games, not to mention other shoot 'em ups.
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Languages: English, Japanese
Hours played at review time, across 33 reviews with recorded playtime.
DLCでいいので最近流行りの 巻き戻しと クイックセーブと スロー機能 を追加して欲しいです。
[quote] 《SOL DIVIDE-SWORD OF DARKNESS-》(ソルディバイド\太阳表决:黑暗之剑)是由Psikyo制作的一款魔幻题材横版弹幕卷轴射击游戏。游戏设定了一个存在剑与魔法的奇幻世界,大致讲述了魔族夺取封印宝石企图复太古邪神而勇者们挺身而出奋勇战斗的故事。 https://steamcommunity.com/sharedfiles/filedetails/?id=2261459819 [quote] [h1]游戏的考据&科普:[/h1] Psikyo(彩京)原本是一家创立于1992年的日本游戏制作组和发行商,几经转折后被CITY CONNECTION收购。本作是本社在1997年开发的一款用于街机上的弹幕射击游戏,后移植于索尼的多个PS平台上,也以合集的形式登陆了世嘉土星和任天堂的NS上。 [spoiler](合集目录为:Psikyo Shooting Collection Vol. 3: Sol Divide & Dragon Blaze的PS2版本)[/spoiler] [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2261459787 [quote] [h1]游戏的体验&分析:[/h1] 对比与彩京传统系列的弹幕射击游戏来看,本作在设定和玩法上略显新颖,很明显能看得出与同社游戏《Sengoku Ace》(战国王牌)系列和《突击队1945》(Strikers 1945)系列的不同。 游戏设定了一个剑与魔法的奇幻世界,除了可以使用魔法的弹幕射击以外,还能够对身边的敌人进行近战。为了对抗夺取封印宝石企图复古太古邪神的魔族,勇者们挺身而出奋勇作战。玩家可以从暗黑骑士、有翼战士、大魔法师中选择自己喜好的参加战斗,每个角色都有自己独特的剧情展开。可能是为了凸显剑与魔法的的设定,途中的小怪对角色经常会出现非常贴身的状态,同时敌方还存在一定的碰撞体积,无法只通过魔法弹幕射击或者移动来规避敌方的近战伤害,因此必须要用到角色的近战。不过由于近战的操作手感不是很好,前摇时间和反馈延迟较长,基本上很难无伤杀怪。除了低伤害的远程弹幕射击和高延迟的近战攻击以外,本作还存在一个独特的魔法系统,击破敌人后会随机获取一些魔法卷轴,可以使用火焰、闪电、陨石等多种魔法,非常有趣。此外虽然保留了街机的2P多人同屏战斗,可是却无法联网,只能本地游玩,可以说算是一种缺憾吧。 从画面上来看,毕竟是1997年的街机游戏,本作虽然作为PS的移植版本可能比起当年画质要更加清晰,但实际上风格非常复古。剑与魔法的奇幻世界设定,确实让人在战斗过程有一种上个世纪日本特别喜欢刻画的勇者大战魔王的题材,别有一番味道。此外根据设定据说游戏标题的“太阳表决:黑暗之剑”其实是魔王的魔剑。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2261459736 [quote] [h1]最终总结:[/h1] 《太阳表决:黑暗之剑》作为一款魔幻题材横版弹幕卷轴射击游戏来看,游戏表现出的设定与同社其他系列的弹幕射击游戏相比略显新颖,玩法上带有些创新的意味,确实很有彩京的作风。可惜由于时间上的机能限制,包括操作和画面等很多细节的表现上非常复古,只能说放在现在来看勉强算是极限了。本作推荐给喜欢弹幕射击类游戏的玩家和彩京系列游戏爱好者。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Excellent port of the arcade game. Every City Connection arcade game conversion i have played so far has been great. The game itself is fun, challenging and another worthwhile addition to any arcade collection Really isn't much I can add other than to give the thumbs up and recommendation.
This is your classic bullet hell shooter that holds up in its own right. Its really fun with friends and quick. A gem that you could always go back on if you like raiden or contra.
こんな人にオススメ ・ライフゲージがあるのでシューティング得意でない人 ・接近コンボで大ダメージを与えれるのでアクション好きな人。 ・クリアまでのステージ構成は短いの気晴らしにSTGやりたいとき。
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] 《SOL DIVIDE-SWORD OF DARKNESS-》(《太阳表决:黑暗之剑》)是由彩京(PSIKYO)于1997出品的一款魔幻题材横版弹幕卷轴射击游戏,在20年被搬上了steam。游戏发生在一个剑与魔法的奇幻世界,讲述了一段魔族夺取封印宝石试图负活太古邪神毁灭世界而勇者们挺身而出打败魔王的故事,至于游戏名字中的“SOL DIVIDE”(“太阳表决”)则正是魔王手中所持魔剑的名字。 [h1]游玩体验[/h1] 和彩京其他的作品,特别是那些有代表性的作品(比如《Samurai Ace》系列和《Strikers 1945》系列)下相比本作在设定和玩法上略显新颖,能明显看出区别。 正是因为这种剑与魔法的奇幻世界的背景设定,因此在游戏中玩家不仅能够近战攻击,同时还可以使用魔法(其实就是弹幕射击)。游戏中玩家能够操纵暗黑骑士鲍格、有翼战士卡修恩和大魔道士迪奥拉这三个角色来进行游戏,三名角色都有自己对应的独特剧情展开。玩家可以选择自己喜好的角色参加战斗,但最多只能够有一名角色存在于场上,至于选择哪位角色除了跟就自己喜好外还得根据场景和敌人的状态来判断。 整个的游玩体验还是可以的,首先手感比模拟器好太多了,而这个被移植上steam的版本移植自平台,从操作上来说比使用模拟器玩流畅多了,操作几乎没什么延迟,但同样的少了模拟器的金手指无法作弊,没有了无限投币让整个流程难度大大提升[spoiler]流程中只能投币3次,3次之后就gg只能重新开始[/spoiler]。每个角色都有近战、远程射击和魔法弹幕攻击三种攻击方式,近战攻击有四小段组成一套,攻击力相较于远程攻击高了不少,只不过每次打完一整套四下攻击后都会有相当明显的硬直,在原地跟个靶子似的非常僵硬;至于远程攻击伤害很低,基本上打不动大部分的人形敌人,只能够远程poke以及补刀;最有趣的就是魔法弹幕攻击,通过消耗 MP值来使用如同雷电、火爆、天降陨石等等共计11种各自带有不同效果的魔法攻击,但是想要使用对应的魔法首先得拿到卷轴才能使用。整个流程中估计是为了凸显剑与魔法的背景设定且同时让玩家能够在不同的情形使用合理的攻击手段,途中的小怪经常是不是上来和玩家“贴贴”,并且敌人都存在着一定的碰撞体积,玩家无法通过无脑的远程魔法弹幕射击击败敌人或者通过灵活的移动来规避敌人的近战伤害,这种时候就得远近结合。但不知是游戏设计问题还是移植问题,近战攻击的手感并不好,判定不佳不说前摇还巨长,基本上砍几下就得被打几下。而且近战和远程攻击都能够通过在流程中获取“power up”装备来进行火力升级。 游戏可支持最多两名玩家同屏游戏,但可惜的是没有联网功能只有本地多人模式。然后就是这个移植版本默认支持手柄键位,没有做对应的键鼠键位的适配和按键对应的提示,但好在键盘还是可以操作的,就是玩起来没有手柄那么尽兴以及顺手。 [h1]总结[/h1] 总的来说,一款典型的情怀之作,因为当年的机能限制,从操作到画面等诸多细节的表现上本作都非常传统,毕竟这是款上个世纪的作品,放在现在来看除了情怀的加分外着实颇为一般,当年在街机厅玩过本作的玩家以及对弹幕射击类游戏感兴趣的玩家,特别是彩京系列游戏的爱好者们想要怀旧的话可以入手一试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
昔ゲーセンで遊んでて面白かった記憶があり購入。やっぱおもろいっすこれ、シューティングゲーで近接攻撃があるのが楽しい
Este juego para mí, marcó un antes y un después en los juegos arcade. A mí parecer este juego bebe de las siguientes franquicias: el Shadow over Mystara (D&D) de capcom; y el Metal Slug de SNK. Tomando los mejores elementos de cada uno: la acción frenética y las animaciones del MS, así como el sistema de historia y rpg del D&D. La primera vez que lo jugué fue en PS1, y me dejó muy estupefacto el diseño de los personajes, muy rollo "espada y brujería" pero reacondicionado. Lo que hace CITY CONNECTION es rescatar estas joyitas del pasado, en verdad que no tengo cómo agradecerles, ya que me han devuelto mi infancia. Imperdible para cualquier coleccionista arcade! Este juego, junto con Panzer Dragoon y StarfoX 64 son y serán mis shoot 'em up favoritos.
I love SS game.
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