
Sokker is a fast-paced soccer game for 1-4 players! ⚽ Kick by flicking the control stick! 🦶🏻 Play your friends in Versus mode, or try co-op in the World Cup! 🏆
Modeled estimate, not a reported figure. How we estimate →
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About
Sokker is a fast-paced soccer game for 1-4 players! ⚽
You kick the ball by flicking the control stick. Your character will kick in the direction you flicked, as well as with which force! Easy to pick up, hard to master.
Add some more complexity by lobbing the ball up high. If you hit it coming down, you will perform a powerful shot!

Features
🦶🏻 Kick by flicking the control stick!
🙋 8 characters to unlock
⛳ 6 different stages to unlock
⚔️ Multiplayer Versus mode (1-4 players)
🏆 Co-op World Cup mode (1-2 players)
🌏 Play online with Steam Remote Play!
🎵 Cool soundtrack by Bbtombo!
⚽ Have fun!
🎮 Important: Controller Only!
Please note that you can only play this game with controllers! Keyboard and mouse are not supported!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Un arcade gracioso y simple, cada personaje tiene su poder, se completa rápido. Recomendable para pasar de vez en cuando un 1v1 en la casa con alguien.
Sokker is a compact yet surprisingly expressive arcade sports game that showcases Sokpop Collective’s talent for distilling familiar ideas into playful, highly readable systems. Rather than attempting to replicate the realism, rules, and scale of modern football simulations, the game strips soccer down to its most immediately satisfying elements: movement, timing, and the joy of landing a perfectly judged shot. The result is an experience that feels lightweight on the surface but reveals a great deal of nuance once players begin to experiment with its mechanics. The defining feature of Sokker is its flick-based kicking system, which replaces traditional button-heavy controls with a single, intuitive motion. Players aim and strike the ball by flicking the stick in a chosen direction, controlling both angle and power in one gesture. This design choice makes the game instantly approachable, as new players can start scoring goals within minutes, yet it also introduces a skill ceiling that rewards precision and practice. Timing matters greatly, especially when striking the ball mid-air, where hitting it at the right moment dramatically increases shot strength and accuracy. This balance between simplicity and mastery is central to Sokker’s appeal. Matches are fast, energetic, and often chaotic, emphasizing momentum and improvisation over structured play. The smaller pitch sizes and limited player counts keep action dense, ensuring that there is rarely downtime between scoring opportunities. Defensive play is just as active as offense, requiring players to anticipate flicks, intercept passes, and reposition constantly. Because movement and shooting are tightly linked, Sokker encourages a fluid style of play where players are always thinking one step ahead rather than relying on scripted tactics. While Sokker can be played solo against AI opponents, it clearly shines brightest in local multiplayer. Couch play transforms the game into a lively social experience, where quick matches, unexpected rebounds, and last-second goals generate laughter and friendly rivalry. Cooperative modes add another dimension, asking players to coordinate positioning and timing rather than simply outplaying each other. Even without built-in online matchmaking, features like Remote Play Together help extend this multiplayer focus beyond the same room, reinforcing the game’s identity as a shared experience first and foremost. Progression in Sokker is deliberately modest, fitting its pick-up-and-play nature. Unlockable characters and arenas provide visual variety and subtle gameplay differences without overwhelming players with stats or complex customization. Each arena has its own feel, affecting how the ball moves and how players approach positioning, which keeps matches fresh despite the game’s small scope. This sense of variety, though limited in quantity, is thoughtfully applied and well suited to shorter play sessions. Visually, Sokker embraces Sokpop Collective’s signature style: bright, clean, and slightly whimsical. Characters are simple but expressive, with animations that clearly communicate movement and intent. The clarity of the visuals is especially important given the speed of play, ensuring that players can always read the action even during hectic moments. Audio design complements this with punchy sound effects and upbeat music that enhance the arcade atmosphere without becoming distracting. Sokker’s limitations are tied closely to its focused design philosophy. Players looking for deep simulation systems, long-term progression, or large-scale tournaments may find the experience too minimal. Similarly, those without regular access to local multiplayer partners may feel that the game’s full potential is harder to unlock. However, these constraints feel intentional rather than accidental, reflecting a desire to keep the game tightly scoped and immediately enjoyable rather than bloated. In the end, Sokker is a confident example of how much personality and depth can be packed into a small, carefully designed sports game. It prioritizes feel over realism, social fun over spectacle, and elegant mechanics over complexity. For players who enjoy arcade-style sports titles, local multiplayer chaos, and games that reward timing and creativity rather than memorization, Sokker offers a joyful and memorable take on soccer that fits perfectly within Sokpop Collective’s catalog of inventive indie experiences. Rating: 6/10
То, чем должен был стать REMATCH Игра прекрасна в своей минималистичности, 5 часов прошли незаметно
Fun game :) I wish it had online multiplayer to play with my friends
AMAZING game I love it I had so much fun playing with my family it was crazy
fajne
It's ok.
fire
divertidazoo
I am begging of you add online! This game is so fun to play with friends, but considering I don’t get to be around a computer with enough controllers most of the time, I don’t get to play it nearly as much. Even a simple multiplayer implementation would make this game %100 better than it already is.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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