
Do you love ghost hunting with friends? Do you love the thrill of a crucifix burning in your hand as you exorcize ancient spirits? Do you wish you could become a ghost yourself and scare your fellow hunters? Well, then SO BELOW is for you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to the world of SO BELOW. Meet HEXA GmbH, your new employer. Your job is to cleanse haunted properties from their unwanted hosts. We provide the tools, you provide the exorcising, and we all get the money. Please remember: DON’T DIE!
In SO BELOW, you are to become a professional top-tier exorcist. Learn how to exorcise each entity. Some are easy, just use your trusty crucifix. Some are difficult, we’re talking rituals, puzzles, boss fights, and well, a lot of dying.
Everything is easy with the right pals, and exorcisms are no different. Get together and explore the haunted buildings, learn what to do and how to do it, and get rid of all the evil entities. For the company.
Being the best means knowing your toolkit. Being the best means getting to know your rituals. Each device, crucifix, relic, puzzle and piece of information is crucial to your job. Be the best exorcist, or die trying.
Handcrafted maps with a touch of randomness. Rooms might change locations, entities may spawn and control different areas. No two hunts are the same. You’ll have to rely on your team, and above all, your knowledge.
VERITAS OMNIA VINCIT

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a nice twist on ghost hunting. 4 player multiplier.. recommended with a team, but you can play with just two people and still have a blast!
this game is underrated
I was gifted this so we could all play but as we started the tut was horribly made it made no sense and wasnt clear in direction wise and its got great atmosphere but thats all there is to me
Step into a dangerous profession where survival is never guaranteed and every mission carries the possibility of disaster. In SO BELOW, players enter the service of HEXA GmbH, an organization specializing in dealing with supernatural threats hidden inside cursed and haunted properties. The company provides the equipment, the training, and the opportunity to build a reputation as an elite exorcist. The responsibility for staying alive, however, belongs entirely to the player. The world of SO BELOW transforms paranormal investigation and exorcism into a high-risk profession where preparation matters just as much as courage. Every haunted location hides different dangers, and every supernatural entity demands a unique approach. Some spirits can be dealt with quickly using trusted tools and proper execution. Others require significantly more effort, pushing players into complicated rituals, environmental problem-solving, dangerous encounters, and intense confrontations where one mistake can lead to failure. Progression revolves heavily around learning and adaptation. Success is not built purely through reflexes or speed. Knowledge becomes one of the most important resources available. Players must understand the behavior of hostile entities, recognize environmental clues, and determine which methods work best against different supernatural threats. The game encourages observation and careful planning rather than reckless action. The exorcism systems themselves serve as one of the central pillars supporting the experience. Each encounter presents opportunities to apply tools and rituals in different ways depending on the threat involved. Traditional protective instruments stand alongside specialized equipment and supernatural relics, creating a toolkit that expands possibilities while demanding mastery from players willing to survive increasingly dangerous assignments. Some encounters remain straightforward enough to manage with preparation and proper execution. Others evolve into larger challenges requiring puzzle solving, ritual completion, and survival under pressure. Certain threats become persistent obstacles capable of forcing players into adaptation rather than repetition. The variety helps maintain tension while reinforcing the importance of understanding both equipment and enemy behavior. The game also embraces cooperative multiplayer as a major component of its identity. Facing supernatural horrors alone presents one kind of challenge. Entering dangerous locations alongside teammates creates something entirely different. Cooperation becomes a valuable survival tool. Communication matters. Coordination matters. Teams must work together to investigate environments, identify threats, complete objectives, and survive encounters that become increasingly dangerous as operations escalate. Exploration carries significant importance throughout progression. Haunted properties contain hidden information, environmental details, and critical clues that help determine how best to approach each exorcism. Success depends not simply on reacting to danger but understanding what kind of danger exists in the first place. Teams that rush blindly into encounters may quickly discover that courage alone offers little protection. One particularly interesting aspect comes from the game’s approach to map design. Locations combine handcrafted structure with unpredictable elements that create greater replay value. Environmental layouts can shift between sessions. Entity positioning changes. Dangerous areas evolve. The result creates investigations that remain less predictable over time, forcing players to rely on experience and adaptability rather than memorization. This evolving structure strengthens tension significantly because familiarity never completely removes uncertainty. Players may recognize a location while still encountering entirely new problems hidden inside it. Every mission becomes a balance between preparation and improvisation. The emphasis on unique supernatural entities further strengthens long-term engagement. Different threats demand different solutions. Tools that succeed during one operation may prove ineffective elsewhere. Ritual knowledge becomes increasingly important alongside practical survival skills. The game continuously reinforces the idea that mastery comes through learning rather than repetition. SO BELOW also builds atmosphere around danger and vulnerability rather than empowerment. Players are professionals, but professionalism alone offers no guarantees. The constant possibility of failure creates pressure that reinforces horror elements throughout exploration and encounters. The progression loop ultimately encourages improvement through experience. Failed attempts become learning opportunities. Successful exorcisms reward understanding and teamwork. Every completed mission contributes toward developing stronger instincts and greater confidence when facing increasingly dangerous supernatural challenges. The world of SO BELOW presents paranormal investigation not as fantasy heroism but as dangerous work performed under difficult conditions where preparation, cooperation, and knowledge determine survival. It combines cooperative horror, puzzle-solving, supernatural encounters, and evolving environmental design into a structure that rewards both individual skill and team coordination. For players who enjoy cooperative horror experiences, paranormal investigation themes, unpredictable encounters, and progression systems built around mastery and adaptation, SO BELOW delivers an experience where every mission becomes a test of preparation, teamwork, and nerve. Enter carefully, trust your tools, trust your team, and above all else, do not die. Rating: 7/10
In it's current condition I just can't recommend it. I love the game and it's unique ghost hunting gameplay. I've bought a copy for me and my brother and just can't get past most of it's clunkiness. Most enemies just kinda one tap you because of how most of the ghosts move. If not they're a bit boring to deal with, go in wave something in it's face and you win. The main menu UI is not very explanatory and just not very user friendly. The room in which you can test tools isn't great and not very helpful.
I don’t recommend this game. I played it in October 2025, and the biggest downside for me was the gameplay. The sound design and atmosphere aren’t bad — in fact, the game does have a cool and eerie vibe. But the gameplay itself is boring, buggy, and repetitive. The ghost we got on our map was extremely underwhelming: just some ghost kids occasionally running around and screaming. Every so often, the ghost would try to attack, but all you have to do is pull out a cross and burn it, and the attack stops immediately — no real tension or challenge. Toward the end, you run through a long series of cave tunnels — designed a bit like a maze — where you burn a few items. Then the cave supposedly starts collapsing, and you spend a long time trying to find the exit while nothing particularly exciting happens. The worst part is that it just wasn’t scary. For a horror game, that’s a big miss. It ended up feeling like a tedious fetch quest in a setting that could have been amazing if someone had really focused on the gameplay mechanics and pacing. Great atmosphere, wasted potential. Oh, and by the way: I noticed some of the reviews are from as far back as 2022 — and honestly, not much seems to have changed since then. Just take a look at the discussions; there haven't been many comments or meaningful updates.
Fun co-op ghost hunting game that is more about the action than the mystery. The graphics and lighting really help to carry the atmosphere of the game and are top notch!
Niestety. Niewiele można powiedzieć o tej grze dobrego. Sam pomysł na rozgrywkę jest nienajgorszy. Mechaniki, przeciwnicy, ogólny zarys gry i wytłumaczenie tego w grze jest na przyzwoitym poziomie. Niestety wchodząc do gry, rozważając dowolny aspekt rozgrywki - każdy stwarza problemy. Począwszy od map, które nie są dokończone, momentami puste, czasem losowo zasypane modelami, aby tylko "coś się działo". Kolejno przez kiepskie AI potworów, które pozwala im się blokować dosłownie na płaskim terenie (sic!), przenikać, ogólnie ujmując robić to, czego nie powinny, ani według logiki, ani według opisów. Cele misji skonstruowane są jasno i przejrzyście, jednak ich wykonanie już tak jasne nie jest. Czasem wpadniemy na rozwiązanie w ułamku sekundy, czasem będziemy biegać po całej mapie jak oszalali szukając czegokolwiek z czym można wejść w interakcje przy okazji unikając przeciwników. Dodatkowo gra jest kiepsko zoptymalizowana. Rozgrywka potrafi być bardzo płynna, ale dość powszechnie zdarzają się przycięcia, jak gdyby występował jakiś memory leak. Grafika jest super, ale zdarzają się bugi graficzne lub braki/powielenia tekstur na obiektach i powierzchniach. Ogólnie nie jest to ani ręcznie przygotowana zabawa, ani dobrze zrobiona masowa produkcja. Mimo dwóch lat mijających od premiery, gra nie została naprawiona i nie dostaje już aktualizacji. Moim zdaniem nie jest godna polecenia. Nie daje rozrywki, a jedynie chwilowy śmiech, głównie wynikający z wszechobecnych problemów.
graphics is nice, gameplay feels booring and isnt realy scary to play. The objectiv in the game is difficult to understand, voice chat bugs every time we start a hunt. push to talk with no button to speak, basically voice activion on all the time. would not recommend the game in its current state
Buen juego, se nota el avance en su desarrollo, tiene buena trama e información sobre las entidades. El único detalle para mi, que tiene en contra, es que vayas a contra reloj, que no te permite tomarte tu tiempo para explorar los lugares sin apuraciones, sin tener que andar corriendo de un lado a otro. Creo que deberían dejar el reloj como opcional, que te permitan elegir si quieres andar un buen rato en el mapa revisando todas las áreas y documentos que vas encontrando y no presionarte para correr todo el tiempo. Amí me encantan los juegos de exploración y aunque sea de terror o fantasmas, debe tener esa apertura
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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