
Nine different game modes, achievements, leaderboards and a quirky soundtrack. It's Snake Deluxe.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
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Reviews
легндарно.......хочу сапёр....
This game is a lot of fun, it's frustrating though because it can get very difficult, it's not just a generic snake game, there are a number of variations that will drive you mental due to the sheer amount of skill required to get a good score, and to add insult to injury that leaderboard taunts you with your ineptitude... All in all a hell of a lot of fun, and my nostalgia has been awoken once again
проффесиональным мнением могу сказать это стоит своих 28 рублей
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
体验了一下豪华版贪吃蛇,说一下体验感受 保持了原汁原味的贪吃蛇,同时有九种不同类型的玩法,虽然目前还没体验完全部的,但感觉双蛇或者有障碍物拦截玩起来难度会高很多,而且也更加有趣 相比起经典只会一直变大并且等到最后只能撞倒尾巴来说,有障碍物明显难度增加了不少,可玩性也增加了不少。 游戏内没有bug,这一点也挺好的 目前体验下来的感觉还不错,确实是比较良心的贪吃蛇游戏
本来是在学习如何用python写贪吃蛇小游戏的,写着写着就想学习一下前人先进游戏开发经验(信我你就输了),遂激情购买下载。结果发现,每局游戏结束后,蛇的战场消失,只剩下背景的花屏,没有任何回归主页重开的选项。但是软件并不处于卡死状态,点击关闭会很顺畅地退出。尝试了三次都是如此。 看历史评测,似乎是多年前就存在的问题,只不过一直无人解决罢了。 关闭游戏后,又看了看自己的vscode界面,心中又双叒叕萌发出草台班子在统治世界的感觉——该游戏显然未突破底层代码,简简单单一个break就直接把蛇和食物的界面消失。明明多写几行代码,print("GAME OVER!"),再随便自定义一个按键来重启游戏,把所有变量初始化到初态,不就能解决了吗? 麻了,我还是玩我自己的单机辣鸡小代码吧。 激情写下本测评,供后人避雷。
змейка делюкс
loved the game so much
Snake Deluxe is a clean, modern reinterpretation of one of the most enduring arcade concepts ever created, designed to celebrate simplicity while extending it just enough to feel fresh. Developed and published by RetroBug, the game takes the instantly recognizable Snake formula and builds a compact arcade package around it, focused on replayability, variation, and score chasing rather than narrative or progression-heavy systems. From the first moments, it is clear that Snake Deluxe is meant to be approachable and familiar, but not stagnant, offering small twists that keep the core loop engaging far longer than a single classic mode would. At its foundation, the game preserves everything that made Snake timeless. You guide a growing snake across a confined playfield, collecting items to increase length while avoiding collisions with walls or your own tail. Controls are tight and responsive, ensuring that every failure feels like a result of player error rather than technical inconsistency. This reliability is crucial, as the challenge ramps up naturally with speed, length, and increasingly constrained movement space. Even in its most basic form, Snake Deluxe captures the same tension and focus that defined the original experience, where each new pickup makes survival both more rewarding and more dangerous. What elevates Snake Deluxe beyond a straightforward remake is the inclusion of multiple distinct game modes that reinterpret this familiar mechanic in clever ways. These variations challenge muscle memory and spatial awareness, asking players to adapt to altered rules such as reversed controls, managing more than one snake at a time, or navigating layouts that demand more deliberate planning. Each mode emphasizes a different skill set, ensuring that mastery of one does not automatically translate to dominance in another. This diversity keeps the experience feeling lively, encouraging experimentation rather than rote repetition. Presentation reinforces the game’s retro identity without sacrificing clarity. Visuals are intentionally minimal, with sharp lines, bold colors, and clean animations that make the playfield easy to read even at high speeds. Customizable color palettes allow players to personalize the look while staying true to the arcade aesthetic. Sound design complements this approach with electronic, old-school-inspired music and simple audio cues that enhance focus without overwhelming the senses. The audiovisual package feels carefully tuned to support gameplay rather than distract from it. Replayability is driven primarily through high scores, achievements, and online leaderboards. Rather than offering unlock trees or long-term progression systems, Snake Deluxe relies on the intrinsic motivation to improve performance. Achievements provide structured challenges that push players to engage with every mode, while leaderboards add a competitive edge for those who enjoy measuring their skills against others. This design choice keeps the experience lightweight and flexible, making it easy to jump in for a few minutes or settle in for repeated attempts at beating a personal best. The game’s greatest strength—its simplicity—is also its most limiting factor. There are no major surprises beyond the mode variations, and players seeking deep mechanics, narrative context, or multiplayer interaction beyond score comparison may find the scope modest. Long sessions can eventually feel repetitive once all modes are familiar, and long-term engagement depends heavily on how much satisfaction a player derives from refining execution rather than unlocking new content. Ultimately, Snake Deluxe succeeds by understanding exactly what it wants to be. It does not attempt to reinvent Snake, but instead polishes and expands it into a focused arcade experience that respects its roots. By combining faithful mechanics, thoughtful variations, and a clean retro presentation, it offers a satisfying blend of nostalgia and modern convenience. For players who enjoy classic arcade challenges, quick sessions, and the pursuit of perfect runs, Snake Deluxe delivers a sharp, dependable take on a legendary formula. Rating: 6/10
Awesome game, super lightweight and quick to launch when I'm bored or listening to music, but unfortunately the snake is not at all responsive, even with my Razor keyboard. Please, if you can, adjust and optimize the responsiveness, because when I want to quickly change the direction, it's just not doing it; sometimes it does and sometimes it doesn't. I genuinely hope this game's responsiveness will get better, but other than that, super nice game, and an absolute treat for nostalgia. EDIT: It gets extremely frustrating to control the snake because it doesn't behave like the way you want it to. Please fix the responsiveness! Also, the apple that the snake has to eat sometimes spawns inside of the snake, increasing the score. Please fix this bug as well! I'm hoping that you will fix these two issues, and thanks a lot in advance if you do!
重温童年时由诺基亚传递给我们95后小盆友的温暖与感动~ 现在想回来,感觉还挺惊讶的: 当年只有黑白机的年代,简陋的画面,简单但又不失挑战性的操作,愣是成为了当时风靡大众的流行游戏之一,而且这样的风靡,不是以“为难而难”的著名度而出圈,而是以“它虽然难,但是你可以通过多练来通关”这么一种给玩家正反馈和正引导的方式来进行培养——“菜就多练”,不也正是黑魂的内核嘛——我仿佛发现了什么了不得的事情; 当然,现在上了Steam这样的电子平台以后,最让我觉得惊讶的是: 这个贪吃蛇的行动居然还能有动作的前后硬直帧做出来——一下子就把我惊呆了!!!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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