
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like games with straight forward achievements and one final ending, this is a game i would recommend for you. I enjoyed the simple pixel graphics and understood the game very easily.
Un clicker puro y duro con una skin bonita. Valió el precio y no defrauda.
minha mao vai cair
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画面和模型质感显然在同类增量游戏中算是设计的很优秀的了,但是内容量太少了。两个半小时就能通关了,但是最后一个成就要挂机三小时才能完成,实在是太弱智了,玩的很不爽。
A good, short clicker game with relatively easy achievements, solid music, and an enjoyable gameplay loop. The 14 day achievement is definitely a bit tedious, but if you're so inclined, there are ways to do it faster. Overall a 8/10, $7 may be a bit much for the average player, a sale for $5 or less would be a no brainer pickup. My biggest gripe is its length, the game was doable in about ~2-2.5 hours of active gameplay (minus the 14 day achievement)
Buen incremental
this ones weird, some people it took only 4 hours? took me like 10.... underwhelming ending but for 3 dollars its solid, but its a loop game so i lost track of time stay away if you have problems with addiction.
A fun, well-made, 3 hours game.
Finished it in 6,7 hours, six-seven. Anyways, it's a great and satisfying time killer. I think i did also find a bug, which i'm not really sure if it's actual bug, but basically you can prestige and press ''No'' and just keep doing that and farm tickets without losing money. Again, i have no idea if that's a bug but it definitely feels like one, since it makes the ''new tickets'' upgrade or whatever it's called, completely useless.
Buenardo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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