
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,就是流程有点短,要不是为了挂在粉碎室14天的成就,3个小时左右就通关了。
The game is great, but I hate that one achievement about staying 14 days in the game, that is about 4-5 hours, and I completed the game in 2 and half hours.
Smash rocks. Collect shiny. Insta dopamine hit.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kurzweilig aber sehr gut, habe in 5 Stunden 100% erreicht und alle Achivements geholt.
fun incremental to waste a few hours on!
Good incremental game
重置你妈进度呢,翻译的什么东西,给我存档弄没了
Цифры ударили мне в голову
와.. 1시간 반 넘게 오른쪽 화면에 업그레이드 있는 줄 모르고 노 업글로 하루종일 돌멩이 때리고 있었네;; 멍청이.. 대략 게임 클리어까지 2~3시간정도 플레이 타임 상당히 짧음. 그래도 망치로 뚜들기는 맛이 있어서 할 만 함. 단지 도전과제중에 게임 시간 14일 진행이 있는데 이거 하려면 그냥 켜놓고 잠수 한참 태워야 할 거 같아서 포기함..
Nette Spiel - das Grinden hält sich in Maßen, zumindest bis es um die 1.000 Tickets für den letzten Stein geht. Ansonsten hat man es schnell durch und die Erfolge sind gut zu erreichen. Im Sale kann man die Developer ruhig unterstützen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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