
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #47, worst US #96 · 13 markets collected
About
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Genres
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu a du potentiel, il est sympas ont se laisse happer. en plus je me suis dit chouette c'est pas un EA !!! Mais il est clairement pas fini il manque au moins 2 niveaux de plus avec chacun une dizaine de stage, et la ont pourra parler d'un jeu. En l'état c'est une démo ou l'act 1 d'un EA mais pas un jeu snif. Message aux dev : vous avez vraiment l'impression de quelque chose de fini la ? ça ce voit que même vous vous aviez prévu plus! Merde les gars c'est du foutage de gueule ça. Ps : si je gueule c'est qu'il avait le potentiel de me plaire mais la j'ai perdu mon temps. ___________________________________________________________________ The game has potential, it's pretty cool, you get drawn into it. Plus, I thought "nice, it's not an EA!" But it's clearly not finished — it's missing at least 2 more levels with about ten stages each, and only then can we talk about a game. As it stands, it's a demo or the first act of an EA, not a game. Snif. Message to the devs: do you really think this feels finished? You can clearly see that even you had planned more! Come on, guys, this is a rip-off. P.S.: If I'm ranting, it's because it had the potential to really appeal to me, but now I've wasted my time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great incremental game. nice art and pacing.
I really enjoyed the game, it's a lot of fun. However, it's incredibly short. If you played the demo, you played at least half the game already. Only took me maybe an hour to finish the other half and then another hour for grinding the remaining achievements which was honestly really boring since it's the same level over and over. It would be nice if they rebalanced the levels and upgrades tree so that you'd have more of it unlocked by time you finish the game. I still had probably half of the upgrades to get by time I beat the boss.. With all that being said, I do still think it was a good game and I recommend it if you grab it during a sale but not at full price.
5个小时全成就,没有任何二周目的意义。这破玩意卖这个价格?
fun to clean purple goo
A very fun but very quick game. I would love some more levels The upgrades are good, and I like the way that the level replay format works. The different pollutant names are also fun. 8/10 good game, I want more levels
你说你学什么不好,学肉鸽的枯燥刷图,评价为防退款操作 其他都好,就是把科技树要求降低点就行,本来图就不多,科技树成本还不低,后期得刷二三十遍最后一关才能全成就
Sludgineers is a fun and satisfying incremental clean up game with cute and colorful graphics, pleasant sound effects and a relaxing soundtrack. The number of levels and skill tree progression tools felt good overall for completing the game, but if you want to 100% the game, there will be a little bit of grinding required to generate enough refined materials to purchase all the upgrades in the tree. I didn't mind that, though - I was having a good time. ^.^
I really like the idea and the graphics are cute, but for an incremental game, the progress and the upgrades feels off-balance. At the end of my run, I had bought every available upgrade and runs still felt kind of slow and tedious. I'd wish for more upgrades for my gear, especially more sucking power, instead of other upgrades (so many lightning upgrades, and that's only useful for the fog).
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $48.9K | 227 | 89% | $4.49 | |
| $11.2K | 45 | 69% | $5.99 | |
| $2.6K | 30 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $421.8K | 3.3K | 75% | $4.99 | |
| $421.8K | 775 | 74% | $19.99 | |
| $421.9K | 533 | 91% | $24.99 | |
| $421.1K | 1.6K | 92% | $12.99 | |
| $422.2K | 633 | 88% | $19.99 | |
| $420.7K | 852 | 93% | $19.99 |