
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $352.6K — a different platform, not this one.
Slipstream is a racing game inspired by the visuals, music, games and cars from the late 80s and early 90s. It's built on a custom game engine, with an authentic retro feel and unique graphics. The soundtrack, drawing from synthpop and jazz fusion influences, sets the tone for a race across a variety of exotic locations from all around the world, including cities, deserts, forests, mountains and beaches. Drifting and slipstreaming mechanics add depth to the driving gameplay, and the result is a challenging and exciting experience. Features Authentic pseudo-3D game engine with 2D graphics, just like the glory days of the arcade racers. 20 Different tracks, set on a variety of exotic locations all around the world... and beyond. Local multiplayer up to 4 players! 6 Game modes: Grand Tour, a road trip through exotic landscapes, with branching paths and rivals to race against. Cannonball, a freely customizable race mode with optional traffic, rivals and other racers Grand Prix, a championship mode with five races back to back and money prizes used to upgrade your car! Single Race, just a race in any of the game's 20 tracks Time Trial, a solo race against time Battle Royale, an elimination endurance race mode 5 Car models, each with its own specs and playstyle. Original soundtrack with 9 exclusive songs + you can add your own music. A variety of graphical options to customize the game's visuals, including 30fps mode, CRT and NTSC filters.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99 | 116ratings | 74% | — | not modelled |
| $9.99 | 1.7Kreviews | 88% | — | $352.6K | |
| $9.99 | 223ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 35 | 54% | $29.99 | |
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| — | 4.2K | 96% | $14.99 | |
| — | 135 | 76% | $19.99 | |
| — | 33 | 62% | $9.99 |