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About
A 2D real-time strategy game with base building, resource management, and chaotic slime battles!
In Slime Wars, take command in fast-paced RTS matches where you gather resources, build up your base, train a gooey army, and crush your enemies. Whether you're defending your own slime stronghold or launching an all-out assault, every decision counts.
Build smarter. Attack harder. Emerge victorious.
Harvest resources to expand your economy
Build and upgrade your base with strategic structures
Train unique slime units, each with their own strengths
Attack enemy bases while defending your own
Adapt your strategy in real-time against enemy tactics
Classic RTS gameplay with a 2D twist
Base-building, tech progression, and unit production
Multiple unit types and abilities to master
A charming, chaotic world full of gooey warfare
Solo and (future) multiplayer modes planned

Whether you're a seasoned RTS veteran or new to the genre, Slime Wars offers a tight, tactical experience wrapped in a colorful, chaotic world of slime.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Hey man, I'm Mafioso from your streams, I really love this game and I think you should keep working on it man. :D
Edit: The dev reached out to me and used me to help fix bugs, so now the WASD and scrolling work, among some other things. Good sign for the game, I have faith the developer will make a complete game by the end of it! Original Review: It is clear you are an inexperienced developer, and that is okay! If you had charged any money for this, I'd give it a negative review, but because it's free, I'm writing a review based on the potential I see in the game. As it stands, WASD and scrolling to zoom didn't work for me whatsoever. I am not sure why, as it seems it works sometimes for some players? I also had a bug where when researching the slingshot slime's next level, and spawning one, it's movement speed was zero and it just sat there. Conceptually, I like it. Reminds me of classics like age of war. It's hard to give good advice at this stage because there is so much that needs to be worked on yet, and I'm sure you are aware of that and are working on it. I do feel like a big appeal to this genre is amassing an army, so unit limit is a bit small (maybe there was an upgrade for unit limit that I couldn't access because of bugs). I like the resource system. It adds a little unique aspect to your game that others might lack. However, I do wonder about the world lore of your slimes, as it's not standard for slimes to build things and gather resources. I think you should add some lore to the game to explain these intelligent slimes. I'd like to see more units, and have them be more unique. Idk, I could go on, but I have a feeling I'm probably saying some stuff you may have planned already. From one indie dev to another, good luck, and stay motivated. Making a game is a grind lol.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
간단한 슬라임 전쟁 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 간단한 슬라임 전쟁입니다. 좌우에 슬라임 성이 배치되어 있으며 좌측에 플레이어 성이 존재하죠. 우측의 성에서는 지속적으로 슬라임들이 생성되어 진군해오며 이들을 막고 적의 성을 파괴하여야 합니다. 크게 리서치, 병사 생산, 건설, 업그레이드가 가능합니다. 리서치는 적을 처치하여 획득하는 경험치로 진행할 수 있는데... 1개 정도 진행하면 게임이 끝날 정도여서 다른 의미로 효과를 보기가 어렵습니다. 병사는 근거리 딜러, 원거리 딜러, 탱커 등이 존재합니다. 종류에 따라서 필요한 골드가 다르며 리서치로 상위 병종을 연구하면 생산 비용이 증가하게 되죠. 참고로, 골드는 적을 처치하거나 필드에 위치한 깃발을 점령하면 일정 시간마다 획득할 수 있습니다. 깃발에 도달하면 점령이 가능하며 상대에게 밀리게 되면 빼앗길 수도 있죠. 건설은 성의 뒤편에 자원 건물들을 건설하거나 성에 궁수 슬라임들을 배치할 수 있습니다. 건물의 업그레이드 기능은 딱히 없고 자원도 딱히 소모처가... 없다? 왜 있는거지.... 업그레이드는 성 궁수나 슬라임 병사들의 공격력을 증가시킬 수 있습니다. 또한, 자동으로 병사들을 육성하여 출전시키는 기능을 활성화하고 간격을 줄일 수 있죠. 최대로 생산가능한 슬라임에는 제한이 있는데 이 자동 생상은 그 제한을 무시하고 지속 생상이 가능하더군요. 의도한건가.... 어쨌든, 플레이어의 성이 파괴되면 패배하고 적의 성을 파괴하면 승리합니다. [아쉬운 점] -현재 단계에선 애매하다 -종료버튼 무반응 -랭킹 리스트 고정되지 않아서 이리저리 옮기기 가능 -각 팝업이 겹쳐서 실행됨 -리서치를 진행하기엔 너무 빨리 쉽게 끝남 -자원 사용처 없음 -일부 자원 초기화되지 않음 -슬라임 최대에 도달한 상태에서 자동 생산은 진행 가능함
The game is a big disappointment. It becomes boring and repetitive after just a few minutes, and the balance is clearly off: some parts are trivially easy for no real reason. On top of that, it’s full of bugs that frequently break the experience. Overall, it feels extremely unpolished and amateurish, almost as if it were developed by a middle school kid. I've played flash games far better than this.
Ennuyant. Le bouton fermer le jeu de fonctionne pas. Très peu de possibilité en game. Pas en français
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Currently dealing with a bug of being unable to move the camera, so it's very hard to make almost any progress. Seems like it'll be a good bit of fun, similar to Age of War I grew up playing. I also recommend having the tutorial be something offered as a separate option, rather than being something not made available until you start a battle.
Yea, I don't get it. No matter what I did, the first 'wave' of enemies destroyed my base.
Slime war
A Wizard For Some Reason Became Immortal and Wouldnt Die, But other than that the game was Fun!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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