No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 333.7Kratings | 91% | — | not modelled |
| Free | 84.7Kratings | 79% | — | $73M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.8M | 87% | Free | |
| $2.2B | 9.8M | 82% | Free | |
| $2B | 48.7M | 86% | Free | |
| $1.7B | 31.9M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.7M | 78% | Free |