
SLI-FI is a 2D planet platformer. You are a little creature that jumps through the universe and discovers different atmospheres and planets. By collecting coins in these levels you can unlock more worlds and levels.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Very addictive, and strangely relaxing fun game!
Edited review as the final world has come out. Positives: - A simple game in concept, but hard to master. Playing through levels slow and carefully is sufficient to finish the game, but using "slingshots" and moving quickly across planets is very satisfying once you have a hold on movement. - The game is very short, with it being possible to fully complete in probably an hour if you are very fast. (This is a positive for me as I tend to like compact games that can be replayed) - The co-op is pretty fun, and sort of reminds me of Portal 2 in a way. Neutrals: - Some of the enemies such as the slimes in the water planets and laser turrets are very annoying and inconsistent. They aren't impossible to get past however. Negatives: - This game would heavily benefit from some type of jetpack or something to do to save yourself once you leave a planet's atmosphere. Throughout my time playing this game, my most common death was misjudging a jump and immediately flying off into space with no way to recover. Just adding some way to reorient yourself and make it to safety would make the game much more fun. Having a stricter time before death would be fine this way as well. - A minority of the levels are affected by RNG, mainly in worlds 3 and 4 that can be frustrating. Overall: It's a short fun platformer that is harder to get good at then it looks.
I received the game key for free from the designer on Reddit and I'd like to offer my impressions on this game. After playing for a bit under an hour here is what I have to say: the game is visually appealing and it's easy to understand/read what is on the playing field even in the most crowded scenes. The color palette and the mostly black background really help with that. Because of this, all the obstacles are clearly visible and that can be very helpful when pulling off more complicated moves. Players can learn a bunch of things from experimenting with the mechanics: how to move between planets, how to use a planet's gravity to propel yourself, how to fall/land with some grace and so on. Actually, I'm quite fond of physics-based games (Besiege, Poly Bridge, Turbo Dismount, Kerbal Space Program and etc) and SLI-FI features nice use of gravity/orbit in a platforming environment. Considering it is still in beta, there's a lot of potential to grow the game in different directions. I don't know if this is in the plans, but adding mutators (in the style of Unreal Tournament, like altered gravity, doubled movement speed, explosive objects and so on) and user-created levels/skins/challenges would be an awesome addition. The music is nice and there's a subtle touch I love: when you're out of orbit between planets the percussion fades and comes back only when you reach a planet. That amplifies the suspense of "will I make that jump or will I float away into space?". The game features co-op, but I have yet to try it. TL;DR - Cool game with room to grow, physics-based gameplay, easy to understand and very accessible.
This is a fun little platformer with a unique twist. I like the sound and music. The gameplay was fun however I wish there was a little more control when trying to slingshot from plant to plant. I found myself playing it safe and just landing on each planet rather than trying to make some sweet slingshot combos. I also really liked how the sound was muffled when in space. I completed World 1, which allowed me to see some water planets, that was a nice touch and I hope other planets unique attributes as I continue the new worlds. I spoke with the developer and he informed me that controller support is only working in the levels but you still will need a mouse to select menu items. The good news is they said full controller support is on the way. Overall I enjoyed this game, the style, sound, and controls are fun and relaxing.
SUPER Spiel
Pretty damn cool man, catchy music. this needs to be a mobile game too.
BIG MAN
Gefällt mir echt sehr gut. bin sehr froh das ich das spiel Gefunden habe bzw mitbekommen habe wie der entwickler es beworben hat. Schönes kurzes spiel für zwischendurch. ist zu empfehlen.
Nice little game, the premise is simple but the gameplay is suprisingly challenging. I was givin a key from the developer, nice guy/girl by the way. Check it ouy if you want some simple fun. I would like to see controllers supported in the future.
A good little game which fits more for mobiles. A good difficulty that increases according to the levels. Slightly repetitive music. With an price of 3.99 €, we expect a little more finishing and research in the style of the game. A price like 99cts would surely attract more players.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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