
Slave Zero X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America, Korean, Portuguese - Portugal, Simplified Chinese, Thai +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gold burst me cro... honourable mention for getting chain grabbed to death
I'm sorry, but I can't recommend this game. It's basically a higher-tech version of Mortal Kombat Mythologies: Sub-Zero. It actually finds a way to make me actively mad for a number of reasons, from its fighting-game like control scheme with platforming sequences thrown in, to a combat system that feels counterintuitive, you need meter to do proper combos, but you burn through it with next to no means of recovery of any resources to do so almost instantly, so you're left struggling against hordes of foes that end up being damage sponges and little recourse but to eat a game over and take it from the top.
Slave Zero X is a very tough game but its very rewarding in return. The OST is amazing, the art is amazing, the story is pretty good. Overall I would recommend the game, just be prepared for arcade style difficulty.
games like almost the picture perferct example of like a 7/10 game, there is genuily some insane sauce in this game, insane combo strings, top tier art style, atmosphere, voice acting and sexy homosexual men, but ♥♥♥♥♥♥♥♥♥ this game is buggy and has some badly implented game mechanics. the parry wants to be 3rd strike so bad, but even as someone who's pretty decent at hitting them in game they still feel like they were programmed by a 5 year old, also not enough clarity on screen on whats hitting you and alot of enemies have like 2 frame startup attacks, which just results on you phishing for parries like a homeless man begging for money. Despite all this im having a blast i seriously hope they can make another game cause this can easily be a 10/10 game if they clean up the actual gameplay mechanics a bit
It's almost good, but since you have virtually no air defense and ukemi off the ground puts you into the air there are some really frustrating situations that make you really annoyed. There are several sections in the game where the lights go completely out and you can't see what the enemies are doing in a game where you have a six frame window to do third strike parries. It has a lot of REALLY GREAT ideas, but it kinda fumbles the execution in several ways. It's almost sick, which is more frustrating than if it just sucked 100%
РЕЗНЯ!!!
Great story, Great gameplay, Great aesthetics, I'm sad I didn't find this game sooner, this is like the perfect beat em up. Aside from the slightly wonky scoring system, I couldn't ask for more, this really hooked me as a fighting game fan
主美Francine Bridge的风格非常牛逼,希望以后能有更多机会在游戏领域大展拳脚。 这游戏和名义上的前作基本没什么关系。作为一款横板清关游戏,高速交互+丰富的空中连段派生带来了非常独特的体验,熟悉之后非常爽快,操作上限也很高。 但这游戏存在不少致命缺陷,且[b]至今仍未改进[/b],导致初上手体验非常差。 -[b]缺乏游戏内教程。[/b]游戏没有出招表,没教ex技能派生和两个必杀技怎么用。甚至作为核心的资源循环机制【爆发→致命同步状态→爆发】也没有教。想要学习只能通过玩家之间的交流,或者自行寻找制作组/发行商发布的教程…… -[b]无敌帧给得很吝啬。[/b]除了闪避之外,只有消耗资源的EX技能和必杀技给了短暂的无敌窗口。虽然游戏有防御和拼刀的设计,但输入窗口只有6帧,而且几乎没有收益,即便防御成功也会吃满后续的连段。 -[b]没有倒地保护。[/b]中后期遇到长矛直升机或者堆怪场景,被碰到一次,基本就会被打到天上下不来。空中受身就等于被敌人继续浮空无限连。除非使用一次爆发技能,牺牲重要的资源回收机会,才能以无敌状态恢复过来。 -[b]敌人拒绝交互。[/b]精英怪和BOSS的设计逻辑都是一样的——以霸体状态疯狂攻击,玩家只能抽空砍几下,直到敌人破盾为止。破盾后才能把精英怪或者BOSS击飞,然后带入连段。但是没砍几下之后对方又会恢复霸体状态,只能重复上述流程。问题在于,部分BOSS就像疯狗一样,很难找到攻击窗口,玩家哐哐砍几刀,然后对方直接0帧投技起手,接一段精彩连段,玩家只能双手离开键盘/手柄看他表演。 -[b]缺乏强力控场能力。[/b]这游戏没有z轴,玩家只能在一个平面上作战,被前后夹击就等于死路一条。【上+重攻击】的大范围对空,以及【空中 上+重攻击】的饭纲落本来都是不错的控制技能,不过正常状态下无法接后续连段,比较可惜。再加上这游戏没有投技,再叠加上无法针对倒地敌人,hitbox无法命中与玩家重叠的敌人之类的小问题,导致实际战斗总有点不得劲,在后期大量堆怪的场景更是显得力不从心。平时最常用的控场招式就是【前+重】的冲刺攻击,但时不时就会漏怪,导致有敌人跑到身后,腹背受敌。如果使用炸弹道具或者【下下下+轻重】的必杀控场,也因为不是瞬发技能导致无法解决燃眉之急,还是会被近身的敌人连到死,总之就是难受。
Slave Zero X это сочнейший 2.5D биопанк, экшен-слэшер с упором на быстрые комбо и нелегкие бои в мрачном киберпанк-мире. Зашел глянуть минут на 10 и рефанднуть игру, а уже через час заливаюсь потом и молю геймпад не сдохнуть на сегменте перед боссом. Да, игра щедро раздает люлей, а ты в ответ пытаешься выглядеть круто, нажимая на кнопки.
Всем клетками своего организма обожаю эту спиномозговую мясорубку 💖
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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