
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $995.5K — a different platform, not this one.
Become the biggest airport tycoon and create a home and route connections for both planes and passengers. Create your very own Skyhaven airport sandbox. Have you ever had a flight or travel delayed or canceled or not been able to get your baggage right away? Real airports can often be annoying, inconvenient and an emotional rollercoaster to visit - so why not build your own? Build every part of your own airfield. Construct everything from landing strips, control towers, roads, parks, terminals, gates, buildings and much more. Buy extra land to expand your airport to city size and manage a world of planes, pax and cargo. But you can go even deeper. Not only can you plan the entire layout of your airport, but you can also design the smallest details in the terminals to get the most optimal passenger flow. Manage the entire airport to keep clients and passengers happy and satisfied in order to create a healthy economy. Make sure there is a bus or car for every man or woman that needs to get to a terminal, check if you have the fuel needed, transport their luggage safely and so on. A well managed place for planes is a direct route to success. Skyhaven is more than just an airport building simulator. You can play out the entire history of airplanes all the way back from 1916 and into modern days, where you research and develop your way through the years to improve your technology and facilities. You can choose your own difficulty and start with a lot of money if you are new to city builders or you can create a real challenge for yourself and create your empire from scratch. The strategy you create matters and determines how your airport looks and works. Remote or bridged ramps? Charter or regular flights? Big or small aircrafts? Domestic passengers or connected flights? Fly single planes or entire airlines? You are the manager of this tycoon/simulation and the world is your sandbox.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $19.49 | 17ratings | 54% | — | not modelled |
| $19.49 | 1.4Kreviews | 58% | — | $995.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 117 | 70% | $11.99 | |
| — | 110 | 86% | $24.99 | |
| — | 17 | 84% | $12.49 | |
| — | 57 | 62% | $24.99 | |
| — | 29 | 90% | $19.49 | |
| — | 15 | 62% | $7.99 |