
A breathtaking open-world adventure awaits! Explore magical realms, restore lost light, and form wordless bonds with players worldwide. Complete quests and solve puzzles in seasonal events that celebrate kindness, discovery, and heartfelt connection.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 87% | approximately $0 |
| App Store | Free | 96% | — |
| PlayStation | Free | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
honks in approval
sky is my comfort game. the in app purchases and my 9-5 candle run ubering job does not bring me comfort
It's Journey, but bigger, and with more budget. There's plenty of emotes and cosmetics to unlock for your character through gameplay, seasonal events, and tons of content. No combat, all the same emotions as Journey. It is an MMO, so there is some MTX monetization, but nothing crazy. All social contact is opt-in by consent. If you or another player don't want to see each other's character model, you don't have to. If you want to be able to talk to someone or learn their username, you both have to either sit down on the same bench, or both have to consent and spend resources to make it permanent, otherwise you are left with the chirping you get in Journey. Beautiful art style. story and locations very reminiscent of Journey.
game is excellent! id play it with my friends.... IF I HAD ONE
Love u Sky
Super jeux multijoueur et magnifique
Feels like a child again
I swear I have more hours on phone cuz I mainly play it on phone. THE OPTIMIZATION IS REALLY BAD ON MOBILE. THIS IS THE ONLY PHONE THAT HEATS UP MY PHONE LIKE CRAZY TO THE POINT IT WONT ALLOW ME TO MULTITASK, SO THANK GOD THEY HAVE IT ON STEAM NOW. IT RUNS WITH GREAT GRAPHICS AND BETTER FPS HERE. Been playing since 2020, I think it's a good game but you should drop it after finishing the main story because it just asks you to keep doing the ending over and over again after you do. It's great as a first experience but after that it's just??? "What the hell do I do now" ALSO IT'S JUST NOT WORTH IT TO PLAY IF YOU HAVE NO FRIENDS. IT'S A SOCIAL GAME, YOU'RE FORCED TO SOCIALIZE TO PROGRESS, YOU NEED TO RELY ON OTHER PEOPLE. The real fun you have in this game is for bonding with friends. If no friends then you're just looking to torture yourself. Almost every friend I asked to play Sky enjoys it at first, collecting spirits, finishing quests, finishing story, but then it just gets boring after you do everything because you don't know what you're supposed to do. The game doesn't tell you how to grind, you have to learn it yourself from youtube videos. So they just end up dropping the game in a week. I'm also confused about what I'm supposed to do in this game after I finished every content. But I'll tell you; what you have to do is to grind candles. You need to memorise the routes for lights/wax/candles/darkness plants to grind to the fullest. And what do we need to grind for? Cosmetics. To dress up your skykid. And that's it. During the season you also do quests for seasonal candles. The problem is, it forces you to log in daily and dedicate full attention to the game for one whole hour to get 15-18 candles and finish your quests. And it takes me an hour because I've memorised the route, how long a realm takes, and I know the most efficient path. For people who don't it might take an hour. Also it caps at 20 candles so after that it's just not worth it to grind anymore. So IT REALLY FORCES YOU TO PLAY EVERYDAY for daily quests and the candle boost, which is horrible QoL for casual players and people who are busy. I WANT TO NOTE. I SPENT 2 WHOLE YEARS CANDLE RUNNING 18-20 CANDLES A DAY AND I HAVE NOT FINISHED EVERY CONTENT IN THE GAME, I DON'T HAVE EVERY COSMETIC, I DON'T HAVE EVERYTHING FROM OLDER TRAVELING SPIRITS, BECAUSE THEY JUST DROP RANDOMLY. SO DON'T GET YOURSELF INTO THIS RABBIT HOLE. BUT THE MAIN ISSUE IN THIS GAME IS THAT THEIR MARKETING TACTIC IS A FOMO TRAP. Almost everything good is from a limited-time event that comes back in a year, but it could take YEARS. Recently they've been having more collab seasons and events which makes it LIMITED LIMITED as in they either never come back or they come back after 2-3 years for a few days. Most of the FOMO stuff are also IAP, which means yes you would need to pay them like 50$ every month if you want everything. If you're new to the game then if you count older items from years ago you would need to pay them even more than that. DO NOT EVEN TRY TO BECOME A COLLECTOR IN THIS GAME. DO NOT MAKE THE SAME MISTAKE I DID. I am F2P, the grind hell genuinely turns you into a zombie. SO PLEASE I AM BEGGING YOU. AFTER YOU FINISH THE MAIN STORY OR COLLECT THE BASE SPIRITS JUST DROP THE GAME, IT GETS DOWNHILL FROM THERE. DO NOT FALL TO THE TRAP OF THE CUTE FOMO COSMETICS. THERE WILL ALWAYS BE BETTER ONES. IF YOU WANT TO PLAY LONG TERM PRIORITISE YOUR HAPPINESS WITH FRIENDS.
try not to fall into the trap of buying everything that gets released, only get something if you genuinely want it, falling for the FOMO drains all the joy out of this beautiful game.
还是国服玩得多些 国际服没朋友无聊捏 从晨岛那片废墟里光着身子爬起来,再到云野霞谷暮土禁阁一张张摸熟、伊甸一周周往里送、星盘上那人影从满到稀,断断续续也泡了好几年,手机换过几台、遇境的烛火味早腌进肌肉记忆。头一回举着蜡烛点亮路边小黑,那张没五官的脸慢慢浮出来,才意识到这游戏最毒的一刀不是风景,是把"相遇"重新计价了——牵手、拥抱、聊天、背背、传送到最后那点心火,全得你主动掏蜡烛去换,现实里唾手可得的寒暄,在这儿变成先举火、先跪下、先把自己的时间熬成白蜡递过去,你不是在点好友,是在用跑图攒下的光一寸寸把一段关系焐热。 跑图本身才是最磨人的底子,烛火一点点收进斗篷,合成白蜡烛有档位有上限,光之翼散在云野山脊、雨林树洞、暮土沉船和禁阁电梯后头,翼越多飞得越远、能量越厚,可一旦往暴风眼走,红石雨砸下来、冥龙红光扫过来,你得把自己辛苦捡的小金人一个个掰给沿途石像,献祭完光翼归零、重生在晨岛那片天光里,按石像数换回升华蜡烛和永久光翼,这趟死与重生的循环不是任务,是光遇焊进骨头里的哲学——你给出去的光不会真没,只是换了一种方式回到翅膀上。 它最上头的地方恰恰也是最长情的那个坑。云野的风声、雨林的雨滴、霞谷落日把斗篷染成蜜色、禁阁星空瀑布底下钟声一响,陈星汉那套禅意美学和文森特空灵的弦乐长笛一焊上,飞行穿过云层时光斑洒在肩上、斗篷气流声贴着耳膜,你什么正事不干就挂在遇境听歌放空,孤独像被云海泡软了;可待得越久越清楚这温柔底下那层疲,核心循环永远绕不开跑图收烛火、攒白蜡换先祖与复刻、攒爱心换稀装、周末钻暴风眼刮升华红蜡,想凑齐黑脸白鸟绒帽矮人面具这套老油条行头,就得日复一日把六张图走成固定工时,季节一来季卡像签了合约,明知道当天蜡烛上限卡着、不跑满就换不到当季毕业礼,手指还是会自动去点遇境石碑,那种"治愈变考勤、飞翔变 KPI"的别扭,比任何 boss 战都钝重。 社交更是双刃,陌生人会默默给你撑伞、带你背背飞过冥龙、在霞谷冰面牵你摔两跤再笑作一团,可固玩淡了、监护人退了、星盘上一排排灰掉的名字不再亮火,因光而遇因遇而散就不是文案而是真事,敏感的人会在这儿陷进内耗,明明只是个手游,偏把信任、告别、等一个人上线的空落全摊给你。 氪金这道口子也得说人话。早年好看的披风面具大多靠蜡烛硬肝就能兑到,后来大量高颜外观挪进限时礼包,单件动辄六七十往上走,季卡年年续、季节蜡烛天天收、想全图鉴就得跟复刻周期死磕,零氪能活、微氪不亏、全图鉴得把钱包也献祭一波,老玩家嘴上骂着"又割韭菜",手指还是会在新季先祖摆出那件渐变蓝斗篷时停一下。 可偏偏是这些毛刺没劝退人——你明知道下一轮还得跑图、还得献祭、还得看着星盘空下去,却还是会在深夜把斗篷一张开,贴着云野那道山梁滑过去,听雨声里混进谁在远处弹琴,听冥龙吼过之后重生之路那句钢琴轻轻浮起来,指尖像还沾着没点完的烛火。 光遇最狠的地方从来不是它美不美、孤不孤独、氪不氪得肉疼,是你曾真在某个云端王国里,举着一根蜡烛把一个素未谋面的人照亮,然后看着那点光顺着牵手的温度、顺着献祭的红雨、顺着星盘上渐次熄灭的名字,一点点淌进自己这段日子的最深处;遇境的灯还亮着,斗篷上的光斑慢慢暗下去,你坐在现实里发了会儿呆,分不清刚才那几小时,到底是在天空王国飞了一圈,还是把一群陌生人给过自己的温柔,又原路送了回去。