
SkullWar: Proving Grounds is a cold sci-fi tactical strategy game. Control humanoid war machines known as "Skulls" in turn-based hex-grid ranged combat. Act 2 out of 3 actions (Move, Attack, or Function) per turn, with full enemy visibility. Victory lies in resource planning and squad synergy.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.4M | 3.1K | 83% | $24.99 | |
| approximately $186K | 412 | 77% | $19.99 | |
| approximately $110.2K | 224 | 58% | $24.99 | |
| approximately $257.8K | 931 | 93% | $9.99 | |
| approximately $24.7K | 55 | 93% | $14.99 | |
| approximately $6.5K | 27 | 100% | $9.99 |