
Enter the Land of Cere as a mysterious being, Am. Traverse through the mind of Taylor, an artist whose passion for art is dimming. Am wields a pencil, which can draw shapes to progress through levels and erase enemies to clear Taylor's mind and ultimately restore Taylor's passion.
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Fun game!! Really cool project
Extremely difficult controls, don't recommend.
Игра 'Sketch' – это забавная и увлекательная головоломка, которая требует от вас логики и воображения. Простые правила скрывают в себе сложные и порой нетривиальные задачи, заставляя вас мыслить нестандартно, чтобы найти правильное решение. Рисование от руки добавляет элемент хаоса и юмора, ведь не всегда то, что задумано, идеально воплощается на экране. Стиль игры минималистичный, но приятный глазу. Музыкальное сопровождение ненавязчивое и хорошо подходит под атмосферу. Количество уровней достаточное, чтобы не заскучать, а возрастающая сложность постепенно подготавливает вас к более сложным задачам. Игра идеально подходит для коротких сессий, чтобы разгрузить мозг и немного повеселиться. Единственным минусом можно назвать не всегда точное распознавание нарисованных фигур, что иногда немного раздражает. Однако, это легко компенсируется общей положительной динамикой и затягивающим геймплеем. Рекомендую всем любителям головоломок и просто желающим приятно провести время.
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Concurrent players on Steam, sampled daily since tracking started.
"Sketch" is yet another of literally thousands of 2D retro platformers on Steam. Now while you might think this is some kind of Scribblenauts ripoff, it's much shallower than that. It's a basic platformer "brawler", run into enemies with the eraser on your pencil to kill them. The biggest gimmick here is one that quite a few other platformers also use (some of them better than this), where you can draw simple objects that allow you to solve puzzle platformer elements in each level. Yep, that's it, that's all there is to it. The game features really lacklustre hand drawn 2D visuals (I know that's the point, but does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones can do 3D graphics now. There's no excuse. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
[h1]コンセプトは良いが操作がきつい[/h1] 鉛筆で図形を出現させたり敵や地形を消したりしながらゴールを目指す横スクロールアクションゲーム。他の人のレビューにもある通り、コンセプトは良いが操作性が厳しい。この操作性のおかげでプレイを続ける気にならなかった。 図形の出現がQEで切り替えて数字の1-5またはFキー、そしてdrawとeraseの変更がtab。やってみると分かるがいちいち図形の設定に目をやらないと何を生成できるのか分からず、また数字キーへの対応もピンとこない。図形が生成される位置もなんとなく目の前で、障害物があると生成できず、物によって個数制限があったりなかったりする。 ステージはたくさんあるのに、操作が苦痛でプレイしたくなくなるもったいないゲーム。なお、モニターの高さが足りないとオプションをクリックできずウィンドウサイズも変えられないのでプレイは諦めざるをえない。そしてタイトルに戻ると設定はリセットされる。
☀️
So, the game is charming first of all. From a platformer design standpoint, it's not fun. Simply moving around and jumping itself is fine, but moving around slanted platforms is weird, a constant feeling of sliding off, while also inconsistent on if you can jump. To add on top, the only shapes you will ever draw are the squares and the moon, with the moon's rising making it my go-to object, but the curved surface also means jumping off it is extremely inconsistent. The triangle I discovered could be used for a ramped super jump, but still not nearly used as often as the moon. Circle, very situational, practically unused. The arrow is also pointless, besides amusingly overwhelming enemies and pushing grounded enemies off the map. Combat is simple, mash 1 to win. Majority of the time, the enemies will be rushing you down, giving you very little time to react and draw barricades, leaving you mostly on the defensive, running away mashing 1. Ranged enemies would likely help with the diversity of mob enemies too, with the only two I've seen being "Rushers in air, and Rushers on ground". I've also noticed that enemies have 3 stages, each dealing 1 extra heart per stage respectively. It's jarring, and incredibly frustrating, when you first encounter such a 3 stage enemy when the starting hp is 3. I wanted to talk about the bosses too, some are good, such as the clock and mouth. Some are lackluster, such as the bug, but it's probably harder if you don't run out of bounds like me. Prowler, I just dropped below the floor and bounced back up to kill him, unsure if this was intentional or not, but it was a 5 second fight. However, The mask is the worst thing I have ever fought. It rushes you down, forcing you to build in order to block it, but it just rushed nonstop, meaning you have to be constantly building. Erasing it doesn't stun it either, meaning running in to hurt it also results in free damage on you. The clunkiness of drawing being blocked by enemies in front of you also adds to the frustration of knowing if you're far enough away to even feed it. Also its faster than you. Why? Add on constantly falling 3 stage enemies, it makes for a hair pulling and extremely unfair fight. Edited: played a little longer, discovered a few tricks. Beat the mask through sheer tanking and a hole in the floor to deal with the excessive amount of enemies. It also made me realize that there is very little indication of what mode you switch into without taking my eyes off the center. Sometimes I might be mashing 1 in delete mode when I want to place blocks. Also, the eraser prioritizes the boss since it's constantly next to me, making the constant mob spawning that much harder. All in all, my hands hurt.
概念挺有意思的,神笔作画怎能不爱,流程自由度很高,任何路线只要能到达判定点就算过关,还有很多关卡可自选顺序。 游戏还挺难的,对于手残党的我不是很友好。支撑玩下去的动力就是想知道故事到底怎么走向的,这个画家的梦想到底怎么样了。 整体的设计感觉就像在看一个人的日记,有很多雨天,最后晴天了吗?
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