
Combat focused game mixing up various genres into unique characters (beatemup, soulslike, mouse shooter, traditional and platform fighter..), a short cartoon teens story full of (questionable) humor!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*languages with full audio support
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Sadece kötü müyüm yoksa ilk patronlar imkansız mı emin değilim ama ikisini de geçemiyorum ki bu berbat çünkü eğlenceli görünüyor ve tasarımları seviyorum.
The controls aren't terrible on their own but combined with the cooldowns it doesn't feel very good to play. The cooldowns feel more like an obstacle to gameplay rather than something to guide the flow of offense and defense. It ends up feeling clunky and unsatisfying, something you have to force yourself to be constantly aware of, making another issue I have, the lack of clear feedback on enemy attacks and armor states, even worse. The UI seems fine, and the unblockable attacks have warning visuals, but the regular attacks and shields aren't conveyed in advance on the actual boss so your eyes are forced away from the characters, which again makes it a clunky experience. The characters and jokes seem fun and I'd like to see the game further (I only got just past the first boss), but even if I were to put it on the easier difficulty the combat just doesn't feel great in the game's current state, and that's enough to push me away from trying. The later game combat might move past the issues I have with it in this first stage, but unfortunately I don't have the patience to try and reach that far in the game's current state. I enjoyed the gameplay of Merlin the most. Being allowed to move in the air while casting alongside the mana restriction made the cooldowns feel well balanced. It's a good flow of attack and run in my opinion, but the low damage and inaccurate attack still is rough. This review isn't marked as negative because I know how that affects a game's reach on this platform. I hope I can come back to the game in the future if and when the gameplay is tweaked to flow better.
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Инди-платформер с элементами головоломок и платформера. Плюсы: Уникальная механика — оригинальные головоломки и задачи; Атмосферная музыка — подходящее звуковое сопровождение; Пиксель-арт — яркая и стильная графика. Минусы: Сложность управления — может быть неудобной для новичков; Короткая кампания — игра проходится быстро; Однотипные уровни — мало разнообразия в локациях. Итог: SKD — для любителей инди-платформеров с головоломками. Привлекает уникальной механикой и атмосферным дизайном, но может быстро закончиться и потребовать времени на освоение управления.
Игра SKD – неожиданно затягивающая головоломка, требующая не только логики, но и пространственного мышления. Простые на первый взгляд правила скрывают в себе глубину и множество нестандартных решений. С каждым уровнем сложность растет, заставляя по-новому смотреть на казалось бы знакомые элементы. Необычный визуальный стиль, выполненный в минималистичном ключе, добавляет игре шарма и помогает сосредоточиться на решении задач. Приятная музыка на фоне не отвлекает, а скорее создает расслабляющую атмосферу. Иногда не хватает более подробных подсказок, но это скорее подстегивает к самостоятельному поиску правильного ответа. SKD – отличный вариант, чтобы скоротать время и потренировать мозг. Рекомендую всем любителям головоломок!
I'm not sure if i'm just bad or the first bosses are impossible but I cant get past either which sucks because it seems fun and i like the designs.
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