
Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #72, worst AU #99 · 9 markets collected
US · last 30 days
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 2716 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
topzera
Beim Start crashed regelmäßig das Spiel... Heute hat es einen permanenten Bluescreen erzeugt und ich konnte mein System komplett neu aufsetzten. Ich bin jetzt komplett durch mit dem Spiel....
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun and simple
je le recommande beaucoup
its so fun and i kida think this is annoying insted of like dying you just go limp so yeah thats it for today ;]
.
e gratis e le meccaniche sono spettacolari e il miglior gioco che io abbia mai giocato
very good
no matter what, if got bored of something, there was always another thing to do
As a Beta Player who still comes back to this game now and then I wanna give a comment to this game too. It surely started rough don´t get me wrong, many things could have been done better in the start. I can´t hate on the dev´s tho, considering the work that get´s done in the last month´s. Yes there are micro transactions, yes they have paywall´s for new region´s for like a month everytime and yes they could have listened better to the community especially on launch of Season 1. Yet these regions get free at some point, the micro transactions are optional and the content we want get´s more and more with each Season. They fixed lot´s of bugs (sadly some funny ones too) and keep adding content tho after all. I still have fun playing this considering again how hard it is to get Skate 3 running on emulator. I think if they keep the core community it could end up transitioning from a pretty fun game to an actual good skate game. in the end of course it´s an EA product and EA isn´t what it once was, which mirror´s itself if u are searching for any kind of real story up until now. The Skating itself feels pretty fun and fluent tho and that´s what Skate was all about for me anyways.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 15.9K | 83% | $9.99 | |
| $545.6K | 1.5K | 90% | $9.09 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $1.4M | 1.8K | 73% | $24.99 | |
| $624.3K | 1.1K | 83% | $19.99 | |
| $29M | 19.6K | 86% | $39.99 |