
Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
Themes across 2794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved waking up, making breakfast, turning on the PS3, and booting up Skate 3. I love Skate.
free
muy god
good
great game wish coach was here to see me go
controls and sound design are incredible. Would hope for more challenges and fresh rewards.
um jogo muito daora pra passar o tempo
malade
Its got good grafics and cool tricks
The map is interesting, quite vertical, but doesn't have the variety that 3's had. Too much concrete and wooden ramps. The vibe is your typical modern slop clearly made by people that don't understand the first thing about what made skate culture interesting. Progression is... okay I guess, I don't like cosmetics being random and having to farm for days to get them all. Whoever thought to put daily quests/BP/EXP timegating mechanics in this needs to be blacklisted from the industry forever. I could excuse all the bad, however : The mechanics are simply not tight enough. The shift to fully physics based is great for tiktok heeheehaha moments and casual freeroam, but is absolutely horrid for the challenges that require precise tricks and technical lines. There's a lot of jank regarding objective completion, collisions and jump trajectory. Inconsistent is what describes it best. The trick priority is some utter nonsense and the new bail mechanics shouldn't be mixed with trick challenges. It's still free (but bloated with micros) and regularly updated, but I can't even justify it as a chillout game.