
Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #72, worst AU #99 · 9 markets collected
US · last 30 days
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 2716 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
se puede skatear
ll
I loved waking up, making breakfast, turning on the PS3, and booting up Skate 3. I love Skate.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 15.9K | 83% | $9.99 | |
| $545.6K | 1.5K | 90% | $9.09 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $1.4M | 1.8K | 73% | $24.99 | |
| $77.4K | 117 | 91% | $19.99 | |
| $29M | 19.6K | 86% | $39.99 |
Genres
Stats
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
67
BUGGY ASS ♥♥♥♥♥♥♥ GAME!!! I DO THE ♥♥♥♥ IT WANTS ME TO ♥♥♥♥♥♥♥ DO AND WHEN I DO THAT ♥♥♥♥ IT WONT TO THAT ♥♥♥♥♥♥♥♥♥ TRICK!!!! >:I
its a good game but a bit unrealistic..
good
fun game and holy gaps
It has a LOT of problems but it's chill.
The map is interesting, quite vertical, but doesn't have the variety that 3's had. Too much concrete and wooden ramps. The vibe is your typical modern slop clearly made by people that don't understand the first thing about what made skate culture interesting. Progression is... okay I guess, I don't like cosmetics being random and having to farm for days to get them all. Whoever thought to put daily quests/BP/EXP timegating mechanics in this needs to be blacklisted from the industry forever. I could excuse all the bad, however : The mechanics are simply not tight enough. The shift to fully physics based is great for tiktok heeheehaha moments and casual freeroam, but is absolutely horrid for the challenges that require precise tricks and technical lines. There's a lot of jank regarding objective completion, collisions and jump trajectory. Inconsistent is what describes it best. The trick priority is some utter nonsense and the new bail mechanics shouldn't be mixed with trick challenges. It's still free (but bloated with micros) and regularly updated, but I can't even justify it as a chillout game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.