
Harness the Sixth Force: a bond that keeps you close and powers your energy whips. Levitate, swing, freeze obstacles, fight ridiculous enemies, and solve puzzles on the run through sweet chaos in a comedy co-op adventure for two where something stranger waits just beneath the sugar coating.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Harness the Sixth Force in a comedy co-op adventure for 2 players where connection becomes a superpower. You and your partner are linked by a bond that keeps you close and powers your energy whips. The same force that binds you also gives you power.
At first glance, it is all sugar, giggles, and cozy chaos. But beneath the frosting, something stranger is waiting.
The bond keeps both players linked at all times. It lets you:
drag each other
slide along rails
levitate your partner
Your energy whips are what that connection becomes when it reaches into the world. You can:
grapple and swing
drag objects
freeze obstacles
fight ridiculous enemies
Sixth Force is built around doing things together. You are constantly moving in sync and passing actions back and forth in relay-style co-op. One player can help, rescue, support, or open the next move for the other instead of simply taking over.
A lot of co-op games stop being fun when one player starts feeling left behind. Sixth Force is designed to feel better than that. If one of you is more experienced and the other is less confident, the game should still feel good for both players. Stronger players can naturally switch between leading and supporting, and the game is built around shared challenges, shared saves, and helping each other through the messy parts.
Sixth Force takes you to a surreal candyland full of strange hazards, ridiculous enemies, weird helpers, and playful disaster. The deeper you go, the harder the candy, and the more this sweet world starts to feel like it is hiding something behind the glaze.
Sixth Force does not support single-player mode. The game is designed exclusively for two-player co-op, either locally or online via Steam Remote Play Together. Bring your Player 2.
Genres
Stats
Languages: English, German, Russian, Japanese, Spanish - Spain, Korean, Portuguese - Portugal, Simplified Chinese, French
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
なぜやってて面白くないのかの言語化に役立ち、レベルデザインの反面教師になる
[h1] 以为是双人成行,结果是“连体婴模拟器”♥ [/h1] 两个角色被能量绳拴着,拉拽、摆荡、定障碍,配合不到位就卡关。画风确实讨喜,五彩斑斓的糖果世界,截图发朋友圈能骗不少赞。玩法也有点想法,挂绳拉人、荡过悬崖、搬东西解谜,关卡设计塞了不少花样。 但问题远比优点多。只有两个关卡加教程,一小时出头就能打完,这游戏连EA都算不上。强制手柄操作,键盘鼠标直接废了,问题是Steam玩家绝大多数没有手柄。翻译、优化之类的小毛病也确实在。更别说单人模式基本等于自虐。 目前免费,但正式版会转付费。想尝鲜可以趁现在拉个朋友用手柄试试,但建议做好打完就删的准备。 we need chinse!!! [h1] 古今如梦,何曾梦觉,但有旧欢新怨。 -- 永遇乐·彭城夜宿燕子楼梦盼盼因作此词 苏轼♥ [/h1]
I like co-op games! In Sixth Force you can play on a single keyboard too, controls are a bit unintuitive but you can learn them fast. Gamepads are better of course. In some moments you can "carry" your partner, in others the outcome depends equally on both of you. The graphics remind me of Adventure Time, not everyone will like it, but that kind of acid style is right up my alley haha. Recommended for small parties (sadly the max player count is only 2).
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool demo! I love how much synergy and cooperation there is between the two players without it ever feeling frustrating. The visuals are the cherry on top
Instigante.
いかにもアーリーアクセスといった動作、挙動だが。もちろん無料なので文句もない。 がIt takes twoという神ゲーが存在するため、もし有料化商品になれば・・・・厳しい目で見られるのは仕方ないだろう・・・といったところ。
Прикольно
意味わからない挙動して面白い。バグありきのゲームなので、正規リリースで低評価に反転する可能性がある。
If by comedy they mean brainrot slop, then yeah, hilarious. This game is so bad, just crappy puzzles with no direction again and again.
Небольшой кооператив на двоих, проходится довольно быстро. Стилистика милая, в какой-то степени напоминает "Облачно, возможны осадки в виде фрикаделек". Главная механика со связью между персонажами реализована интересно. Сама идея не совсем новая, но здесь она хорошо работает в связке с другими механиками. За счёт этого игра ощущается именно как кооператив, а не просто как платформер для двоих. Сейчас игра в раннем доступе, поэтому местами чувствуется, что ей ещё нужен полиш: больше контента, доработка некоторых моментов и, возможно, больше разнообразия в головоломках. Но база уже приятная. У игры есть понятный стиль, хорошая идея и в целом потенциал. Если хочется короткого, милого кооператива на вечер, то попробовать стоит.
Players by region
Where this game's players are, estimated from review languages.
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| $1.4K | 16 | 88% | $4.99 | |
| — | 0 | — | — |