
Harness the Sixth Force: a bond that keeps you close and powers your energy whips. Levitate, swing, freeze obstacles, fight ridiculous enemies, and solve puzzles on the run through sweet chaos in a comedy co-op adventure for two where something stranger waits just beneath the sugar coating.
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About
Harness the Sixth Force in a comedy co-op adventure for 2 players where connection becomes a superpower. You and your partner are linked by a bond that keeps you close and powers your energy whips. The same force that binds you also gives you power.
At first glance, it is all sugar, giggles, and cozy chaos. But beneath the frosting, something stranger is waiting.
The bond keeps both players linked at all times. It lets you:
drag each other
slide along rails
levitate your partner
Your energy whips are what that connection becomes when it reaches into the world. You can:
grapple and swing
drag objects
freeze obstacles
fight ridiculous enemies
Sixth Force is built around doing things together. You are constantly moving in sync and passing actions back and forth in relay-style co-op. One player can help, rescue, support, or open the next move for the other instead of simply taking over.
A lot of co-op games stop being fun when one player starts feeling left behind. Sixth Force is designed to feel better than that. If one of you is more experienced and the other is less confident, the game should still feel good for both players. Stronger players can naturally switch between leading and supporting, and the game is built around shared challenges, shared saves, and helping each other through the messy parts.
Sixth Force takes you to a surreal candyland full of strange hazards, ridiculous enemies, weird helpers, and playful disaster. The deeper you go, the harder the candy, and the more this sweet world starts to feel like it is hiding something behind the glaze.
Sixth Force does not support single-player mode. The game is designed exclusively for two-player co-op, either locally or online via Steam Remote Play Together. Bring your Player 2.
Genres
Stats
Languages: English, German, Russian, Japanese, Spanish - Spain, Korean, Portuguese - Portugal, Simplified Chinese
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
友人と二人でプレイしました。面白かったです。 早期アクセスゲームということもあり、気になる箇所もありました。 ・カメラアングルが見たいところに持っていけず、下が崖なのかどうかすらわからない。 コントローラー限定操作であれば、右スティックでアングルを上下左右に動かせるとありがたい。 ・マップがわかりにくい。同じ場所を繰り返し通っているようで、正しい方向に進んでいるかわからない。 矢印の看板はあるが、道が二手に分かれるような場所にも置いておいてほしい。 ・特に2ステージ目の進行方向がわかりにくい。落ちても救済措置のような道があったが、そもそも進行方向が不明確なので最初から落ちたら即死ぐらいがちょうどいいと感じる。 ・オリから出てくるところが一番何をしたらいいかわからなかった。 その他の謎解きが明確だっただけに、ヒントが少ないと感じた。[spoiler]それまでマウスにドーナツを食わせていたのに、ドーナツがドーナツを食いに行くと思わない;;[/spoiler] ・ボス戦は物足りないと感じた。難しい部分もあり達成感はあったが、操作が上手ければ一瞬で終わってしまう。 改善の余地はありますが、協力プレイゲームとして、やりたいことは伝わってきました。 製品版を楽しみにしています。
Небольшой кооператив на двоих, проходится довольно быстро. Стилистика милая, в какой-то степени напоминает "Облачно, возможны осадки в виде фрикаделек". Главная механика со связью между персонажами реализована интересно. Сама идея не совсем новая, но здесь она хорошо работает в связке с другими механиками. За счёт этого игра ощущается именно как кооператив, а не просто как платформер для двоих. Сейчас игра в раннем доступе, поэтому местами чувствуется, что ей ещё нужен полиш: больше контента, доработка некоторых моментов и, возможно, больше разнообразия в головоломках. Но база уже приятная. У игры есть понятный стиль, хорошая идея и в целом потенциал. Если хочется короткого, милого кооператива на вечер, то попробовать стоит.
I alreeady played Sixth Force during some Playtests and could follow the development journey a little bit. I think it is a great casual Coop Game, with a lot of fun, which made a great process already! Of course you need someone to play with. :)
kinda fun to coop but way too buggy and clunky / janky
0из10
на двоих да, весело. но баги кто будет фиксить?
Not Recommended The only sixth force I discovered was the force pushing me to uninstall.
Lehetetlen a multiplayer
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Trends
Modeled estimate over time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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