
A 2D action game that explores and adventures in the black and white world The hero is somewhere in this world full of strange creatures Aim to destroy jewels and obtain archives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese
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This game is definitely something you should download, especially since it's free, just wish it was in English :)
The game is like Yume Nikki but with action and mostly black & white. It's in Japanese but you don't need any of the text. Just Find the gems and try to keep track of where you have/haven't been Check out my Youtube for 1st look: https://www.youtube.com/watch?v=15p9HJyIK0I
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
ディスカバリーキューに出てきたのでプレイ Pros: ・フリーゲーム ・ホラー系ドット絵のクオリティが良い ・マップが丁度よい広さ ・程よい難易度 Cons: ・フルスクリーン非対応 ・ゲームパッド非対応 ・マップが無い ・操作性があまり良くない ・進行に役立つ情報や説明は無く、しらみつぶしに探索するしかない プレイ時間目安: 1時間ほどでノーマルエンド 探索に手間取ったが4時間ほどでトゥルーエンドとなった 総評: 本作は縦横に広がるマップを探索する探索型ホラーゲームになっている。 拠点となるエリアからワープしてどんどん探索を行っていき、 宝石を壊していくのが目的。 もちろん、宝石はボスを倒さないとたどり着くことができない。 フリーゲームとしては楽しめたので古き良きフリーホラーゲームをやりたい人におすすめ。 脅威に感じる敵のビジュアルや単調だが恐怖をあおるBGMが 味のあるホラーを成立させている。 プレイする際には外部ツールでフルスクリーン化したりすると快適。
[b]Six F and Six 0[/b] is a horror action-platformer whose main draw is a creepy atmosphere that contrasts simple visuals and controls. As others have pointed out, it's a bit similar to [i]Yume Nikki[/i] in that way - an obscure indie game that tells a story if you're able to read between the lines. The similarities end here, however, since this one is definitely more action-packed in nature. You have to find, then beat around twelve bosses in order to beat the game. You get to them by platforming through abstract black and white levels with a few enemies in them, and that's about it! The main difficulty comes from trying to figure out where to go since you don't have a map and the layout can get confusing! Bosses are a mixed bag, some being completely immobile and easy targets while others move like a Bloodborne boss and are way too fast for your simple moveset. You're only able to move horizontally, jump and shoot a projectile, which doesn't feel like enough after a certain point! This makes it a bit of a pain to progress. Fortunately, the visuals and overall creepiness of the atmosphere give enough motivation to explore a lot of the content. [b]Six F and Six 0[/b] is an interesting game that definitely deserves some more attention, and it's a good thing it was featured in the latest Indie Live Expo! The fact that it's only available in Japanese doesn't matter much since it's very light on story, and I kind of wish its developer うどんぱ expanded it sometime. [code]Find more reviews of small and overlooked indie games that deserve more recognition at our [url=https://store.steampowered.com/curator/40624114-Hidden-Indie-Gems]Hidden Indie Games[/url] curator page![/code]
Very interesting "horor" game with best background music. Nice boss fights and hard to win. All recommend of me for this game. Not so popular but fun game.
This is literally the best game ever made
Six F and Six 0 is a minimalist 2D retro pixel action platformer where you must negotiate bland, colourless 2D retro block platformer levels. The "art" is somewhere between ASCII and 8 bit pixel "art". Gameplay consists of very tired, old, obsolete 2D retro pixel platforming with some light shooting. There's no working full screen and the controls are locked. There's no English support, but the language of bad games is universal. Retro pixel/minimalist art was used due to an inability from the developer to arrange contemporary PC graphics, as a result the visuals are extremely poor. While this is free, and that's commendable, the quality is simply far too low for me to recommend to serious PC gamers.
Pretty good
Siyah beyaz dünyayı keşfeden ve maceralar yaşatan 2 boyutlu bir aksiyon oyunu Kahraman garip yaratıklarla dolu bu dünyada bir yerlerde Mücevherleri yok etmeyi ve arşivleri ele geçirmeyi hedefleyin.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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