
A casual, incremental clicker based on the famous Greek myth. Roll up an infinite mountain, earning money to unlock upgrades and decorations for your customizable boulder!
Modeled estimate, not a reported figure. How we estimate →
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About
One must imagine Sisyphus wealthy.
Based on the famous Greek myth, now YOU can also roll a boulder indefinitely! Earn money, unlock upgrades and collect decorations for your customizable boulder.
Simply click and hold to roll
A unique art style inspired by ancient Greek pottery
Reach speeds of up to hundreds of kilometers per hour
15 different unlockable Boulders
32 humorous unlockable Stickers
9 unlockable Backgrounds
27 Achievements
Immersive sounds, music and ambience
Solo-developed with NO generative tools!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil
Reviews
[b]Oh, if only Sisyphus had a bulldozer.[/b] This is a clicker. But not a simple one. Here are several features: [olist] [*]The style of ancient mythology, about Sisyphus pushing a stone. [*]The mechanics of upgrades and rebirths that speed up our progress. We will literally become a gigachad pushing the stone with a vehicle. [*]Tons of skins and background designs. You can even put stickers on the rock. [/olist] Overall, the game takes a couple of hours to complete. The gameplay is dynamic, you don't have to wait long for the next achievement. Easy dopamine, just what you need. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Sisyphus Simulator is a game built around one of the simplest and most repetitive concepts imaginable, yet it somehow turns that endless repetition into something entertaining and oddly relaxing. Developed and published by Sick Bastard Games, the title reimagines the Greek myth of Sisyphus as an incremental clicker where players spend their time pushing a giant boulder uphill forever. The premise sounds intentionally absurd, and the developers clearly understand that. Rather than trying to create a serious interpretation of the myth, the game transforms eternal punishment into a humorous progression system filled with upgrades, unlockables, and steady rewards that make the endless grind surprisingly addictive. The gameplay loop revolves around continuously moving the boulder uphill while earning currency that can be spent on improvements and cosmetic additions. On the surface, the mechanics are extremely straightforward, but the satisfaction comes from watching the gradual growth of efficiency over time. Early progression feels slow and deliberate, but as upgrades accumulate, the pace increases noticeably, creating the familiar sense of momentum that defines the best idle and clicker games. Every improvement feels meaningful because it contributes directly to making the impossible task slightly easier. That constant sense of forward progress keeps the game engaging even though the objective itself never changes. One of the game’s standout qualities is its visual identity. Instead of relying on generic menus and simple icons like many indie clickers, Sisyphus Simulator adopts an art style inspired by ancient Greek pottery and mythology. The earthy color palette, minimalist illustrations, and stylized environments give the game a surprisingly unique atmosphere. The presentation feels handcrafted and cohesive, helping the title stand apart from many other small-scale incremental games on Steam. Even the customization options fit naturally into the theme, allowing players to decorate their massive boulder with amusing stickers and visual modifications that add personality to the repetitive climb. There is also a layer of satire running beneath the entire experience. The original myth of Sisyphus is famously tragic, centered around endless meaningless labor, but this game flips that concept into something comedic and strangely rewarding. Instead of despair, players are encouraged with constant upgrades, cosmetic unlocks, and progression systems that make pushing the boulder feel almost productive. The humor largely comes from the contrast between the hopeless source material and the cheerful game mechanics. Watching Sisyphus become increasingly efficient at his eternal punishment creates a kind of self-aware comedy that gives the experience more charm than expected. The audio design contributes heavily to the game’s atmosphere. Rather than overwhelming players with loud music or constant effects, the soundtrack maintains a calm and relaxing tone that complements the repetitive nature of the gameplay. The sound of the boulder rolling uphill, combined with soft ambient music, creates a surprisingly soothing rhythm during long sessions. It is the kind of game that can easily run in the background while players relax or multitask, and the peaceful presentation helps reinforce that casual appeal. Of course, the game’s biggest strength is also its biggest limitation. Sisyphus Simulator is fundamentally repetitive by design, and players who dislike idle mechanics or incremental progression systems are unlikely to find much enjoyment here. The gameplay evolves gradually through upgrades, but the core activity remains essentially the same from beginning to end. There are no dramatic gameplay twists or major mechanical reinventions waiting later in the experience. Whether the game remains entertaining depends entirely on how much players enjoy watching numbers grow and progression systems unfold over time. Despite that limitation, the game succeeds because it never pretends to be something more complicated than it is. Sick Bastard Games clearly understood the appeal of the concept and focused entirely on refining that specific loop instead of overloading the experience with unnecessary mechanics. The simplicity makes the game approachable, while the progression systems provide enough motivation to keep players invested. Unlockable cosmetics, achievements, and new visual elements help maintain a sense of purpose even during longer sessions. Another admirable aspect of the project is its personality. The game feels intentionally crafted with care rather than assembled purely to capitalize on idle-game trends. The humor, artistic direction, and consistent mythological theme all work together effectively, giving the experience a memorable identity despite its minimalist structure. It is easy to see the passion behind the project, especially in the visual presentation and the subtle comedic touches scattered throughout the progression system. Sisyphus Simulator ultimately works because it fully commits to its ridiculous premise. It transforms endless struggle into a strangely satisfying gameplay loop where persistence itself becomes rewarding. The combination of relaxing pacing, clever presentation, humorous tone, and addictive incremental progression makes the game far more enjoyable than its simplistic concept initially suggests. While it may not provide the depth or complexity of larger simulation games, it delivers exactly the kind of experience it promises: an amusing, relaxing, and surprisingly engaging journey of pushing a boulder uphill forever. Rating: 6/10
Actually not too bad. Could've been more balanced but not bad.
It's a simple indie game where you click (and hold) the boulder and purchase upgrades to make things easier, with a prestige system that gives you more upgrades with your prestige points as well as decorations for your boulder That aside, as of now, I've 100% the game, I probably could've done it faster
Realistic game about trying to do anything in today's society. Graphics are all made by hand, and the music in house. Nothing to complain about, this is exactly what I was expecting!
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