
A game about a Knight, a Dog, Climbing and Rage Quitting.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to start off by saying this game is absolutely fantastic. Anyone looking for a fun, challenging platformer should absolutely check it out. It takes virtually no space and its free, so there's no reason not to give it a try. The game has Foddian elements with a rare yet welcomed twist: the player's movement is completely unrestricted. While in many other Foddian games, it is easy to blame the game's physics, janky movement, etc, in Sir Fallen, you have no one to blame but yourself while you fall from the top. This game is also extremely replayable. Once you beat the game, you are already highly skilled at it. There is a built-in timer and leaderboard, which has created a community of speedrunners chasing after new techs, skips and more. As of writing this review, I am placed 3rd on the leaderboard, but that is sure to change soon. This speedrunning community is amazing. If you're considering giving Sir Fallen a try, I highly recommend it. The game is a perfect combination of fun, challenging, and rewarding once you finally reach the top.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You have no idea how lucky you are if you stumbled upon this game. Sir Fallen is one of the best platformers I've ever played. 10/10 would fall again
Sir fallen is a foddian game with fairly normal control scheme and checkpoints, but a clever way to make you lose these checkpoints. Hitting spikes kill you and makes you respawn to the checkpoints, but hitting slope make you lose control of your character and sometime forcing you to hit a lower checkpoint which will remove the highest checkpoint you've gotten. It has a lots of tutorial/challenge map before the big foddian one which is really good to help you master hit. It also has 1 paid dlc map. The control are easy to learn since its pretty much a normal platformer, but really hard to master, since you can land on top of slopes if you land on the right pixel or also jump on wall between spike if you also hit the right pixel. This give the game a lots of speed running potential.
I want to rip my skin off
f
fell
very fun game. learned that slopes are my biggest ops. triangles too. i played this game for 5 hours straight just to fall down a slope and end up at the very start. 10/10 would play again when i regain my mental health <3
Literally one of the best games ever Edit: The dev does weekly updates, adding challenge rooms for you to conquer. The main game also features two different modes controlled by the beginning campfire. And of course, custom skins for your character to find throughout the game! I personally like the white one. Highly recommend!
"Sir Fallen" is yet another of literally thousands of 2D retro pixel platformers infesting Steam and making the average quality of video games slightly lower just by existing. This is an extremely run of the mill platformer with a bit of a "frustrating difficulty" gimmick going on... but nothing really interesting to distinguish it from any of the other thousands of amateur platformers mostly being ignored by gamers who have better things to do. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This is only free in a rudimentary ("rudimentary" means limited to the basic principle only, undeveloped or basic form of the term "freedom", but if you look beyond the rudimentary, you can see it's not "free") sense... the developer has their hand out for $10 USD worth of "donations" for this as you're expected to buy some extra, somewhat empty DLC from Steam, just to give money to the developer, so he can have your money... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are The Main Character. You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet The Main Character. The developer admits to being inexperienced and lacking knowledge as a game developer (we could already tell from the quality of this product). If I went to a restaurant, got sick from eating bad food, and got told "The chef is new and has never cooked food before", would that make it okay? No, it wouldn't. The developer supplied a very valid reason why this should never have been put up on Steam in the first place. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone. Edit: It looks like the developer is engaging in review manipulation by coercing or using alt accounts or associates to write fake reviews for the game, in breach of Valve terms and conditions, resulting in some stalking and harassment. I will not be intimidated or silenced.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.