
A world where you can create your own zombie apocalypse to your liking!
Modeled estimate, not a reported figure. How we estimate →
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About
Zombie Simulator Z is a large-scale sandbox simulation where you control the outbreak, command survivors, and watch entire battles unfold.
Create your own zombie apocalypse by placing humans, zombies, military units, vehicles, defenses, and environmental objects throughout the world. Build fortified survivor camps, unleash massive hordes, stage military battles, or simply experiment and see who survives.
Every unit has its own role. Civilians flee from danger, soldiers fight back, medics support survivors, vehicles move troops across the battlefield, and specialized zombies bring new threats to every simulation. Both sides continue fighting and reacting even when they are outside your camera view.
Freeplay gives you complete control over the simulation. Build settlements, place barricades, deploy armies, unleash zombies, and create your own scenarios without traditional objectives or restrictions.
Thrive Mode challenges you to defend a generator against increasingly dangerous waves of zombies. Spend coins to deploy survivors, construct defenses, repair the generator, and prepare between rounds. Each wave introduces stronger and faster enemies—survive for as long as you can and set a new personal record.
Play together with another player and control the same living battlefield. Place units, construct defenses, move troops, and create zombie scenarios cooperatively.
Large-scale battles with hundreds or thousands of active units
Humans, zombies, heroes, vehicles, helicopters, defenses, and explosives
Multiple zombie types with different strengths and abilities
Complete sandbox control over your simulations
Wave-based Thrive Mode with progression and defensive building
Cooperative two-player multiplayer
Day-and-night simulation
Placeable walls, doors, lights, barricades, mines, and structures
Unit selection and movement controls
Fast-forward controls for large battles
Persistent unlock progression
Create anything from small encounters to city-wide outbreaks
There is no single correct way to play. Build a safe haven, recreate humanity’s final stand, overwhelm the world with zombies, or sit back and watch the chaos unfold.
You create the apocalypse. You decide who survives.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
BEST GAME
This is a game where you get to simulate your own zombie apocalypse. I find that this game is quite unique because there are not many other games where you get to create an outbreak like this on a large scale, especially because most games are set in the post-apocalypse. There are also a decent amount of options in terms of what you can throw at each other, a nice amount of units on both the human an zombie side and a fun selection of vehicles. Only thing I would say is the traffic is a little bit janky and I would love to see a firetruck added to the game. I would also love to see the ambulance have a traffic option where medics get out and help infected civilians.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 34 reviews with recorded playtime.
Pretty rubbish in it's current state, wouldn't recommend buying until a lot more work is done on it
fun asf zombie sim
起于手机(盗版),终于电脑(正版),好游戏.
jogo e muito bom tenho um notebook com um intel core i3 4010u sem placa de video e roda a 30fps lisinho e o jogo ta bem daora de se jogar pois ta bem dificil encontrar bugs nele e estou acompanhando esse jogo pelo discord e o desenvolvedor que acho que e uma pessoa so tem umas ideias bem daora que ele pegou do pessoal que comentou no seu servidor do dc enfim vale muito a pena comprar super recomendo
lütfen oyunu geliştirin bu oyunun geleceği çok parlak
:
Great game definitely worth it!
nose que decir
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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