
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $122.1K — a different platform, not this one.
Evil welcomes you back in the third chapter of the critically acclaimed horror series, Simulacra. The once charming town of Stonecreek has seen better days. People are vanishing into thin air, leaving nothing behind but strange symbols where they were last seen. With the police baffled and the populace terrified, rumors swirl that it is the doing of the Beldam, the ghost of a witch that once haunted the streets of Stonecreek. You are the intern at the local paper, tasked with assisting the town’s star journalist, Ruby Myers, on her investigation into the disappearances. Your only lead is the phone of the missing Paul Castillo, a software developer, an amateur historian of the town, and one of Ruby’s sources. While Ruby does the legwork, your job is to hack into Paul’s phone for any clues left behind. New apps, exciting features, and fresh terror await those who delve into the darkest corners of the digital realms as you investigate the Beldam of Stonecreek. Features See your actions play out in real time. You're not just finding out what happened, it's happening to you! React to video calls in real time, think fast and decide fast, your decisions can save lives. Hack into security systems to aid Ruby as she evades danger in your investigation. Learn about the once-charming rural town of Stonecreek now corrupted by gentrification and evil's shadow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; GOG, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.99−60% | 7ratings | 62% | — | not modelled |
| $7.99 | 372ratings | 80% | — | $39K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $7.99 |
| 226ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 101 | 78% | $0.99 | |
| — | 22 | 68% | $3.19 | |
| — | 113 | 70% | $19.99 | |
| — | 8 | 80% | $5.99 | |
| — | 18 | 64% | $27.99 | |
| — | 13 | 76% | $4.99 |