
Silica blends FPS and RTS in epic, photorealistic battles. Choose to fight on the ground or command from above as humans or aliens. Dive into thrilling multiplayer combat or master strategic command. Are you ready to survive and conquer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 27 → 2/day in the week after.
About
Silica is a crossover of FPS and RTS, where you take part in epic photorealistic battles either as humans or aliens. Lead as the commander, or join the assault from the ground - the choice is yours!
Take Part in Epic Combined Arms Warfare
Immerse yourself in epic battles where humans and aliens fight for ultimate domination.
Dominate Land and Sky
Take control of both land and air vehicles to assert power over the sandy dunes of planet Baltarus
Lead as RTS Commander!
Take charge as RTS commander over battles of epic scale. Use your tactical prowess to dominate the battlefield, coordinating complex operations from a top-down perspective.
Experience Realistic Unit Scale
Witness the impressive scale of units, from small infantry squads to colossal harvesters and massive buildings. Each unit type is meticulously designed to reflect its size, providing an immersive and realistic experience on the battlefield.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жаль что игра сырая, решил сыграть, спустя долгое время, у меня всего 9.3 часов это капля в море, но захотел дать игре снова шанс -- зашел, выбрал юнита, какое то голосование и игры вылетает, вот и дал ей шанс. Надеюсь когда-нибудь эта игра прошумит, сейчас это мертворожденный продукт. Не тянет для посредственных пк как у меня
Been having a lot of fun so far! the concept is fantastic, and the bones of the game are really solid. It could definitely use some more fleshing out, but as far as I am aware there's only one dev working on it. Gotta give the dude props for what he's managed so far! Just gonna be patient and am looking forward to what this game ends up as!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 25 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Janky but fun RTS with great visuals. Needs a bit of work in the AI department however, the enemy only sends enemies one at a time and there's no way to make Infantry take proper cover in Commander Mode without Direct Control. I find the lack of a Heal or Repair option a bit odd aswell, nevertheless It's a nice game, not worth full price... But still a nice game
hahwfhawf
It's so good. It's not the best RTS or FPS, but the mix of the two is amazing. The battles are at a huge scale, it feels like playing arma without the hours of setup to actually play arma. Runs great, it's beautiful, and it's just plain fun. Im glad to see how much it's improved since it first released. It's been a long road and I am loving it so far.
really ambitious game loved it
It's great if you like playing vs or with friends in private games as well vs Configurable ai difficulties, maps and resource availability. One player a commander and the others on the foot, which serve as any unit the commander can field but performing better and more capable self preservation. RTS: The gameplay meets most criteria what you want an RTS to be, que options, resource managements, grouping or order types (Follow X target, hide here or attack there) and his RTS form of resource harvesting is often a target of critics as there's actual units that transport the resources which is endearing for a RTS, though slow and with 3D unit pathing being suboptimal and very large vehicles, it's not the best. (They tend to get stuck) FPS: As a shooter this is minimal, you aim, you shoot, you reload. You can crouch or run and spot targets for other players on ground and command. The weapons game mechanic wise are 2010 era-esque with fixed viewmodels and no bore over sight shots but still have bullet drops. With the very open map, it's Milsim pacing with lots of maneouvering, spotting and long-range combat despite the arcade mechanics. No side arms or equipment so it's rather minimal, you pick the class, you stick to the one main armament. They however have access to vehicles which have usually 2 weapons, a handbrake, lights and a horn. Both also carry Sci-fi esque night/Thermal vision. The designs prove themselves cheap but mostly fitting as i spot many units having assets from the market place. -The infantry use decent designs as you can see from the store banner. -Air vehicles are okay note it's all hover-capable with Warthunder-esque flight capable of Three dimensional combat. -The vehicles bar tanks are also good note not super fast but fast enough to warrant caution to avoid tumbling. -The tank designs are excruciatingly questionable to anyone just inches into the Dunning-Krüger spectrum of competence, many vehicles are oversized (Cupolas so big it could house several commanders) or cartoonishly warped with dismal weight-surface distribution. And by the most questionable and uninspired design is the Maus, and i mean it's straight up the Nazi superheavy tank, the Maus, in a Sci-fi game. Except it has two guns and is also even more comically oversized than its realworld counterpart. Music makes good atmosphere and is dynamic, changing according to what's visible on the Fog of War. Maps are spectacular, they look great and are rather varied despite being based on just barren wastelands. Performance is met with varying reports, but i personally have found the game optimised enough that i haven't felt any problems now. For FPS/RTS hybrids there is a untapped market, and i do raise this one as a good product to run for. Though if you know of alternatives you visit frequently i'd say stick with that one or watch recent gameplay videos and decide from there.
Great game, great potential. Graphics are Awesome. Ambience, setting, environment, dune like, amazing. Gameplay gets intense, and large scale battles look, feel amazing. Planetside2 like, but with cinema graphics & audio. CMDR mechanic is brilliant, being FPS just a grunt on the ground, while another player plays C&C style. Cons - Only one - Game has poor optimisation, i hope they work this out soon. If you have a low to mid spec PC id skip it for now. Additionally, - those that give negative review because low player count, its not a big negative, 10-20 players the battles are pretty much the same, there are 100s of NPCs on the board so not much noticeable. yes it would be a lot better with 64players... so buy it.
The game is great, although it still lacks some details to polish. At the moment, it's a bit abandoned on the servers, but don't be fooled—this game has a lot of potential. The AI needs improvement, especially the intelligence of the alien units. For the strategy mode, it also needs to be improved, like having teams, for example 3vs3 or 1vs1vs1vs1vs1, but for now, the game is really good. Plus, you can have infinite units—they've put a lot of work into it.
YES
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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