
As if hearing some kind of call, the six former companions returned to their hometown, a mountain covered with red leaves. Here, they will explore the familiar yet strange past, approach the hidden truth, and face the secrets buried in each other's hearts.
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About
As if hearing some kind of call, the six former companions returned to their hometown, a mountain covered with red leaves. Here, they will explore the familiar yet strange past, approach the hidden truth, and face the secrets buried in each other's hearts.
This is a CTB turn-based battle mode game developed by an individual. In addition to combat strategies and equipment drive, freely exploring the game world and encountering stories, events and puzzles everywhere will also be the core experience of this game.
Two years after the end of the Kerrigan War, rumors of mutations and demons came from the hometown called Red Leaf Mountains, which has been guarded by the goddess of the mountain.
Six former partners returned to their hometown at the same time. Whether it is the chess game of the gods or the entanglement of various forces, they will uncover the truth of a past hidden in the shadows.

Average 30-60 hours of immersive experience
More than 100 side stories or rumors
Legendary items and collections obtained accidentally
More hidden puzzles and huge mazes
Every corner of this world is waiting for you to explore.

Rich weapons and magic skills, survival and tactical abilities, bonded combat skills, formation effects and special techniques gained from exploring the world, making turn-based battles against dangerous enemies with different characteristics full of the unexpected.

Random equipment, attributes, inlay and enchantment system, match them to create your own tactical choice.

Character portraits and background music are all drawn and produced by an individual.
Although not refined enough, I hope they can help you get deeper into this world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常不错的游戏,但有几点可以优化: 1、战斗加速功能,打小怪有点慢 2、数值设计,这游戏各个boss比小怪简单太多了,路上的小怪猛猛强,带几个强化词条分分钟教你做人,boss相反过于简单,甚至后面的几个boss根本没机会行动被控到死,各种debuff过于变态
味太正了,熟悉的传统RPG加上作者的一些自己的小巧思,对于我这种老派RPG爱好者太舒适了,至于其他的小瑕疵,6块钱良心价格足以弥补了.给个好评,也希望作者能多卖出去一些吧,衷心希望认真做游戏的作者能有一些收入
30多小时主线流程通关,6块钱,买不了吃亏买不了上当,非常值得推荐的小精品RPG游戏,这年头用RPGmaker做长流程的游戏不多了,本人也是一直从66RPG时代一直玩过来的RPG忠实爱好者,作者里面很多的巧思设计,非常有趣。包括但不限于笔记任务的软引导,角色的技能构筑,队友之间的技能配合衔接,装备的搭配。主线剧情和支线任务的设计,都能透露出作者的用心。 8/10 前中期的游戏难度略微难,需要有一定的理解能力,偷袭,敏捷先手很重要!!!后期依靠角色的成长可以做到,多回合动,控怪保持战斗优势,整体战斗设计可以给到一个高评分。 7/10 美术风格偏卡通,但都是作者亲自手绘,非常喜欢游戏中黑发老师的立绘,又强又飒。 7/10 音乐不错。 7/10 主线剧情中规中矩,本质是一个对过往追忆,伙伴并肩战斗救赎的故事。支线任务多而有趣。 6/10 解密部分的内容,受限于短文字和弱引导,整体游玩下来,很多古墓的解密比较难懂,位置找不到。 游戏整体游玩瑕不掩瑜,期待后续剧情的更新。
游玩了30个小时。首先优点是支线主线剧情很有趣,画面很可爱,很喜欢。其次缺点是战斗系统,敏捷第一重要,异常第二重要。如果你遇到比你快,又能群体异常的怪物,放开双手,不用战斗了,自动战斗到结束。比如雏鸟林地,小怪血又厚,盾也厚,还能上异常,抵抗什么用都没有,只有免疫才有用。但是我打个小怪,还要战斗前,一顿吃食物,上状态吗?个别小怪可以这样,但是雏鸟林地,所有小怪都得吃个免疫混乱,带上抗眩晕。最后一个问题,就是解密感觉有点难。那个北西东的转盘,说找线索找不到。还有同伴技能我竟然不全,不知道在哪里获得。还有那个推棋子的不明所以、还有一个拉开关像俄罗斯方块的,也不明所以。还有就是普罗塔那个石刻大师,让我去找他的老朋友,可是我根本没看他说了什么,也不知道去哪里找。这游戏玩的人少,也没有攻略。我感觉没办法全成就了。郁闷啊。我是真不知道怎么解密啊。还有得到了一个线索顺2逆3顺1,也不知道在哪里用。无语了。希望能有个解密攻略。整体来说,还可以。蛮喜欢的。就是解密难受死我了。
大概50小时通关了,但很多时间花费在sl刷附魔词条上了,实际游戏时间估计只有30多小时?游戏正反馈做的还不错,能不断体验到团队实力在一点点加强,各种类的技能还挺丰富的,之间也有不少联动和配合。但是那个附魔做的实在太折磨人了,垃圾词条太多,数值波动也大,很难洗出满意的DIY装备。虽然只用独特装备也足够通关了,但感觉这方面可以再改进些,比如减少垃圾词条,允许删除不想要的词条,可以自选某些词条等等。另外,杂兵战斗和boss战区别太小了,玩下来除了最终战,我甚至不记得之前打过哪些boss了。感觉完全可以降低下杂兵战难度,提高boss战难度和策略,毕竟jrpg更有意思的永远不可能是枯燥的刷图,而应该是各种各样的boss战才对。
体量中等 流程偏线性的rpg 对比价格来讲毫无疑问是超值的 内容完全不是这个价格的游戏 总体瑕不掩瑜 个人来讲比打发时间的游戏更值得一玩 相较于优秀的作品自然是建议游玩顺序放到稍后面 玩起来体验比较差的有资源获取 小怪强度 因为极少的资源获取导致这个随机词条装备出合适build几乎不可能 前期开了修改器点了一百万钱 在这种情况下把装备全部刷到平均1.5有效词条的情况下 到结局负债70w属于是手刷估计百余小时才能填上这缺口 小怪强度部分 路边随便一只小怪都能做到在你仅象征性补充一个命中词条时 连续多次闪避技能 更有甚者到后期几乎所有怪都能反射魔法 运气不好直接被反死 故事大纲还可以 作者文笔确实有点欠缺了 (这下语文真的是数学老师教的了
引导有点少,NPC过多会堵路,还是有一定难度,地图需要多走几次,不然有些东西很容易漏掉
是我喜欢的rpg类型,可惜故事在我看来不是很完整,希望有个dlc或者续作
完成南郊小屋1楼的任务之后,被熊孩子堵门了,她在那个小房间门口一直原地旋转,要怎么出去啊
超值RPG回合冒险,世界观很庞大,文本,细节都很棒, 解密没有攻略看会没有思路,后续优化都完善了。 NPC随机行走有时候会堵门,这个有点烦。 战斗很考验技巧和配合,前期角色没有AOE刷怪会有点难受,剧情党建议直接直接改存档。 地图上很多小彩蛋,比如树杈上有个黄色的像素点,其实是独特隐藏装备。 猫狗小动物点点也有小解密也给隐藏奖励。 其实漏掉一些隐藏并不影响主要体验,不用太在意。 剧情上有前传的样子,一作一部,期待后续补全。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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