
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Most likely between $21.2M and $60M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 80% | approximately $35.3M |
| PlayStation | $69.99 | 87% | — |
| Xbox | $69.99 | 86% | — |
| GOG | $69.99 | 76% | — |
| Epic | $69.99 | 92% |
Cheapest copy: ≈ $16.48 on Steam · Ukraine (−76%). Compare 44 prices in 15 markets →
Reviews
Themes across 1981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Peak.
Excellent Atomsphere, a great example of how SIlent Hill can work outside of the moutain town.
omg peak asf, just super confusing at times
I enjoyed this game so much that I played more of it even after I got the achievements. The characters and story were interesting. Although, I'm probably not going to play it again on Lost in the Fog difficulty. I also played the puzzles on different difficulties, and I remember struggling to solve the scarecrow puzzle on story difficulty. There are two different difficulties: one for the combat and one for the puzzles.
ахуенно
apesar de diferente, o jogo acerta em muitas coisas que na minha opinião combinam muito bem com a proposta de todos os jogos de Silent Hill, certamente é um ame ou odeie e para mim foi um acerto revigorante para não existir uma fórmula certa e repetitiva para a franquia. Que venham mais jogos que se arrisquem assim pois eu aprovo
Silent hill 2 kadar mükemmel bir oyun
日式画风心理恐怖好玩好玩good
This was going to be a nice birthday gift for myself since it was on sale, but I am just going to get a refund. It felt like a great time to pick it up. The characters and story were interesting, but I am just not enjoying the gameplay or my interaction with the game. The combat is janky with stilted animations and a slow wind-up, but an oddly quick dodge. It's serviceable, but if the main girl is a runner, then why is her stamina so low, and why does she do an animation straight out of a PS1 game? Another thing: if you have a button that can turn the camera around, why does the character not move fully 360 degrees if you aren't actively running? It feels like playing an MMO with legacy controls until you run, and only then does it feel like a proper 3rd-person game. I don’t get it. I know this must fall under creative intent—like giving you a small space to move around in to make interacting with monsters tenser—but it just feels wrong to me. On the positive side, the visuals are top-notch, I love the horror, and the Japanese voice acting seemed solid because you can really feel the emotion. Seriously, don’t write this game off just from my review; it is a game for someone, but I personally did not enjoy my time with it. I am still going to give this game a positive rating, because i think it is a game worth playing and something people should see.
很有意思的续作,这次的地点换到了20世纪的日本乡村,当时的日本的阶级和等级制度相当盛行,处处展现出压抑的氛围结合原本的恐怖氛围,有种特别的体验。主角雏子最开始的操作感觉不熟练,但是功德足够之后升级相当多的耐力操作起来正常多了,地图好评,很容易看清方位。但是武器的耐久度确实太容易损害不舒服。