
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Most likely between $21.1M and $59.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 80% | approximately $35.1M |
| PlayStation | $69.99 | 87% | — |
| Xbox | $69.99 | 86% | — |
| GOG | $69.99 | 76% | — |
| Epic | $69.99 | 92% |
Cheapest copy: ≈ $16.48 on Steam · Ukraine (−76%). Compare 44 prices in 15 markets →
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
ngl the game looks like a masterpiece in terms of atmosphere and story but how did you guys ♥♥♥♥ up the combat that bad even worse than silent hill 2 totaly wasted potential
Really enjoyed this game and would recommend but a couple of negatives. Feels like they tried to improve on the combat of SH2R by making it more interesting but I don't think it worked, came out of it feeling meh. The whole weapons having durability felt like I was supposed to pick and choose my fights, but it didn't really matter in the end you can just go around killing all the enemies even on hard so what's the point in it. I feel like it could have been more fun or interesting if they had different types of weapons that did different thing like one fast, one slow and one for clearing out multiple enemies at once maybe then have certain enemies for those weapon types? Maybe that could have worked. I know that some weapon were similar to what I just said but again it didn't really matter what weapon you were using as long as you had something you could kill anything. Enemies in the games felt fine as they were, but as soon as they started throwing multiple enemies at you it became so poo. I did not enjoy those type of segments which became more and more frequent near the end. Again with the weapons not sure if I was supposed to feel powerless in those scenario or what but it was so frustrating. Also game ran mostly fine a few stutters but thats too be expected with it being Unreal Engine 5 can't imagine this game will run well on a lower to mid tier PCs Other than that the game looked beautiful, I really liked the enemies designs, I was fully engrossed in the story and the areas look cool.
打折不亏,玩完挺回味的,所以来评价一下,我寻思有点少了寂静岭味儿的原因是“舞台完全是为主角团而搭建的”这种感觉,无论是狐狸之那门子亲事,还是伤痛文学部分,又或是御神木等等一众年代久远的事无一不是这种感觉,总之主角团缺少了一点路人感,以至于戎之丘没什么存在感,也少了一点神秘,观感就是全部关注点都在主角团的那些事了并且是和外部环境绑定,这是剧本结构导致的,总之抛开吹毛求疵本作剧情算的上细节丰富,是个制作精良的佳作,能感受到制作的用心。 缺点是:1我个人觉得闪避和手感还好,但是精神力槽的设计完全毁了生存恐怖的部分,没有了和敌人紧张刺激的立回,很复读;2背包格子限制简直是违背祖宗的设计,运物资好烦;3场景像是润色过的简单的迷宫,表世界还行,因为我觉得类似普通人乡下高中生危机求生题材挺有意思,但太少,里世界好烦完全想跳过。
This game is ♥♥♥♥♥♥♥ retarded. Sell a game in the US with no warning whatsoever that all the clues are in ♥♥♥♥♥♥♥ JAPANESE. WHAT A ♥♥♥♥ SHOW
Fantastic game, the sound and visuals were amazing 🐛
Un diseño precioso, hay momentos donde te quedas asombrado con los paisajes. De verdad que la ambientacion japonesa le da un pedazo de estetica, el combate es meh. La historia es buena. Si te gusta silent hill y eres fan, este es un juegazo.
サイレントヒルシリーズはエンディングが複数あるのが醍醐味であり、今作も同様ではあるのだがまさかの周回前提のゲームだとは思わなかった。つまり、一度クリアしてもそれはストーリーでみるとまだ序盤で、周回をしてストーリーを進めていくということ。(説明が下手ですまぬ)個人的にマイナスだったのは、周回前提なのにゲーム部分が別におもろくないところ。正直苦痛で音楽聴きながらじゃなきゃできなかった。不気味で色々考察したくなるストーリーだったので、Youtubeで他の人のプレイを見たり考察するのがちょうどいいと思ってしまった。サイレントヒルは好きなので今後の作品に期待しています。サイレントヒル2はばちこりにおもろかったぞい。
Muy buen videojuego y buen Silent Hill, diferente a todo lo demás, puede que al principio empiece un poco lento pero luego va mejorando. Ambientación 10/10
w game
可惜我晕3d 不然我会继续玩下去的